Summary:
Do *not* perform combines such as:
vector_shuffle<4,1,2,3>(build_vector(Ud, C0, C1 C2), scalar_to_vector(X))
->
build_vector(X, C0, C1, C2)
Keeping the shuffle allows lowering the constant build_vector to a materialized
constant vector (such as a vector-load from the constant-pool or some other idiom).
Reviewers: delena, igorb, spatel, mkuper, andreadb, RKSimon
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D25524
llvm-svn: 285063
Includes adding more general support for the pattern: VZEXT_MOVL(VZEXT_LOAD(ptr)) -> VZEXT_LOAD(ptr)
This has unearthed a couple of latent poor codegen issues (MINSS/MAXSS scalar load folding and MOVDDUP/BROADCAST load folding patterns), which will be fixed shortly.
Its also reduced a couple of tests so that they no longer reach the instruction threshold necessary to be combined to PSHUFB (see PR26183).
llvm-svn: 279646
Assuming SSE2 is available then we can safely commute between these, removing some unnecessary register moves and improving memory folding opportunities.
VEX encoded versions don't benefit so I haven't added support to them.
llvm-svn: 277930
We currently only support combining target shuffles that consist of a single source input (plus elements known to be undef/zero).
This patch generalizes the recursive combining of the target shuffle to collect all the inputs, merging any duplicates along the way, into a full set of src ops and its shuffle mask.
We uncover a number of cases where we have failed to combine a unary shuffle because the input has been duplicated and separated during lowering.
This will allow us to combine to 2-input shuffles in a future patch.
Differential Revision: https://reviews.llvm.org/D22859
llvm-svn: 277631
This patch allows target shuffles to be combined to single input immediate permute instructions - (V)PSHUFD/VPERMILPD/VPERMILPS - allowing more general pattern matching than what we current do and improves the likelihood of memory folding compared to existing patterns which tend to reuse the input in multiple arguments.
Further permute instructions (V)PSHUFLW/(V)PSHUFHW/(V)PERMQ/(V)PERMPD may be added in the future but its proven tricky to create tests cases for them so far. (V)PSHUFLW/(V)PSHUFHW is already handled quite well in combineTargetShuffle so it may be that removing some of that code may allow us to perform more of the combining in one place without duplication.
Differential Revision: http://reviews.llvm.org/D21148
llvm-svn: 273999
We were being too aggressive in trying to combine a shuffle into a blend-with-zero pattern, often resulting in a endless loop of contrasting combines
This patch stops the combine if we already have a blend in place (means we miss some domain corrections)
llvm-svn: 263717
This patch attempts to represent a shuffle as a repeating shuffle (recognisable by is128BitLaneRepeatedShuffleMask) with the source input(s) in their original lanes, followed by a single permutation of the 128-bit lanes to their final destinations.
On AVX2 we can additionally attempt to match using 64-bit sub-lane permutation. AVX2 can also now match a similar 'broadcasted' repeating shuffle.
This patch has several benefits:
* Avoids prematurely matching with lowerVectorShuffleByMerging128BitLanes which can require both inputs to have their input lanes permuted before shuffling.
* Can replace PERMPS/PERMD instructions - although these are useful for cross-lane unary shuffling, they require their shuffle mask to be pre-loaded (and increase register pressure).
* Matching the repeating shuffle makes use of a lot of existing shuffle lowering.
There is an outstanding minor AVX1 regression (combine_unneeded_subvector1 in vector-shuffle-combining.ll) of a previously 128-bit shuffle + subvector splat being converted to a subvector splat + (2 instruction) 256-bit shuffle, I intend to fix this in a followup patch for review.
Differential Revision: http://reviews.llvm.org/D16537
llvm-svn: 260834
autogenerated.
Also update existing test cases which appear to be generated by it and
weren't modified (other than addition of the header) by rerunning it.
llvm-svn: 253917
Essentially the same as the GEP change in r230786.
A similar migration script can be used to update test cases, though a few more
test case improvements/changes were required this time around: (r229269-r229278)
import fileinput
import sys
import re
pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)")
for line in sys.stdin:
sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line))
Reviewers: rafael, dexonsmith, grosser
Differential Revision: http://reviews.llvm.org/D7649
llvm-svn: 230794
is going well, remove the flag and the code for the old legality tests.
