When decided whether to generate a post-inc load/store, look at the
other memory nodes that use the same base address and, if any proceed
the current node, then don't do the combine.
The change only seems to be affecting the Arm backend, which I was
surprised at, but it appears to fix a lot of our issues around MVE
masked load/stores having to store a temporary address after an early
post-increment on a shared base address.
Differential Revision: https://reviews.llvm.org/D75847
The current implementation of ThumbRegisterInfo::saveScavengerRegister
is bad for two reasons: one, it's buggy, and two, it blocks using R12
for other optimizations. So this patch gets rid of it, and adds the
necessary support for using an ordinary emergency spill slot on Thumb1.
(Specifically, I think saveScavengerRegister was broken by r305625, and
nobody noticed for two years because the codepath is almost never used.
The new code will also probably not be used much, but it now has better
tests, and if we fail to emit a necessary emergency spill slot we get a
reasonable error message instead of a miscompile.)
A rough outline of the changes in the patch:
1. Gets rid of ThumbRegisterInfo::saveScavengerRegister.
2. Modifies ARMFrameLowering::determineCalleeSaves to allocate an
emergency spill slot for Thumb1.
3. Implements useFPForScavengingIndex, so the emergency spill slot isn't
placed at a negative offset from FP on Thumb1.
4. Modifies the heuristics for allocating an emergency spill slot to
support Thumb1. This includes fixing ExtraCSSpill so we don't try to
use "lr" as a substitute for allocating an emergency spill slot.
5. Allocates a base pointer in more cases, so the emergency spill slot
is always accessible.
6. Modifies ARMFrameLowering::ResolveFrameIndexReference to compute the
right offset in the new cases where we're forcing a base pointer.
7. Ensures we never generate a load or store with an offset outside of
its frame object. This makes the heuristics more straightforward.
8. Changes Thumb1 prologue and epilogue emission so it never uses
register scavenging.
Some of the changes to the emergency spill slot heuristics in
determineCalleeSaves affect ARM/Thumb2; hopefully, they should allow
the compiler to avoid allocating an emergency spill slot in cases
where it isn't necessary. The rest of the changes should only affect
Thumb1.
Differential Revision: https://reviews.llvm.org/D63677
llvm-svn: 364490
This takes sequences like "mov r4, sp; str r0, [r4]", and optimizes them
to something like "str r0, [sp]".
For regular stack variables, this optimization was already implemented:
we lower loads and stores using frame indexes, which are expanded later.
However, when constructing a call frame for a call with more than four
arguments, the existing optimization doesn't apply. We need to use
stores which are actually relative to the current value of sp, and don't
have an associated frame index.
This patch adds a special case to handle that construct. At the DAG
level, this is an ISD::STORE where the address is a CopyFromReg from SP
(plus a small constant offset).
This applies only to Thumb1: in Thumb2 or ARM mode, a regular store
instruction can access SP directly, so the COPY gets eliminated by
existing code.
The change to ARMDAGToDAGISel::SelectThumbAddrModeSP is a related
cleanup: we shouldn't pretend that it can select anything other than
frame indexes.
Differential Revision: https://reviews.llvm.org/D59568
llvm-svn: 356601
Summary:
A number of optimizations are inhibited by single-use TokenFactors not
being merged into the TokenFactor using it. This makes we consider if
we can do the merge immediately.
Most tests changes here are due to the change in visitation causing
minor reorderings and associated reassociation of paired memory
operations.
CodeGen tests with non-reordering changes:
X86/aligned-variadic.ll -- memory-based add folded into stored leaq
value.
X86/constant-combiners.ll -- Optimizes out overlap between stores.
X86/pr40631_deadstore_elision -- folds constant byte store into
preceding quad word constant store.
Reviewers: RKSimon, craig.topper, spatel, efriedma, courbet
Reviewed By: courbet
Subscribers: dylanmckay, sdardis, nemanjai, jvesely, nhaehnle, javed.absar, eraman, hiraditya, kbarton, jrtc27, atanasyan, jsji, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D59260
llvm-svn: 356068
Part of the effort to refactoring frame pointer code generation. We used
to use two function attributes "no-frame-pointer-elim" and
"no-frame-pointer-elim-non-leaf" to represent three kinds of frame
pointer usage: (all) frames use frame pointer, (non-leaf) frames use
frame pointer, (none) frame use frame pointer. This CL makes the idea
explicit by using only one enum function attribute "frame-pointer"
Option "-frame-pointer=" replaces "-disable-fp-elim" for tools such as
llc.
"no-frame-pointer-elim" and "no-frame-pointer-elim-non-leaf" are still
supported for easy migration to "frame-pointer".
tests are mostly updated with
// replace command line args ‘-disable-fp-elim=false’ with ‘-frame-pointer=none’
grep -iIrnl '\-disable-fp-elim=false' * | xargs sed -i '' -e "s/-disable-fp-elim=false/-frame-pointer=none/g"
// replace command line args ‘-disable-fp-elim’ with ‘-frame-pointer=all’
grep -iIrnl '\-disable-fp-elim' * | xargs sed -i '' -e "s/-disable-fp-elim/-frame-pointer=all/g"
Patch by Yuanfang Chen (tabloid.adroit)!
Differential Revision: https://reviews.llvm.org/D56351
llvm-svn: 351049
If there is an unused def, this would previously
report that the register was live. Check for uses
first so that it is reported as dead if never used.
llvm-svn: 341027
When an Armv6m function dynamically re-aligns the stack, access to incoming
stack arguments (and to stack area, allocated for register varargs) is done via
SP, which is incorrect, as the SP is offset by an unknown amount relative to the
value of SP upon function entry.
This patch fixes it, by making access to "fixed" frame objects be done via FP
when the function needs stack re-alignment. It also changes the access to
"fixed" frame objects be done via FP (instead of using R6/BP) also for the case
when the stack frame contains variable sized objects. This should allow more
objects to fit within the immediate offset of the load instruction.
All of the above via a small refactoring to reuse the existing
`ARMFrameLowering::ResolveFrameIndexReference.`
Differential Revision: https://reviews.llvm.org/D43566
llvm-svn: 326584