Commit Graph

13 Commits

Author SHA1 Message Date
Joerg Sonnenberger 340a17595e Convert to UNIX line endings.
llvm-svn: 191367
2013-09-25 10:37:32 +00:00
Greg Clayton 57abc5d6a6 <rdar://problem/13854277>
<rdar://problem/13594769>

Main changes in this patch include:
- cleanup plug-in interface and use ConstStrings for plug-in names
- Modfiied the BSD Archive plug-in to be able to pick out the correct .o file when .a files contain multiple .o files with the same name by using the timestamp
- Modified SymbolFileDWARFDebugMap to properly verify the timestamp on .o files it loads to ensure we don't load updated .o files and cause problems when debugging

The plug-in interface changes:

Modified the lldb_private::PluginInterface class that all plug-ins inherit from:

Changed:

virtual const char * GetPluginName() = 0;

To: 

virtual ConstString GetPluginName() = 0;

Removed:

virtual const char * GetShortPluginName() = 0;

- Fixed up all plug-in to adhere to the new interface and to return lldb_private::ConstString values for the plug-in names. 
- Fixed all plug-ins to return simple names with no prefixes. Some plug-ins had prefixes and most ones didn't, so now they all don't have prefixed names, just simple names like "linux", "gdb-remote", etc.

llvm-svn: 181631
2013-05-10 21:47:16 +00:00
Greg Clayton 62243f8478 Disable JITed code in any processes that use DynamicLoaderStatic.
llvm-svn: 176541
2013-03-06 00:59:41 +00:00
Daniel Malea 23720cc66c Adding CMake build system to LLDB. Some known issues remain:
- generate-vers.pl has to be called by cmake to generate the version number
- parallel builds not yet supported; dependency on clang must be explicitly specified

Tested on Linux.
- Building on Mac will require code-signing logic to be implemented.
- Building on Windows will require OS-detection logic and some selective directory inclusion

Thanks to Carlo Kok (who originally prepared these CMakefiles for Windows) and Ben Langmuir
who ported them to Linux!

llvm-svn: 175795
2013-02-21 20:58:22 +00:00
Enrico Granata 1759848be0 <rdar://problem/12586350>
This commit does three things:
(a) introduces a new notification model for adding/removing/changing modules to a ModuleList, and applies it to the Target's ModuleList, so that we make sure to always trigger the right set of actions
whenever modules come and go in a target. Certain spots in the code still need to "manually" notify the Target for several reasons, so this is a work in progress
(b) adds a new capability to the Platforms: locating a scripting resources associated to a module. A scripting resource is a Python file that can load commands, formatters, ... and any other action
of interest corresponding to the loading of a module. At the moment, this is only implemented on Mac OS X and only for files inside .dSYM bundles - the next step is going to be letting
the frameworks themselves hold their scripting resources. Implementors of platforms for other systems are free to implement "the right thing" for their own worlds
(c) hooking up items (a) and (b) so that targets auto-load the scripting resources as the corresponding modules get loaded in a target. This has a few caveats at the moment:
 - the user needs to manually add the .py file to the dSYM (soon, it will also work in the framework itself)
 - if two modules with the same name show up during the lifetime of an LLDB session, the second one won't be able to load its scripting resource, but will otherwise work just fine

llvm-svn: 167569
2012-11-08 02:22:02 +00:00
Greg Clayton 1f7460716b <rdar://problem/11757916>
Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". 
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()

Cleaned up header includes a bit as well.

llvm-svn: 162860
2012-08-29 21:13:06 +00:00
Greg Clayton 7820bd1e52 <rdar://problem/11357711>
Fixed a crasher where the section load list was not thread safe.

llvm-svn: 159884
2012-07-07 01:24:12 +00:00
Jim Ingham 3ee12ef26e We were accessing the ModuleList in the target without locking it for tasks like
setting breakpoints.  That's dangerous, since while we are setting a breakpoint,
the target might hit the dyld load notification, and start removing modules from
the list.  This change adds a GetMutex accessor to the ModuleList class, and
uses it whenever we are accessing the target's ModuleList (as returned by GetImages().)

<rdar://problem/11552372>

llvm-svn: 157668
2012-05-30 02:19:25 +00:00
Sean Callanan 49bce8ecdb Improved detection of object file types, moving
detection of kernels into the object file and
adding a new category for raw binary images.
Fixed all clients who previously searched for
sections manually, making them use the object
file's facilities instead.

llvm-svn: 150272
2012-02-10 20:22:35 +00:00
Sean Callanan fb0b7583a7 Updated to LLVM/Clang revision 127600.
llvm-svn: 127634
2011-03-15 00:17:19 +00:00
Greg Clayton e996fd30be LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide
an interface to a local or remote debugging platform. By default each host OS
that supports LLDB should be registering a "default" platform that will be
used unless a new platform is selected. Platforms are responsible for things
such as:
- getting process information by name or by processs ID
- finding platform files. This is useful for remote debugging where there is 
  an SDK with files that might already or need to be cached for debug access.
- getting a list of platform supported architectures in the exact order they
  should be selected. This helps the native x86 platform on MacOSX select the
  correct x86_64/i386 slice from universal binaries.
- Connect to remote platforms for remote debugging
- Resolving an executable including finding an executable inside platform
  specific bundles (macosx uses .app bundles that contain files) and also
  selecting the appropriate slice of universal files for a given platform.

So by default there is always a local platform, but remote platforms can be
connected to. I will soon be adding a new "platform" command that will support
the following commands:
(lldb) platform connect --name machine1 macosx connect://host:port
Connected to "machine1" platform.
(lldb) platform disconnect macosx

This allows LLDB to be well setup to do remote debugging and also once 
connected process listing and finding for things like:
(lldb) process attach --name x<TAB>

The currently selected platform plug-in can now auto complete any available
processes that start with "x". The responsibilities for the platform plug-in
will soon grow and expand.

llvm-svn: 127286
2011-03-08 22:40:15 +00:00
Stephen Wilson 8f0daa28d4 Add Makefile support for the new DynamicLoaderStatic plugin.
llvm-svn: 127215
2011-03-08 03:57:00 +00:00
Greg Clayton fc7117ae93 Added a DynamicLoaderStatic plug-in that will act as a static dynamic loader.
It will just load all files exactly where the files state they are (file
addresses == load addresses). This is used when the llvm::Triple::OSType is
set to llvm::Triple::UnknownOS or llvm::Triple::NoOS.

llvm-svn: 127053
2011-03-05 01:04:56 +00:00