This change allows Thunks to be added on multiple passes. To do this we must
merge only the thunks added in each pass, and deal with thunks that have
drifted out of range of their callers.
A thunk may end out of range of its caller if enough thunks are added in
between the caller and the thunk. To handle this we create another thunk.
Differential Revision: https://reviews.llvm.org/D34692
llvm-svn: 316754