LLDB is crashing when logging is enabled from lldb-perf-clang. This has to do with the global destructor chain as the process and its threads are being torn down.
All logging channels now make one and only one instance that is kept in a global pointer which is never freed. This guarantees that logging can correctly continue as the process tears itself down.
llvm-svn: 178191
Fixed a crasher where if an invalid SBTarget was passed to:
lldb::addr_t
SBAddress::GetLoadAddress (const SBTarget &target) const;
We would crash.
llvm-svn: 166439
I started work on being able to add symbol files after a debug session
had started with a new "target symfile add" command and quickly ran into
problems with stale Address objects in breakpoint locations that had
lldb_private::Section pointers into modules that had been removed or
replaced. This also let to grabbing stale modules from those sections.
So I needed to thread harded the Address, Section and related objects.
To do this I modified the ModuleChild class to now require a ModuleSP
on initialization so that a weak reference can created. I also changed
all places that were handing out "Section *" to have them hand out SectionSP.
All ObjectFile, SymbolFile and SymbolVendors were inheriting from ModuleChild
so all of the find plug-in, static creation function and constructors now
require ModuleSP references instead of Module *.
Address objects now have weak references to their sections which can
safely go stale when a module gets destructed.
This checkin doesn't complete the "target symfile add" command, but it
does get us a lot clioser to being able to do such things without a high
risk of crashing or memory corruption.
llvm-svn: 151336
interface (.i) files for each class.
Changed the FindFunction class from:
uint32_t
SBTarget::FindFunctions (const char *name,
uint32_t name_type_mask,
bool append,
lldb::SBSymbolContextList& sc_list)
uint32_t
SBModule::FindFunctions (const char *name,
uint32_t name_type_mask,
bool append,
lldb::SBSymbolContextList& sc_list)
To:
lldb::SBSymbolContextList
SBTarget::FindFunctions (const char *name,
uint32_t name_type_mask = lldb::eFunctionNameTypeAny);
lldb::SBSymbolContextList
SBModule::FindFunctions (const char *name,
uint32_t name_type_mask = lldb::eFunctionNameTypeAny);
This makes the API easier to use from python. Also added the ability to
append a SBSymbolContext or a SBSymbolContextList to a SBSymbolContextList.
Exposed properties for lldb.SBSymbolContextList in python:
lldb.SBSymbolContextList.modules => list() or all lldb.SBModule objects in the list
lldb.SBSymbolContextList.compile_units => list() or all lldb.SBCompileUnits objects in the list
lldb.SBSymbolContextList.functions => list() or all lldb.SBFunction objects in the list
lldb.SBSymbolContextList.blocks => list() or all lldb.SBBlock objects in the list
lldb.SBSymbolContextList.line_entries => list() or all lldb.SBLineEntry objects in the list
lldb.SBSymbolContextList.symbols => list() or all lldb.SBSymbol objects in the list
This allows a call to the SBTarget::FindFunctions(...) and SBModule::FindFunctions(...)
and then the result can be used to extract the desired information:
sc_list = lldb.target.FindFunctions("erase")
for function in sc_list.functions:
print function
for symbol in sc_list.symbols:
print symbol
Exposed properties for the lldb.SBSymbolContext objects in python:
lldb.SBSymbolContext.module => lldb.SBModule
lldb.SBSymbolContext.compile_unit => lldb.SBCompileUnit
lldb.SBSymbolContext.function => lldb.SBFunction
lldb.SBSymbolContext.block => lldb.SBBlock
lldb.SBSymbolContext.line_entry => lldb.SBLineEntry
lldb.SBSymbolContext.symbol => lldb.SBSymbol
Exposed properties for the lldb.SBBlock objects in python:
lldb.SBBlock.parent => lldb.SBBlock for the parent block that contains
lldb.SBBlock.sibling => lldb.SBBlock for the sibling block to the current block
lldb.SBBlock.first_child => lldb.SBBlock for the first child block to the current block
lldb.SBBlock.call_site => for inline functions, return a lldb.declaration object that gives the call site file, line and column
lldb.SBBlock.name => for inline functions this is the name of the inline function that this block represents
lldb.SBBlock.inlined_block => returns the inlined function block that contains this block (might return itself if the current block is an inlined block)
lldb.SBBlock.range[int] => access the address ranges for a block by index, a list() with start and end address is returned
lldb.SBBlock.ranges => an array or all address ranges for this block
lldb.SBBlock.num_ranges => the number of address ranges for this blcok
SBFunction objects can now get the SBType and the SBBlock that represents the
top scope of the function.
