Commit Graph

52 Commits

Author SHA1 Message Date
Nicola Zaghen d34e60ca85 Rename DEBUG macro to LLVM_DEBUG.
The DEBUG() macro is very generic so it might clash with other projects.
The renaming was done as follows:
- git grep -l 'DEBUG' | xargs sed -i 's/\bDEBUG\s\?(/LLVM_DEBUG(/g'
- git diff -U0 master | ../clang/tools/clang-format/clang-format-diff.py -i -p1 -style LLVM
- Manual change to APInt
- Manually chage DOCS as regex doesn't match it.

In the transition period the DEBUG() macro is still present and aliased
to the LLVM_DEBUG() one.

Differential Revision: https://reviews.llvm.org/D43624

llvm-svn: 332240
2018-05-14 12:53:11 +00:00
Shiva Chen 801bf7ebbe [DebugInfo] Examine all uses of isDebugValue() for debug instructions.
Because we create a new kind of debug instruction, DBG_LABEL, we need to
check all passes which use isDebugValue() to check MachineInstr is debug
instruction or not. When expelling debug instructions, we should expel
both DBG_VALUE and DBG_LABEL. So, I create a new function,
isDebugInstr(), in MachineInstr to check whether the MachineInstr is
debug instruction or not.

This patch has no new test case. I have run regression test and there is
no difference in regression test.

Differential Revision: https://reviews.llvm.org/D45342

Patch by Hsiangkai Wang.

llvm-svn: 331844
2018-05-09 02:42:00 +00:00
Mandeep Singh Grang e92f0cfe34 [CodeGen] Change std::sort to llvm::sort in response to r327219
Summary:
r327219 added wrappers to std::sort which randomly shuffle the container before sorting.
This will help in uncovering non-determinism caused due to undefined sorting
order of objects having the same key.

To make use of that infrastructure we need to invoke llvm::sort instead of std::sort.

Note: This patch is one of a series of patches to replace *all* std::sort to llvm::sort.
Refer the comments section in D44363 for a list of all the required patches.

Reviewers: bogner, rnk, MatzeB, RKSimon

Reviewed By: rnk

Subscribers: JDevlieghere, javed.absar, llvm-commits

Differential Revision: https://reviews.llvm.org/D45133

llvm-svn: 329435
2018-04-06 18:08:42 +00:00
David Blaikie b3bde2ea50 Fix a bunch more layering of CodeGen headers that are in Target
All these headers already depend on CodeGen headers so moving them into
CodeGen fixes the layering (since CodeGen depends on Target, not the
other way around).

llvm-svn: 318490
2017-11-17 01:07:10 +00:00
David Blaikie 1be62f0327 Move TargetFrameLowering.h to CodeGen where it's implemented
This header already includes a CodeGen header and is implemented in
lib/CodeGen, so move the header there to match.

This fixes a link error with modular codegeneration builds - where a
header and its implementation are circularly dependent and so need to be
in the same library, not split between two like this.

llvm-svn: 317379
2017-11-03 22:32:11 +00:00
Justin Bogner fdf9bf4f16 CodeGen: Minor cleanups to use MachineInstr::getMF. NFC
Since r315388 we have a shorter way to say this, so we'll replace
MI->getParent()->getParent() with MI->getMF() in a few places.

llvm-svn: 315390
2017-10-10 23:50:49 +00:00
Eugene Zelenko 149178d92b [CodeGen] Fix some Clang-tidy modernize and Include What You Use warnings; other minor fixes (NFC).
llvm-svn: 315380
2017-10-10 22:33:29 +00:00
Chandler Carruth 6bda14b313 Sort the remaining #include lines in include/... and lib/....
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.

I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.

This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.

Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).

llvm-svn: 304787
2017-06-06 11:49:48 +00:00
Matthias Braun 1527baab0c CodeGen: Rename DEBUG_TYPE to match passnames
Rename the DEBUG_TYPE to match the names of corresponding passes where
it makes sense. Also establish the pattern of simply referencing
DEBUG_TYPE instead of repeating the passname where possible.

llvm-svn: 303921
2017-05-25 21:26:32 +00:00
Matt Arsenault 8fac501602 Fix nondeterministic output in local stack slot alloc pass
This finds all of the references to a frame index in a function, and
sorts by the offset. If multiple instructions use the same offset,
nothing was breaking the tie for sorting.

This avoids the test failures the reverted r282999 introduced.

llvm-svn: 285201
2016-10-26 14:53:50 +00:00
Mandeep Singh Grang e82678a657 Fix differences in codegen between Linux and Windows toolchains
Summary:
    There are differences in codegen between Linux and Windows due to:
    1. Using std::sort which uses quicksort which is a non-stable sort.

    2. Iterating over Set data structure where the iteration order is
       non deterministic.

Reviewers: arsenm, grosbach, junbuml, zinob, MatzeB

Subscribers: MatzeB, wdng

Differential Revision: https://reviews.llvm.org/D25695

llvm-svn: 284441
2016-10-18 00:11:19 +00:00
Matthias Braun 941a705b7b MachineFunction: Return reference for getFrameInfo(); NFC
getFrameInfo() never returns nullptr so we should use a reference
instead of a pointer.

llvm-svn: 277017
2016-07-28 18:40:00 +00:00
Duncan P. N. Exon Smith c73850c702 CodeGen: Use MachineInstr& in LocalStackSlotAllocation, NFC
Avoid a number of implicit conversions from iterator to pointer by using
range-based for and MachineInstr&.

llvm-svn: 274298
2016-06-30 23:39:46 +00:00
Duncan P. N. Exon Smith 5ae5939fa1 CodeGen: Remove more ilist iterator implicit conversions, NFC
llvm-svn: 249879
2015-10-09 19:13:58 +00:00
John Brawn 1f26a47630 [ARM] Fix handling of thumb1 out-of-range frame offsets
LocalStackSlotPass assumes that isFrameOffsetLegal doesn't change its
answer when the base register changes. Unfortunately this isn't true
in thumb1, where SP-based loads allow a larger offset than
non-SP-based loads, and this causes the base register reuse code to
generate instructions that are unencodable, causing an assertion
failure. 

Solve this by adding a BaseReg parameter to isFrameOffsetLegal, which
ARMBaseRegisterInfo can then make use of to give the correct answer. 

Differential Revision: http://reviews.llvm.org/D8419

llvm-svn: 232825
2015-03-20 17:20:07 +00:00
Philip Reames 0365f1a376 [Statepoints 2/4] Statepoint infrastructure for garbage collection: MI & x86-64 Backend
This is the second patch in a small series.  This patch contains the MachineInstruction and x86-64 backend pieces required to lower Statepoints.  It does not include the code to actually generate the STATEPOINT machine instruction and as a result, the entire patch is currently dead code.  I will be submitting the SelectionDAG parts within the next 24-48 hours.  Since those pieces are by far the most complicated, I wanted to minimize the size of that patch.  That patch will include the tests which exercise the functionality in this patch.  The entire series can be seen as one combined whole in http://reviews.llvm.org/D5683.

The STATEPOINT psuedo node is generated after all gc values are explicitly spilled to stack slots.  The purpose of this node is to wrap an actual call instruction while recording the spill locations of the meta arguments used for garbage collection and other purposes.  The STATEPOINT is modeled as modifing all of those locations to prevent backend optimizations from forwarding the value from before the STATEPOINT to after the STATEPOINT.  (Doing so would break relocation semantics for collectors which wish to relocate roots.)

The implementation of STATEPOINT is closely modeled on PATCHPOINT.  Eventually, much of the code in this patch will be removed.  The long term plan is to merge the functionality provided by statepoints and patchpoints.  Merging their implementations in the backend is likely to be a good starting point.