This is the first step toward removing the entire old vector shuffle
lowering. *Much* more code to delete coming up next.
llvm-svn: 229963
addition to lowering to trees rooted in an unpack.
This saves shuffles and or registers in many various ways, lets us
handle another class of v4i32 shuffles pre SSE4.1 without domain
crosses, etc.
llvm-svn: 229856
This allows it to match still more places where previously we would have
to fall back on floating point shuffles or other more complex lowering
strategies.
I'm hoping to replace some of the hand-rolled unpack matching with this
routine is it gets more and more clever.
llvm-svn: 229463
to generically lower blends and is particularly nice because it is
available frome SSE2 onward. This removes a lot of the remaining domain
crossing blends in SSE2 code.
I'm hoping to replace some of the "interleaved" lowering hacks with
something closer to this which should be more principled. First, this
needs to learn how to detect and use other interleavings besides that of
the natural type provided. That will be a follow-up patch though.
llvm-svn: 229378
advantage of the existence of a reasonable blend instruction.
The 256-bit vector shuffle lowering has leveraged the general technique
of decomposed shuffles and blends for quite some time, but this never
made it back into the 128-bit code, and there are a large number of
patterns where this is substantially better. For example, this removes
almost all domain crossing in vector shuffles that involve some blend
and some permutation with SSE4.1 and later. See the massive reduction
in 'shufps' for integer test cases in this commit.
This isn't perfect yet for a few reasons:
1) The v8i16 shuffle lowering continues to plague me. We don't always
form an unpack-based blend when that would be better. But the wins
pretty drastically outstrip the losses here.
2) The v16i8 shuffle lowering is just a disaster here. I never went and
implemented blend support here for some terrible reason. I'll do
that next probably. I've not updated it for now.
More variations on this technique are coming as well -- we don't
shuffle-into-unpack or shuffle-into-palignr, both of which would also be
profitable.
Note that some test cases grow significantly in the number of
instructions, but I expect to actually be faster. We use
pshufd+pshufd+blendw instead of a single shufps, but the pshufd's are
very likely to pipeline well (two ports on most modern intel chips) and
the blend is a *very* fast instruction. The domain switch penalty will
essentially always be more than a blend instruction, which is the only
increase in tree height.
llvm-svn: 229350
directly into blends of the splats.
These patterns show up even very late in the vector shuffle lowering
where we don't have any chance for DAG combining to kick in, and
blending is a tremendously simpler operation to model. By coercing the
shuffle into a blend we can much more easily match and lower shuffles of
splats.
Immediately with this change there are significantly more blends being
matched in the x86 vector shuffle lowering.
llvm-svn: 229308
lowerings -- one which decomposes into an initial blend followed by
a permute.
Particularly on newer chips, blends are handled independently of
shuffles and so this is much less bottlenecked on the single port that
floating point shuffles are executed with on Intel.
I'll be adding this lowering to a bunch of other code paths in
subsequent commits to handle still more places where we can effectively
leverage blends when they're available in the ISA.
llvm-svn: 229292
test.
This was just a matter of the DAG combine for vector shuffles being too
aggressive. This is a bit of a grey area, but I think generally if we
can re-use intermediate shuffles, we should. Certainly, given the test
cases I have available, this seems like the right call.
llvm-svn: 229285
legality test (essentially, everything is legal).
I'm planning to make this the default shortly, but I'd like to fix
a collection of the bugs it exposes first, and this will let me easily
test them. It also showcases both the improvements and a few of the
regressions triggered by the change. The biggest improvements by far are
the significantly reduced shuffling and domain crossing in the combining
test case. The biggest regressions are missing some clever blending
patterns.
llvm-svn: 229284
This associates movss and movsd with the packed single and packed double
execution domains (resp.). While this is largely cosmetic, as we now
don't have weird ping-pong-ing between single and double precision, it
is also useful because it avoids the domain fixing algorithm from seeing
domain breaks that don't actually exist. It will also be much more
important if we have an execution domain default other than packed
single, as that would cause us to mix movss and movsd with integer
vector code on a regular basis, a very bad mixture.
llvm-svn: 228135
This is the simplest form of bit-math based blending which only fires
when we are blending with zero and is relatively profitable. I've only
enabled this path on very specific lowering strategies. I'm planning to
widen its applicability in subsequent patches, but so far you'll notice
that even though we get fewer shufps instructions, we *still* do the bit
math in the FP execution port. I'm looking into why this is still
happening.
llvm-svn: 228124
update_llc_test_checks.py.