SBBlock objects can now get the variable list from the current block. The value
list returned allows varaibles to be viewed prior with no process if code
wants to check the variables in a function. There are two ways to get a variable
list from a SBBlock:
lldb::SBValueList
SBBlock::GetVariables (lldb::SBFrame& frame,
bool arguments,
bool locals,
bool statics,
lldb::DynamicValueType use_dynamic);
lldb::SBValueList
SBBlock::GetVariables (lldb::SBTarget& target,
bool arguments,
bool locals,
bool statics);
When a SBFrame is used, the values returned will be locked down to the frame
and the values will be evaluated in the context of that frame.
When a SBTarget is used, global an static variables can be viewed without a
running process.
llvm-svn: 149853
Changed the lldb.SBModule.section[<str>] property to return a single section.
Added a lldb.SBSection.addr property which returns an lldb.SBAddress object.
llvm-svn: 149755
contain shared pointers to the lldb_private::Target and lldb_private::Process
objects respectively as we won't want the target or process just going away.
Also cleaned up the lldb::SBModule to remove dangerous pointer accessors.
For any code the public API files, we should always be grabbing shared
pointers to any objects for the current class, and any other classes prior
to running code with them.
llvm-svn: 149238
frames might go away (the object itself, not the actual logical frame) when
we are single stepping due to the way we currently sometimes end up flushing
frames when stepping in/out/over. They later will come back to life
represented by another object yet they have the same StackID. Now when you get
a lldb::SBFrame object, it will track the frame it is initialized with until
the thread goes away or the StackID no longer exists in the stack for the
thread it was created on. It uses a weak_ptr to both the frame and thread and
also stores the StackID. These three items allow us to determine when the
stack frame object has gone away (the weak_ptr will be NULL) and allows us to
find the correct frame again. In our test suite we had such cases where we
were just getting lucky when something like this happened:
1 - stop at breakpoint
2 - get first frame in thread where we stopped
3 - run an expression that causes the program to JIT and run code
4 - run more expressions on the frame from step 2 which was very very luckily
still around inside a shared pointer, yet, not part of the current
thread (a new stack frame object had appeared with the same stack ID and
depth).
We now avoid all such issues and properly keep up to date, or we start
returning errors when the frame doesn't exist and always responds with
invalid answers.
Also fixed the UserSettingsController (not going to rewrite this just yet)
so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to
track when the master controller has already gone away and this allowed me to
pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer
needed.
llvm-svn: 149231
due to RTTI worries since llvm and clang don't use RTTI, but I was able to
switch back with no issues as far as I can tell. Once the RTTI issue wasn't
an issue, we were looking for a way to properly track weak pointers to objects
to solve some of the threading issues we have been running into which naturally
led us back to std::tr1::weak_ptr. We also wanted the ability to make a shared
pointer from just a pointer, which is also easily solved using the
std::tr1::enable_shared_from_this class.
The main reason for this move back is so we can start properly having weak
references to objects. Currently a lldb_private::Thread class has a refrence
to its parent lldb_private::Process. This doesn't work well when we now hand
out a SBThread object that contains a shared pointer to a lldb_private::Thread
as this SBThread can be held onto by external clients and if they end up
using one of these objects we can easily crash.
So the next task is to start adopting std::tr1::weak_ptr where ever it makes
sense which we can do with lldb_private::Debugger, lldb_private::Target,
lldb_private::Process, lldb_private::Thread, lldb_private::StackFrame, and
many more objects now that they are no longer using intrusive ref counted
pointer objects (you can't do std::tr1::weak_ptr functionality with intrusive
pointers).
llvm-svn: 149207
Fixed an issues with the SBType and SBTypeMember classes:
- Fixed SBType to be able to dump itself from python
- Fixed SBType::GetNumberOfFields() to return the correct value for objective C interfaces
- Fixed SBTypeMember to be able to dump itself from python
- Fixed the SBTypeMember ability to get a field offset in bytes (the value
being returned was wrong)
- Added the SBTypeMember ability to get a field offset in bits
Cleaned up a lot of the Stream usage in the SB API files.
llvm-svn: 144493
- New SBSection objects that are object file sections which can be accessed
through the SBModule classes. You can get the number of sections, get a
section at index, and find a section by name.
- SBSections can contain subsections (first find "__TEXT" on darwin, then
us the resulting SBSection to find "__text" sub section).
