For the cross block gc.result projection case, we only care about the return type if there is a cross block gc.result, and if there is one, we can take the type from the gc.result.
At the moment, this makes little difference, but for opaque pointers we need a means to get result typing without relying on pointee types.
When lowering a gc.result, we can assume that the result type of the gc.result matches the type of the underlying call. This is explicitly required in LangRef.
At the moment, this makes little difference, but for opaque pointers we need a means to get result typing without relying on pointee types.
We want it to be available in analyzes so that we could use the
CodeGen notion in middle-end passes (for example, to check if
a GC may free some particular pointer).
This is a preparatory patch that simply moves the files around.
Note: if this causes some build issues, this patch must just be reverted.
Differential Revision: https://reviews.llvm.org/D100557
Reviewed By: reames
I do not see any bit-width restriction from the point of the
LLVM Lang Ref - Operand Bundles on the types of the deopt bundle
operands. Statepoint Lowering seems to be able to work with any
types.
This patch relaxes the two related assertions and adds a new test
for this change.
Reviewed By: reames
Differential Revision: https://reviews.llvm.org/D100006
Recently gc.result has been marked with readnone instead of readonly and
this opens a door for different optimization to duplicate gc.result.
Statepoint lowering is not ready to see several gc.results.
The problem appears when there are gc.results with one located in the same
basic block and another located in other basic block.
In this case we need both export VR and fill local setValue.
Note that this case is not sufficient optimization done before CodeGen.
It is evident that local gc.result dominates all other gc.results and it is handled
by GVN and EarlyCSE.
But anyway, even if IR is not optimal Backend should not crash on a valid IR.
Reviewers: reames, dantrushin
Reviewed By: dantrushin
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D98393
If it was decided to relocate derived pointer using the spill its value is
not exported in general case.
When gc.relocate is located in an another block than a statepoint we cannot
get SD for derived value but for spill case it is not required at all.
However implementation of gc.relocate lowering unconditionally request SD value
causing the assert triggering.
The CL fixes this by handling spill case earlier than SD is really required.
Reviewers: reames, dantrushin
Reviewed By: dantrushin
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D98324
Currently dead gc value mentioned in the deopt section are not listed in gc section
and so are processed separately.
With this CL all deopt gc values are considered as base pointers and processed in the
same way as other gc values.
The fact that deopt gc pointer is a base pointer was used all the time but
it is explicitly documented here by putting the value in SI.Base.
The idea of the patch comes from Philip Reames.
Reviewers: reames, dantrushin
Reviewed By: reames
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D97554
If the type of the deopt operand has an illegal type and we want to use
register for it then it needs to be legalized.
This is not supported currently by legalizer and it is not actually clear how to
legalize this type of values.
Instead we just spill such values and use spill slot location in statepoint.
Originally tests were created by Philip Reames.
Reviewers: reames, dantrushin
Reviewed By: reames
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D97541
Default value is not changed, so it is NFC actually.
The option allows to use gc values on registers in landing pads.
Reviewers: reames, dantrushin
Reviewed By: reames, dantrushin
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D94469
Currently we lower invokes the same way as usual calls, e.g.:
V1 = STATEPOINT ... V (tied-def 0)
But this is incorrect is V1 is used on exceptional path.
By LLVM rules V1 neither dominates its uses in landing pad, nor
its live range is live on entry to landing pad. So compiler is
allowed to do various weird transformations like splitting live
range after statepoint and use split LR in catch block.
Until (and if) we find better solution to this problem, let's
use old lowering (spilling) for those values which are used on
exceptional path and allow VReg lowering for values used only
on normal path.
Differential Revision: https://reviews.llvm.org/D93449
Currently we allow passing pointers from deopt bundle on VReg only if
they were seen in list of gc-live pointers passed on VRegs.
This means that for the case of empty gc-live bundle we spill deopt
bundle's pointers. This change allows lowering deopt pointers to VRegs
in case of empty gc-live bundle. In case of non-empty gc-live bundle,
behavior does not change.
Reviewed By: skatkov
Differential Revision: https://reviews.llvm.org/D88999
Current Statepoint MI format is this:
STATEPOINT
<id>, <num patch bytes >, <num call arguments>, <call target>,
[call arguments...],
<StackMaps::ConstantOp>, <calling convention>,
<StackMaps::ConstantOp>, <statepoint flags>,
<StackMaps::ConstantOp>, <num deopt args>, [deopt args...],
<gc base/derived pairs...> <gc allocas...>
Note that GC pointers are listed in pairs <base,derived>.
This causes base pointers to appear many times (at least twice) in
instruction, which is bad for us when VReg lowering is ON.
The problem is that machine operand tiedness is 1-1 relation, so
it might look like this:
%vr2 = STATEPOINT ... %vr1, %vr1(tied-def0)
Since only one instance of %vr1 is tied, that may lead to incorrect
codegen (see PR46917 for more details), so we have to always spill
base pointers. This mostly defeats new VReg lowering scheme.