Reviewed by: atrick, ributzka

llvm-svn: 223085
2014-12-01 22:52:56 +00:00
Eric Christopher fc6de428c8 Have MachineFunction cache a pointer to the subtarget to make lookups
shorter/easier and have the DAG use that to do the same lookup. This
can be used in the future for TargetMachine based caching lookups from
the MachineFunction easily.

Update the MIPS subtarget switching machinery to update this pointer
at the same time it runs.

llvm-svn: 214838
2014-08-05 02:39:49 +00:00
Eric Christopher d913448b38 Remove the TargetMachine forwards for TargetSubtargetInfo based
information and update all callers. No functional change.

llvm-svn: 214781
2014-08-04 21:25:23 +00:00
Chandler Carruth 1b9dde087e [Modules] Remove potential ODR violations by sinking the DEBUG_TYPE
define below all header includes in the lib/CodeGen/... tree. While the
current modules implementation doesn't check for this kind of ODR
violation yet, it is likely to grow support for it in the future. It
also removes one layer of macro pollution across all the included
headers.

Other sub-trees will follow.

llvm-svn: 206837
2014-04-22 02:02:50 +00:00
Jim Grosbach 36c4953348 Simplify resolveFrameIndex() signature.
Just pass a MachineInstr reference rather than an MBB iterator.
Creating a MachineInstr& is the first thing every implementation did
anyway.

llvm-svn: 205453
2014-04-02 19:28:18 +00:00
Craig Topper 4584cd54e3 [C++11] Add 'override' keyword to virtual methods that override their base class.
llvm-svn: 203220
2014-03-07 09:26:03 +00:00
Benjamin Kramer c24d19c395 LocalStackSlotAllocation: Turn one-iteration loop into if.
No functionality change.

llvm-svn: 201974
2014-02-23 13:34:21 +00:00
Josh Magee 24c7f06333 [stackprotector] Implement the sspstrong rules for stack layout.
This changes the PrologueEpilogInserter and LocalStackSlotAllocation passes to
follow the extended stack layout rules for sspstrong and sspreq.

The sspstrong layout rules are:
 1. Large arrays and structures containing large arrays (>= ssp-buffer-size)
are closest to the stack protector.
 2. Small arrays and structures containing small arrays (< ssp-buffer-size) are
2nd closest to the protector.
 3. Variables that have had their address taken are 3rd closest to the
protector.


Differential Revision: http://llvm-reviews.chandlerc.com/D2546

llvm-svn: 200601
2014-02-01 01:36:16 +00:00
Josh Magee 22b8ba2d67 [stackprotector] Use analysis from the StackProtector pass for stack layout in PEI a nd LocalStackSlot passes.
This changes the MachineFrameInfo API to use the new SSPLayoutKind information
produced by the StackProtector pass (instead of a boolean flag) and updates a
few pass dependencies (to preserve the SSP analysis).

The stack layout follows the same approach used prior to this change - i.e.,
only LargeArray stack objects will be placed near the canary and everything
else will be laid out normally.  After this change, structures containing large
arrays will also be placed near the canary - a case previously missed by the
old implementation.

Out of tree targets will need to update their usage of
MachineFrameInfo::CreateStackObject to remove the MayNeedSP argument. 

The next patch will implement the rules for sspstrong and sspreq.  The end goal
is to support ssp-strong stack layout rules.

WIP.

Differential Revision: http://llvm-reviews.chandlerc.com/D2158

llvm-svn: 197653
2013-12-19 03:17:11 +00:00
Lang Hames 7468daadda Teach LocalStackSlotAllocation that stackmaps/patchpoints don't have range
constraints on their frame offsets.

llvm-svn: 195950
2013-11-29 06:35:30 +00:00
Hal Finkel 7153251ab5 LocalStackSlotAllocation improvements
First, taking advantage of the fact that the virtual base registers are allocated in order of the local frame offsets, remove the quadratic register-searching behavior. Because of the ordering, we only need to check the last virtual base register created.

