Also made:
(lldb) !<NUM>
(lldb) !-<NUM>
(lldb) !!
work with the history. For added benefit:
(lldb) !<NUM><TAB>
will insert the command at position <NUM> in the history into the command line to be edited.
This is only partial, I still need to sync up editline's history list with the one kept by the interpreter.
llvm-svn: 134955
command line driver, including the lldb prompt being output by
editline, the asynchronous process output & error messages, and
asynchronous messages written by target stop-hooks.
As part of this it introduces a new Stream class,
StreamAsynchronousIO. A StreamAsynchronousIO object is created with a
broadcaster, who will eventually broadcast the stream's data for a
listener to handle, and an event type indicating what type of event
the broadcaster will broadcast. When the Write method is called on a
StreamAsynchronousIO object, the data is appended to an internal
string. When the Flush method is called on a StreamAsynchronousIO
object, it broadcasts it's data string and clears the string.
Anything in lldb-core that needs to generate asynchronous output for
the end-user should use the StreamAsynchronousIO objects.
I have also added a new notification type for InputReaders, to let
them know that a asynchronous output has been written. This is to
allow the input readers to, for example, refresh their prompts and
lines, if desired. I added the case statements to all the input
readers to catch this notification, but I haven't added any code for
handling them yet (except to the IOChannel input reader).
llvm-svn: 130721
o Fixed a crasher when getting it via SBTarget.GetExecutable().
>>> filespec = target.GetExecutable()
Segmentation fault
o And renamed SBFileSpec::GetFileName() to GetFilename() to be consistent with FileSpec::GetFilename().
llvm-svn: 112308
enabled LLVM make style building and made this compile LLDB on Mac OS X. We
can now iterate on this to make the build work on both linux and macosx.
llvm-svn: 108009
to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.
To avoid this we now create instances of the lldb_private::Debugger that each
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack
So now clients should call:
SBDebugger::Initialize(); // (static function)
SBDebugger debugger (SBDebugger::Create());
// Use which ever file handles you wish
debugger.SetErrorFileHandle (stderr, false);
debugger.SetOutputFileHandle (stdout, false);
debugger.SetInputFileHandle (stdin, true);
// main loop
SBDebugger::Terminate(); // (static function)
SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.
Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.
llvm-svn: 106615