The exact format of the checks has changed over time. This includes
different indenting rules, new shuffle comments that have been added,
and more operand hiding behind regular expressions.
No functional change to the tests are expected here, but this will make
subsequent patches have a clean diff as they change shuffle lowering.
llvm-svn: 228097
This patch adds shuffle matching for the SSE3 MOVDDUP, MOVSLDUP and MOVSHDUP instructions. The big use of these being that they avoid many single source shuffles from needing to use (pre-AVX) dual source instructions such as SHUFPD/SHUFPS: causing extra moves and preventing load folds.
Adding these instructions uncovered an issue in XFormVExtractWithShuffleIntoLoad which crashed on single operand shuffle instructions (now fixed). It also involved fixing getTargetShuffleMask to correctly identify theses instructions as unary shuffles.
Also adds a missing tablegen pattern for MOVDDUP.
Differential Revision: http://reviews.llvm.org/D7042
llvm-svn: 226716
In the current code we only attempt to match against insertps if we have exactly one element from the second input vector, irrespective of how much of the shuffle result is zeroable.
This patch checks to see if there is a single non-zeroable element from either input that requires insertion. It also supports matching of cases where only one of the inputs need to be referenced.
We also split insertps shuffle matching off into a new lowerVectorShuffleAsInsertPS function.
Differential Revision: http://reviews.llvm.org/D6879
llvm-svn: 225589
This handles the case of a BUILD_VECTOR being constructed out of elements extracted from a vector twice the size of the result vector. Previously this was always scalarized. Now, we try to construct a shuffle node that feeds on extract_subvectors.
This fixes PR15872 and provides a partial fix for PR21711.
Differential Revision: http://reviews.llvm.org/D6678
llvm-svn: 224429
lanes.
By special casing these we can often either reduce the total number of
shuffles significantly or reduce the number of (high latency on Haswell)
AVX2 shuffles that potentially cross 128-bit lanes. Even when these
don't actually cross lanes, they have much higher latency to support
that. Doing two of them and a blend is worse than doing a single insert
across the 128-bit lanes to blend and then doing a single interleaved
shuffle.
While this seems like a narrow case, it kept cropping up on me and the
difference is *huge* as you can see in many of the test cases. I first
hit this trying to perfectly fix the interleaving shuffle patterns used
by Halide for AVX2.
llvm-svn: 222533
This patch teaches the DAGCombiner how to combine shuffles according to rules:
shuffle(shuffle(A, Undef, M0), B, M1) -> shuffle(B, A, M2)
shuffle(shuffle(A, B, M0), B, M1) -> shuffle(B, A, M2)
shuffle(shuffle(A, B, M0), A, M1) -> shuffle(B, A, M2)
llvm-svn: 222090
Updated X86TargetLowering::isShuffleMaskLegal to match SHUFP masks with commuted inputs and PSHUFD masks that reference the second input.
As part of this I've refactored isPSHUFDMask to work in a more general manner and allow it to match against either the first or second input vector.
Differential Revision: http://reviews.llvm.org/D6287
llvm-svn: 222087
between splitting a vector into 128-bit lanes and recombining them vs.
decomposing things into single-input shuffles and a final blend.
This handles a large number of cases in AVX1 where the cross-lane
shuffles would be much more expensive to represent even though we end up
with a fast blend at the root. Instead, we can do a better job of
shuffling in a single lane and then inserting it into the other lanes.
This fixes the remaining bits of Halide's regression captured in PR21281
for AVX1. However, the bug persists in AVX2 because I've made this
change reasonably conservative. The cases where it makes sense in AVX2
to split into 128-bit lanes are much more rare because we can often do
full permutations across all elements of the 256-bit vector. However,
the particular test case in PR21281 is an example of one of the rare
cases where it is *always* better to work in a single 128-bit lane. I'm
going to try to teach the logic to detect and form the good code even in
AVX2 next, but it will need to use a separate heuristic.