Second, store the frame index in the FrameRef structure, and get the frame index and the local offset from this structure at the top of the loop iteration. This allows us to de-nest the loops in insertFrameReferenceRegisters (and I think makes the code cleaner). I also moved the needsFrameBaseReg check into the first loop over instructions so that we don't bother pushing FrameRefs for instructions that don't want a virtual base register anyway.

Lastly, and this is the only functionality change, avoid the creation of single-use virtual base registers. These are currently not useful because, in general, they end up replacing what would be one r+r instruction with an add and a r+i instruction. Committing this removes the XFAIL in CodeGen/PowerPC/2007-09-07-LoadStoreIdxForms.ll

Jim has okayed this off-list.

llvm-svn: 180799
2013-04-30 20:04:37 +00:00
Chandler Carruth 9fb823bbd4 Move all of the header files which are involved in modelling the LLVM IR
into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.

There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.

The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.

I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).

I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.

llvm-svn: 171366
2013-01-02 11:36:10 +00:00
Chandler Carruth ed0881b2a6 Use the new script to sort the includes of every file under lib.
Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.

Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]

llvm-svn: 169131
2012-12-03 16:50:05 +00:00
Jakob Stoklund Olesen 3c52f0281f Add an MF argument to TRI::getPointerRegClass() and TII::getRegClass().
The getPointerRegClass() hook can return register classes that depend on
the calling convention of the current function (ptr_rc_tailcall).

So far, we have been able to infer the calling convention from the
subtarget alone, but as we add support for multiple calling conventions
per target, that no longer works.

Patch by Yiannis Tsiouris!

llvm-svn: 156328
2012-05-07 22:10:26 +00:00
Andrew Trick 1fa5bcbe2a Codegen pass definition cleanup. No functionality.
Moving toward a uniform style of pass definition to allow easier target configuration.
Globally declare Pass ID.
Globally declare pass initializer.
Use INITIALIZE_PASS consistently.
Add a call to the initializer from CodeGen.cpp.
Remove redundant "createPass" functions and "getPassName" methods.

While cleaning up declarations, cleaned up comments (sorry for large diff).

llvm-svn: 150100
2012-02-08 21:23:13 +00:00
Anton Korobeynikov 2f93128109 Rename TargetFrameInfo into TargetFrameLowering. Also, put couple of FIXMEs and fixes here and there.
llvm-svn: 123170
2011-01-10 12:39:04 +00:00
Bob Wilson d23b3d2dfc Fix a comment typo.
llvm-svn: 122994
2011-01-07 04:58:58 +00:00
Bill Wendling 3fff1fd49b During local stack slot allocation, the materializeFrameBaseRegister function
may be called. If the entry block is empty, the insertion point iterator will be
the "end()" value. Calling ->getParent() on it (among others) causes problems.

Modify materializeFrameBaseRegister to take the machine basic block and insert
the frame base register at the beginning of that block. (It's very similar to
what the code does all ready. The only difference is that it will always insert
at the beginning of the entry block instead of after a previous materialization
of the frame base register. I doubt that that matters here.)

<rdar://problem/8782198>

llvm-svn: 122104
2010-12-17 23:09:14 +00:00
Jim Grosbach 365e931f7b Improve virtual frame base register allocation heuristics.
1. Allocate them in the entry block of the function to enable function-wide
     re-use. The instructions to create them should be re-materializable, so
     there shouldn't be additional cost compared to creating them local
     to the basic blocks where they are used.
  2. Collect all of the frame index references for the function and sort them
     by the local offset referenced. Iterate over the sorted list to
     allocate the virtual base registers. This enables creation of base
     registers optimized for positive-offset access of frame references.
     (Note: This may be appropriate to later be a target hook to do the
     sorting in a target appropriate manner. For now it's done here for
     simplicity.)

llvm-svn: 112609
2010-08-31 17:58:19 +00:00
Jim Grosbach 2eedb7949e Add ARM heuristic for when to allocate a virtual base register for stack
access. rdar://8277890&7352504

llvm-svn: 111968
2010-08-24 21:19:33 +00:00
Jim Grosbach b77d67f318 Move enabling the local stack allocation pass into the target where it belongs.
For now it's still a command line option, but the interface to the generic
code doesn't need to know that.

