When no device name is specified, default to kaveri
for HSA since SI is not supported and it woud fail.
Default to "tahiti" instead of "SI" since these are
effectively the same, and tahiti is an actual device.
Move default device handling to the TargetMachine
rather than the AMDGPUSubtarget. The module ISA version
is computed from the device name provided with the target
machine, so the attributes printed by the AsmPrinter were
inconsistent with those computed in the subtarget.
Also remove DevName field from subtarget since it's redundant
with getCPU() in the superclass.
llvm-svn: 258901
Summary:
Currently the SI scheduler can be selected via command line option,
but it turned out it would be better if it was selectable via a Target Attribute.
This patch adds "si-scheduler" attribute to the backend.
Reviewers: tstellarAMD, echristo
Subscribers: echristo, arsenm
Differential Revision: http://reviews.llvm.org/D16192
llvm-svn: 258386
Summary:
Enabling this feature will account for the two SGPRs used by the hardware
to store the XNACK_MASK physically.
The hardware only requires this reservation when the XNACK feature is
explicitly enabled. At some point, HSA will probably want to do that, but
it does increase SGPR register pressure, so leave it disabled by default
for now (but do add a small test).
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15869
llvm-svn: 256794
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
NOTE: re-commit by fixing a failure in Codegen/AMDGPU/llvm.dbg.value.ll
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
llvm-svn: 256282
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
llvm-svn: 256273
Summary:
This is the first patch in the series to migrate Triple's (which are ambiguous)
to TargetTuple's (which aren't).
For the moment, TargetTuple simply passes all requests to the Triple object it
holds. Once it has replaced Triple, it will start to implement the interface in
a more suitable way.
This change makes some changes to the public C++ API. In particular,
InitMCSubtargetInfo(), createMCRelocationInfo(), and createMCSymbolizer()
now take TargetTuples instead of Triples. The other public C++ API's have
been left as-is for the moment to reduce patch size.
This commit also contains a trivial patch to clang to account for the C++ API
change. Thanks go to Pavel Labath for fixing LLDB for me.
Reviewers: rengolin
Subscribers: jyknight, dschuff, arsenm, rampitec, danalbert, srhines, javed.absar, dsanders, echristo, emaste, jholewinski, tberghammer, ted, jfb, llvm-commits, rengolin
Differential Revision: http://reviews.llvm.org/D10969
llvm-svn: 247692
Summary:
This is the first patch in the series to migrate Triple's (which are ambiguous)
to TargetTuple's (which aren't).
For the moment, TargetTuple simply passes all requests to the Triple object it
holds. Once it has replaced Triple, it will start to implement the interface in
a more suitable way.
This change makes some changes to the public C++ API. In particular,
InitMCSubtargetInfo(), createMCRelocationInfo(), and createMCSymbolizer()
now take TargetTuples instead of Triples. The other public C++ API's have
been left as-is for the moment to reduce patch size.
This commit also contains a trivial patch to clang to account for the C++ API
change.
Reviewers: rengolin
Subscribers: jyknight, dschuff, arsenm, rampitec, danalbert, srhines, javed.absar, dsanders, echristo, emaste, jholewinski, tberghammer, ted, jfb, llvm-commits, rengolin
Differential Revision: http://reviews.llvm.org/D10969
llvm-svn: 247683
Summary:
We can safely assume that the high bit of scratch offsets will never
be set, because this would require at least 128 GB of GPU memory.
Reviewers: arsenm
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D11225
llvm-svn: 242433
We don't have a good way to detect most situations where
DS offsets are usable on SI, so add an option to force using
them even if unsafe for debugging performance problems.
llvm-svn: 241462