Summary:
When creating {insert,extract}value instructions from a BitcodeReader, we
weren't verifying the fields were valid.
Bugs found with afl-fuzz
Reviewers: rafael
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D7325
llvm-svn: 229345
Introduces a subset of C++14 integer sequences in STLExtras. This is
just enough to support unpacking a std::tuple into the arguments of
snprintf, we can add more of it when it's actually needed.
Also removes an ancient macro hack that leaks a macro into the global
namespace. Clean up users that made use of the convenient hack.
llvm-svn: 229337
Summary:
os.remove might throw an exception (of type OSError), if given file
doesn't exist. Catch the exception, and ignore it //iff// errno is
ENOENT. Rethrow the exception, if errno is not ENOENT.
Reviewers: emaste
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D6362
llvm-svn: 229334
This change is a logical suspect in 22587 and 22590. Given it's of minimal importanance and I can't get clang to build on my home machine, I'm reverting so that I can deal with this next week.
llvm-svn: 229322
This patch refactors the existing lowerVectorShuffleAsByteShift function to add support for 256-bit vectors on AVX2 targets.
It also fixes a tablegen issue that prevented the lowering of vpslldq/vpsrldq vec256 instructions.
Differential Revision: http://reviews.llvm.org/D7596
llvm-svn: 229311
when that will allow it to lower with a single permute instead of
multiple permutes.
It tries to detect when it will only have to do a single permute in
either case to maximize folding of loads and such.
This cuts a *lot* of the avx2 shuffle permute counts in half. =]
llvm-svn: 229309
directly into blends of the splats.
These patterns show up even very late in the vector shuffle lowering
where we don't have any chance for DAG combining to kick in, and
blending is a tremendously simpler operation to model. By coercing the
shuffle into a blend we can much more easily match and lower shuffles of
splats.
Immediately with this change there are significantly more blends being
matched in the x86 vector shuffle lowering.
llvm-svn: 229308
vectors and detect equivalent inputs.
This lets the code match unpck-style instructions when only one of the
inputs are lined up but the other input is a splat and so which lanes we
pull from doesn't matter. Today, this doesn't really happen, but just by
accident. I have a patch that normalizes how we shuffle splats, and with
that patch this will be necessary for a lot of the mask equivalence
tests to work.
I don't really know how to write a test case for this specific change
until the other change lands though.
llvm-svn: 229307
don't try to do element insertion for non-zero-index floating point
vectors.
We don't have any useful patterns or lowering for element insertion into
high elements of a floating point vector, and the generic shuffle
lowering will end up being better -- namely it will fall back to unpck.
But we should try to handle other forms of element insertion before
matching unpck patterns.
While this doesn't matter much right now, I'm working on a patch that
makes unpck matching much more powerful, and that patch will break
without this re-ordering.
llvm-svn: 229306
I was somewhat surprised this pattern really came up, but it does. It
seems better to just directly handle it than try to special case every
place where we end up forming a shuffle that devolves to a shuffle of
a zero vector.
llvm-svn: 229301
subvectors from buildvectors. That doesn't really make any sense and it
breaks all of the down-stream matching of buildvectors to cleverly lower
shuffles.
With this, we now get the shift-based lowering of 256-bit vector
shuffles with AVX1 when we split them into 128-bit vectors. We also do
much better on the zero-extension patterns, although there remains quite
a bit of room for improvement here.
llvm-svn: 229299