Summary:
This lets you select which sort of spilling you want, either s[0:1] or 64-bit loads from s[0:1].
Patch By: Dave Airlie
Reviewers: nhaehnle, arsenm, tstellarAMD
Reviewed By: arsenm
Subscribers: mareko, llvm-commits, kzhuravl, wdng, yaxunl, tony-tye
Differential Revision: https://reviews.llvm.org/D25428
llvm-svn: 293000
This switches to the workaround that HSA defaults to
for the mesa path.
This should be applied to the 4.0 branch.
Patch by Vedran Miletić <vedran@miletic.net>
llvm-svn: 292982
Summary:
LC can currently select scalar load for uniform memory access
basing on readonly memory address space only. This restriction
originated from the fact that in HW prior to VI vector and scalar caches
are not coherent. With MemoryDependenceAnalysis we can check that the
memory location corresponding to the memory operand of the LOAD is not
clobbered along the all paths from the function entry.
Reviewers: rampitec, tstellarAMD, arsenm
Subscribers: wdng, arsenm, nhaehnle
Differential Revision: https://reviews.llvm.org/D26917
llvm-svn: 289076
- Implemented amdgpu-flat-work-group-size attribute
- Implemented amdgpu-num-active-waves-per-eu attribute
- Implemented amdgpu-num-sgpr attribute
- Implemented amdgpu-num-vgpr attribute
- Dynamic LDS constraints are in a separate patch
Patch by Tom Stellard and Konstantin Zhuravlyov
Differential Revision: https://reviews.llvm.org/D21562
llvm-svn: 280747
TargetSubtargetInfo::overrideSchedPolicy takes two MachineInstr*
arguments (begin and end) that invite implicit conversions from
MachineInstrBundleIterator. One option would be to change their type to
an iterator, but since they don't seem to have been used since the API
was added in 2010, I'm deleting the dead code.
llvm-svn: 274304
Debugger prologue is emitted if -mattr=+amdgpu-debugger-emit-prologue.
Debugger prologue writes work group IDs and work item IDs to scratch memory at fixed location in the following format:
- offset 0: work group ID x
- offset 4: work group ID y
- offset 8: work group ID z
- offset 16: work item ID x
- offset 20: work item ID y
- offset 24: work item ID z
Set
- amd_kernel_code_t::debug_wavefront_private_segment_offset_sgpr to scratch wave offset reg
- amd_kernel_code_t::debug_private_segment_buffer_sgpr to scratch rsrc reg
- amd_kernel_code_t::is_debug_supported to true if all debugger features are enabled
Differential Revision: http://reviews.llvm.org/D20335
llvm-svn: 273769
The only real reason to use it is for testing, so replace
it with a command line option instead of a potentially function
dependent feature.
llvm-svn: 273653
Split AMDGPUSubtarget into amdgcn/r600 specific subclasses.
This removes most of the static_casting of the basic codegen
classes everywhere, and tries to restrict the features
visible on the wrong target.
llvm-svn: 273652
If the processor name failed to parse for amdgcn,
the resulting output would have R600 ISA in it.
If the processor name was missing or invalid for R600,
the wavefront size would not be set and there would be
crashes from missing itinerary data.
Fixes crashes in future commit caused by dividing by the unset/0
wavefront size.
llvm-svn: 271561
This was assuming it could use all memory before, which is
a bad decision because it restricts occupancy.
By default, only try to use enough space that could reduce
occupancy to 7, an arbitrarily chosen limit.
Based on the exist LDS usage, try to round up to the limit
in the current tier instead of further hurting occupancy.
This isn't ideal, because it doesn't accurately know how much
space is going to be used for alignment padding.
llvm-svn: 269708
Also,
- Skip pass if machine module does not have debug info
- Minor comment changes
- Added test
Differential Revision: http://reviews.llvm.org/D19079
llvm-svn: 266626
Summary:
This adds the necessary target code to be able to run the ir translator.
Lowering function arguments and returns is a nop and there is no support
for RegBankSelect.
Reviewers: arsenm, qcolombet
Subscribers: arsenm, joker.eph, vkalintiris, llvm-commits
Differential Revision: http://reviews.llvm.org/D19077
llvm-svn: 266356
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589
Summary:
This results in higher register usage, but should make it easier for
the compiler to hide latency.