llvm-svn: 111942
2010-08-24 19:05:43 +00:00
Jim Grosbach 754f8e600e Better handling of local offsets for downwards growing stacks. This corrects
relative offsets when there are offsets encoded in the instructions and
simplifies final allocation in PEI. rdar://8277890

llvm-svn: 111836
2010-08-23 20:40:38 +00:00
Jim Grosbach 7648a21152 Downwards growing stack allocation order reverses relative offsets
llvm-svn: 111673
2010-08-20 20:25:31 +00:00
Jim Grosbach 7110941d68 Add more dbg output
llvm-svn: 111670
2010-08-20 19:04:43 +00:00
Jim Grosbach 0600691fe6 properly check for whether base regs were inserted
llvm-svn: 111646
2010-08-20 16:48:30 +00:00
Jim Grosbach 56e56323c8 Better handling of offsets on frame index references. rdar://8277890
llvm-svn: 111585
2010-08-19 23:52:25 +00:00
Jim Grosbach 743d7c80e4 Update local stack block allocation to let PEI do the allocs if no additional
base registers were required. This will allow for slightly better packing
of the locals when alignment padding is necessary after callee saved registers.

llvm-svn: 111508
2010-08-19 02:47:08 +00:00
Jim Grosbach 3ac059369b Add a newline to debug output
llvm-svn: 111453
2010-08-18 23:14:02 +00:00
Jim Grosbach dbfc2ce95d Enable ARM base register reuse to local stack slot allocation. Whenever a new
frame index reference to an object in the local block is seen, check if
it's near enough to any previously allocaated base register to re-use.

rdar://8277890

llvm-svn: 111443
2010-08-18 22:44:49 +00:00
Jim Grosbach e0e9b3013f Add hook for re-using virtual base registers for local stack slot access.
Nothing fancy, just ask the target if any currently available base reg
is in range for the instruction under consideration and use the first one
that is. Placeholder ARM implementation simply returns false for now.

ongoing saga of rdar://8277890

llvm-svn: 111374
2010-08-18 17:57:37 +00:00
Jim Grosbach 3cf08661f4 Add materialization of virtual base registers for frame indices allocated into
the local block. Resolve references to those indices to a new base register.
For simplification and testing purposes, a new virtual base register is
allocated for each frame index being resolved. The result is truly horrible,
but correct, code that's good for exercising the new code paths.

Next up is adding thumb1 support, which should be very simple. Following that
will be adding base register re-use and implementing a reasonable ARM
heuristic for when a virtual base register should be generated at all.

llvm-svn: 111315
2010-08-17 22:41:55 +00:00
Jim Grosbach 1a58ce7646 silence warning
llvm-svn: 111274
2010-08-17 20:21:30 +00:00
Jim Grosbach c252ee2375 Add hook to examine an instruction referencing a frame index to determine
whether to allocate a virtual frame base register to resolve the frame
index reference in it. Implement a simple version for ARM to aid debugging.

In LocalStackSlotAllocation, scan the function for frame index references
to local frame indices and ask the target whether to allocate virtual
frame base registers for any it encounters. Purely infrastructural for
debug output. Next step is to actually allocate base registers, then add
intelligent re-use of them.

rdar://8277890

llvm-svn: 111262
2010-08-17 18:13:53 +00:00
Jim Grosbach a7c562d664 tidy up. remove unused local.
llvm-svn: 111206
2010-08-16 23:26:09 +00:00
Jim Grosbach 36d5ec383e Better handle alignment requirements for local objects in pre-regalloc frame
mapping. Have the local block track its alignment requirement, and then
apply that when the block itself is allocated. Previously, offsets could
get adjusted in PEI to be different, relative to one another, than the
block allocation thought they would be, which defeats the point of doing
the allocation this way. Continuing rdar://8277890

llvm-svn: 111197
2010-08-16 22:30:41 +00:00