Finally, there is one pesky regression here where we previously would
craftily use vpermilps in AVX1 to shuffle both high and low halves at
the same time. We no longer pull that off, and not for any really good
reason. Ultimately, I think this is just another missing nuance to the
selection heuristic that I'll try to add in afterward, but this change
already seems strictly worth doing considering the magnitude of the
improvements in common matrix math shuffle patterns.
As always, please let me know if this causes a surprising regression for
you.
llvm-svn: 221861
Patch to allow (v)blendps, (v)blendpd, (v)pblendw and vpblendd instructions to be commuted - swaps the src registers and inverts the blend mask.
This is primarily to improve memory folding (see new tests), but it also improves the quality of shuffles (see modified tests).
Differential Revision: http://reviews.llvm.org/D6015
llvm-svn: 221313
This trades a (register-renamer-friendly) movaps for a floating point
/ integer domain cross. That is a very bad trade, even on architectures
where domain crossing is relatively fast. On any chip where there is
even a cycle stall, this is a Very Bad Idea. It doesn't even seem likely
to cause a spill to be introduced because the reason for the copy is to
destructively shuffle in place.
Thanks to Ben Kramer for fixing a bug in this code that my new shuffle
lowering exposed and highlighting that perhaps it should just go away.
=]
llvm-svn: 219090
that are unused.
This allows the combiner to delete math feeding shuffles where the math
isn't actually necessary. This improves some of the vperm2x128 tests
that regressed when the vector shuffle lowering started actually
generating vperm instructions rather than forcibly decomposing them.
Sadly, this isn't enough to get this *really* right because we still
form a completely unnecessary permutation. To fix that, we also need to
fold shuffles which just rearrange concatenated or inserted subvectors.
llvm-svn: 219086
Update the entire regression test suite for the new shuffles. Remove
most of the old testing which was devoted to the old shuffle lowering
path and is no longer relevant really. Also remove a few other random
tests that only really exercised shuffles and only incidently or without
any interesting aspects to them.
Benchmarking that I have done shows a few small regressions with this on
LNT, zero measurable regressions on real, large applications, and for
several benchmarks where the loop vectorizer fires in the hot path it
shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy
Bridge machines. Running on AMD machines shows even more dramatic
improvements.
When using newer ISA vector extensions the gains are much more modest,
but the code is still better on the whole. There are a few regressions
being tracked (PR21137, PR21138, PR21139) but by and large this is
expected to be a win for x86 generated code performance.
It is also more correct than the code it replaces. I have fuzz tested
this extensively with ISA extensions up through AVX2 and found no
crashes or miscompiles (yet...). The old lowering had a few miscompiles
and crashers after a somewhat smaller amount of fuzz testing.
There is one significant area where the new code path lags behind and
that is in AVX-512 support. However, there was *extremely little*
support for that already and so this isn't a significant step backwards
and the new framework will probably make it easier to implement lowering
that uses the full power of AVX-512's table-based shuffle+blend (IMO).
Many thanks to Quentin, Andrea, Robert, and others for benchmarking
assistance. Thanks to Adam and others for help with AVX-512. Thanks to
Hal, Eric, and *many* others for answering my incessant questions about
how the backend actually works. =]
I will leave the old code path in the tree until the 3 PRs above are at
least resolved to folks' satisfaction. Then I will rip it (and 1000s of
lines of code) out. =] I don't expect this flag to stay around for very
long. It may not survive next week.
llvm-svn: 219046
least seem *slightly* more interesting test wise, although given how
spotily we actually combine anything, I remain somewhat suspicious.
llvm-svn: 218861
checks for all the ISA variants.
If the SSE2 checks here terrify you, good. This is (in large part) the
kind of amazingly bad code that is holding LLVM back when vectorizing on
older ISAs.
At the same time, these tests seem increasingly dubious to me. There are
a very large number of tests and it isn't clear that they are
systematically covering a specific set of functionality. Anyways,
I don't want to reduce testing during the transition, I just want to
consolidate it to where it is easier to manage.
llvm-svn: 218860
file.
Some of these really don't make sense to test -- we're testing for the
*lack* of combining two shuffles into one, presumably because the two
would generate better shuffles in the end. But if you look at the
generated code shown here, in many cases the generated code is, frankly,
terrible. Or we combine any two generated shuffles back into a single
instruction! I've left a FIXME to revisit these decisions.
llvm-svn: 218859