This pass is a prerequisite for some more scheduler improvements, and I
think the increase register usage with this patch is acceptable, because
when combined with the scheduler improvements, the total register usage
will decrease.
shader-db stats:
2382 shaders in 478 tests
Totals:
SGPRS: 48672 -> 49088 (0.85 %)
VGPRS: 34148 -> 34847 (2.05 %)
Code Size: 1285816 -> 1289128 (0.26 %) bytes
LDS: 28 -> 28 (0.00 %) blocks
Scratch: 492544 -> 573440 (16.42 %) bytes per wave
Max Waves: 6856 -> 6846 (-0.15 %)
Wait states: 0 -> 0 (0.00 %)
Depends on D18451
Reviewers: nhaehnle, arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18452
llvm-svn: 264876
The maximum private allocation for the whole GPU is 4G,
so the maximum possible index for a single workitem is the
maximum size divided by the smallest granularity for a dispatch.
This increases the number of known zero high bits, which
enables more offset folding. The maximum private size per
workitem with this is 128M but may be smaller still.
llvm-svn: 262153
This matches the behavior of the HSAIL clock instruction.
s_realmemtime is used if the subtarget supports it, and falls
back to s_memtime if not.
Also introduces new intrinsics for each of s_memtime / s_memrealtime.
llvm-svn: 262119
Introduce a subtarget feature for this, and leave the default with
the current behavior which assumes up to 16-byte loads/stores can
be used. The field also seems to have the ability to be set to 2 bytes,
but I'm not sure what that would be used for.
llvm-svn: 260651
When no device name is specified, default to kaveri
for HSA since SI is not supported and it woud fail.
Default to "tahiti" instead of "SI" since these are
effectively the same, and tahiti is an actual device.
Move default device handling to the TargetMachine
rather than the AMDGPUSubtarget. The module ISA version
is computed from the device name provided with the target
machine, so the attributes printed by the AsmPrinter were
inconsistent with those computed in the subtarget.
Also remove DevName field from subtarget since it's redundant
with getCPU() in the superclass.
llvm-svn: 258901
Summary:
Currently the SI scheduler can be selected via command line option,
but it turned out it would be better if it was selectable via a Target Attribute.
This patch adds "si-scheduler" attribute to the backend.
Reviewers: tstellarAMD, echristo
Subscribers: echristo, arsenm
Differential Revision: http://reviews.llvm.org/D16192
llvm-svn: 258386
Summary:
Enabling this feature will account for the two SGPRs used by the hardware
to store the XNACK_MASK physically.
The hardware only requires this reservation when the XNACK feature is
explicitly enabled. At some point, HSA will probably want to do that, but
it does increase SGPR register pressure, so leave it disabled by default
for now (but do add a small test).
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15869
llvm-svn: 256794
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
NOTE: re-commit by fixing a failure in Codegen/AMDGPU/llvm.dbg.value.ll
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
llvm-svn: 256282
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
llvm-svn: 256273
Summary:
This is the first patch in the series to migrate Triple's (which are ambiguous)
to TargetTuple's (which aren't).
For the moment, TargetTuple simply passes all requests to the Triple object it
holds. Once it has replaced Triple, it will start to implement the interface in
a more suitable way.
This change makes some changes to the public C++ API. In particular,
InitMCSubtargetInfo(), createMCRelocationInfo(), and createMCSymbolizer()
now take TargetTuples instead of Triples. The other public C++ API's have
been left as-is for the moment to reduce patch size.
This commit also contains a trivial patch to clang to account for the C++ API
change. Thanks go to Pavel Labath for fixing LLDB for me.
Reviewers: rengolin
Subscribers: jyknight, dschuff, arsenm, rampitec, danalbert, srhines, javed.absar, dsanders, echristo, emaste, jholewinski, tberghammer, ted, jfb, llvm-commits, rengolin
Differential Revision: http://reviews.llvm.org/D10969
llvm-svn: 247692
Summary:
This is the first patch in the series to migrate Triple's (which are ambiguous)
to TargetTuple's (which aren't).
For the moment, TargetTuple simply passes all requests to the Triple object it
holds. Once it has replaced Triple, it will start to implement the interface in
a more suitable way.
This change makes some changes to the public C++ API. In particular,
InitMCSubtargetInfo(), createMCRelocationInfo(), and createMCSymbolizer()
now take TargetTuples instead of Triples. The other public C++ API's have
been left as-is for the moment to reduce patch size.
This commit also contains a trivial patch to clang to account for the C++ API
change.
Reviewers: rengolin
Subscribers: jyknight, dschuff, arsenm, rampitec, danalbert, srhines, javed.absar, dsanders, echristo, emaste, jholewinski, tberghammer, ted, jfb, llvm-commits, rengolin
Differential Revision: http://reviews.llvm.org/D10969
llvm-svn: 247683
Summary:
We can safely assume that the high bit of scratch offsets will never
be set, because this would require at least 128 GB of GPU memory.
Reviewers: arsenm
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D11225
llvm-svn: 242433
We don't have a good way to detect most situations where
DS offsets are usable on SI, so add an option to force using
them even if unsafe for debugging performance problems.
llvm-svn: 241462