As mentioned in D93793, there are quite a few places where unary `IRBuilder::CreateShuffleVector(X, Mask)` can be used
instead of `IRBuilder::CreateShuffleVector(X, Undef, Mask)`.
Let's update them.
Actually, it would have been more natural if the patches were made in this order:
(1) let them use unary CreateShuffleVector first
(2) update IRBuilder::CreateShuffleVector to use poison as a placeholder value (D93793)
The order is swapped, but in terms of correctness it is still fine.
Reviewed By: spatel
Differential Revision: https://reviews.llvm.org/D93923
This patch updates IRBuilder to create insertelement/shufflevector using poison as a placeholder.
Reviewed By: nikic
Differential Revision: https://reviews.llvm.org/D93793
This patch uses the TileInfo introduced in D77550 to generate a loop
nest for tiled matrix multiplication, instead of generating the
unrolled code for the whole multiplication. This makes code-generation
more scalable for larger matrixes.
Initially loops are only used if both the number of rows and columns are
divisible by the tile size. Other cases will be added as follow-up.
Reviewers: anemet, Gerolf, hfinkel, andrew.w.kaylor, LuoYuanke, nicolasvasilache
Reviewed By: anemet
Differential Revision: https://reviews.llvm.org/D81308
Currently the matrix lowering turns volatile loads/stores into
non-volatile ones. This patch updates the lowering to preserve the
volatile bit.
Reviewers: anemet, Gerolf, hfinkel, andrew.w.kaylor, LuoYuanke, nicolasvasilache
Reviewed By: anemet
Differential Revision: https://reviews.llvm.org/D81498