- Set load addresses for a SBSection in the SBTarget interface
- Set the load addresses of all SBSection in a SBModule in the SBTarget interface
- Add a new module the an existing target in the SBTarget interface
- Get a SBSection from a SBAddress object
This should get us a lot closer to being able to symbolicate using LLDB through
the public API.
llvm-svn: 140437
ModuleSP
Module::GetSP();
Since we are now using intrusive ref counts, we can easily turn any
pointer to a module into a shared pointer just by assigning it.
llvm-svn: 139984
cause extra shared pointer references to one or more modules to be leaked.
This would cause many object files to stay around the life of LLDB, so after
a recompile and rexecution, we would keep adding more and more memory. After
fixing the leak, we found many cases where leaked stack frames were still
being used and causing crashes in the test suite. These are now all resolved.
llvm-svn: 137516
API.
SBTarget changes include changing:
bool
SBTarget::ResolveLoadAddress (lldb::addr_t vm_addr,
lldb::SBAddress& addr);
to be:
lldb::SBAddress
SBTarget::ResolveLoadAddress (lldb::addr_t vm_addr);
SBAddress can how contruct itself using a load address and a target
which can be used to resolve the address:
SBAddress (lldb::addr_t load_addr, lldb::SBTarget &target);
This will actually just call the new SetLoadAddress accessor:
void
SetLoadAddress (lldb::addr_t load_addr,
lldb::SBTarget &target);
This function will always succeed in making a SBAddress object
that can be used in API calls (even if "target" isn't valid).
If "target" is valid and there are sections currently loaded,
then it will resolve the address to a section offset address if
it can. Else an address with a NULL section and an offset that is
the "load_addr" that was passed in. We do this because a load address
might be from the heap or stack.
llvm-svn: 135770
const data, etc, and also for SBAddress objects to classify their type of
section they are in and also getting the module for a section offset address.
lldb::SymbolType SBSymbol::GetType();
lldb::SectionType SBAddress::GetSectionType ();
lldb::SBModule SBAddress::GetModule ();
llvm-svn: 128602
don't crash if we disable logging when some code already has a copy of the
logger. Prior to this fix, logs were handed out as pointers and if they were
held onto while a log got disabled, then it could cause a crash. Now all logs
are handed out as shared pointers so this problem shouldn't happen anymore.
We are also using our new shared pointers that put the shared pointer count
and the object into the same allocation for a tad better performance.
llvm-svn: 118319
- Try to reduce logging to one line per function call instead of tw
- Put all arguments & their values into log for calls
- Add 'this' parameter information to function call logging, making it show the appropriate
internal pointer (this.obj, this.sp, this.ap...)
- Clean up some return values
- Remove logging of constructors that construct empty objects
- Change '==>' to '=>' for showing result values...
- Fix various minor bugs
- Add some protected 'get' functions to help getting the internal pointers for the 'this' arguments...
llvm-svn: 117417
it logs the function calls, their arguments and the return values. This is not
complete or polished, but I am committing it now, at the request of someone who
really wants to use it, even though it's not really done. It currently does not
attempt to log all the functions, just the most important ones. I will be
making further adjustments to the API logging code over the next few days/weeks.
(Suggestions for improvements are welcome).
Update the Python build scripts to re-build the swig C++ file whenever
the python-extensions.swig file is modified.
Correct the help for 'log enable' command (give it the correct number & type of
arguments).
llvm-svn: 117349
into python-extensions.swig, which gets included into lldb.swig, and
adds them back into the classes when swig generates it's C++ file. This
keeps the Python stuff out of the general API classes.
Also fixed a small bug in the copy constructor for SBSymbolContext.
llvm-svn: 114602
up a seciton offset address (SBAddress) within a module that returns a
symbol context (SBSymbolContext). Also added a SBSymbolContextList in
preparation for adding find/lookup APIs that can return multiple results.
Added a lookup example code that shows how to do address lookups.
llvm-svn: 113599
to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.
To avoid this we now create instances of the lldb_private::Debugger that each
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack
So now clients should call:
SBDebugger::Initialize(); // (static function)
SBDebugger debugger (SBDebugger::Create());
// Use which ever file handles you wish
debugger.SetErrorFileHandle (stderr, false);
debugger.SetOutputFileHandle (stdout, false);
debugger.SetInputFileHandle (stdin, true);
// main loop
SBDebugger::Terminate(); // (static function)
SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.
Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.
llvm-svn: 106615