This patch changes statepoint instruction format so that every
gc pointer appears only once in operand list. That way they all can
be tied. Additional set of operands is added to preserve base-derived
relation required to build stackmap.
New statepoint has following format:
STATEPOINT
<id>, <num patch bytes>, <num call arguments>, <call target>,
[call arguments...],
<StackMaps::ConstantOp>, <calling convention>,
<StackMaps::ConstantOp>, <statepoint flags>,
<StackMaps::ConstantOp>, <num deopt args>, [deopt args...],
<StackMaps::ConstantOp>, <num gc pointers>, [gc pointers...],
<StackMaps::ConstantOp>, <num gc allocas>, [gc allocas...]
<StackMaps::ConstantOp>, <num entries in gc map>, [base/derived indices...]
Changes are:
- every gc pointer is listed only once in a flat length-prefixed list;
- alloca list is prefixed with its length too;
- following alloca list is length-prefixed list of base-derived
indices of pointers from gc pointer list. Note that indices are
logical (number of pointer), not absolute (index of machine operand).
Differential Revision: https://reviews.llvm.org/D87154
This is similar to D87251, but for CopyFromRegs nodes.
Even for local statepoint uses we generate CopyToRegs/CopyFromRegs
nodes. When generating CopyFromRegs in visitGCRelocate, we must chain
to current DAG root, not EntryNode, to ensure proper ordering of copy
w.r.t. statepoint node producing result for it.
Reviewed By: reames
Differential Revision: https://reviews.llvm.org/D88639
When exporting statepoint results to virtual registers we try to avoid
generating exports for duplicated inputs. But we erroneously use
IR Value* to check if inputs are duplicated. Instead, we should use
SDValue, because even different IR values can get lowered to the same
SDValue.
I'm adding a (degenerate) test case which emphasizes importance of this
feature for invoke statepoints.
If we fail to export only unique values we will end up with something
like that:
%0 = STATEPOINT
%1 = COPY %0
landing_pad:
<use of %1>
And when exceptional path is taken, %1 is left uninitialized (COPY is never
execute).
Reviewed By: reames
Differential Revision: https://reviews.llvm.org/D87695
Since we always generate CopyToRegs for statepoint results,
we must update DAG root after emitting statepoint, so that
these copies are scheduled before any possible local uses.
Note: getControlRoot() flushes all PendingExports, not only
those we generates for relocates. If that'll become a problem,
we can change it to flushing relocate exports only.
Reviewed By: reames
Differential Revision: https://reviews.llvm.org/D87251
There is a subtle problem with new statepoint lowering scheme
when base and pointers are the same (see PR46917 for more context):
%1 = STATEPOINT ... %0, %0(tied-def 0)...
if, for some reason, register allocator desides to put two instances
of %0 into two different objects (registers or spill slots), we may
end up with
$reg3 = STATEPOINT ... $reg2, $reg1(tied-def 0)...
and nothing will prevent later passes to sink uses of $reg2 below
statepoint, which is incorrect.
As a short term solution, always put base pointers on stack during
lowering.
A longer term solution may be to rework MIR statepoint format to
avoid GC pointer duplication in statepoint argument list.
Reviewed By: reames
Differential Revision: https://reviews.llvm.org/D86712
This change is mechanical, it just removes the restriction and updates tests. The key building blocks were submitted in 31342eb and 8fe2abc.
Note that this (and preceeding changes) entirely subsumes D83965. I did includes a couple of it's tests.
From the codegen changes, an interesting observation: this doesn't actual reduce spilling, it just let's the register allocator do it's job. That results in a slightly different overall result which has both pros and cons over the eager spill lowering. (i.e. We'll have some perf tuning to do once this is stable.)
Change the way we track how a particular pointer was relocated at a statepoint in selection dag. Previously, we used an optional<location> for the spill lowering, and a block local Register for the newly introduced vreg lowering. Combine all three lowerings (norelocate, spill, and vreg) into a single helper class, and keep a single copy of the information.
This is submitted separately as it really does make the code more readible on it's own, but the indirect motivation is to move vreg tracking from StatepointLowering to FunctionLoweringInfo. This is the last piece needed to support cross block relocations with vregs; that will follow in a separate (non-NFC) patch.
This builds on 3da1a96 on the path towards supporting invokes and cross block relocations. The actual change attempts to be NFC, but does fail in one corner-case explained below.
The change itself is fairly mechanical. Rather than remember SDValues - which are inherently block local - immediately produce a virtual register copy and remember that.
Once this lands, we'll update the FunctionLoweringInfo::StatepointSpillMap map to allow register based lowerings, delete VirtRegs from StatepointLowering, and drop the restriction against cross block relocations. I deliberately separate the semantic part into it's own change for easy of understanding and fault isolation.
The corner-case which isn't quite NFC is that the old implementation implicitly CSEd gc.relocates of the same SDValue regardless of type. The new implementation still only relocates once, but it produces distinct vregs for the bitcast and it's source, whereas SelectionDAG's generic CSE was able to remove the bitcast in the old implementation. Note that the final assembly doesn't change (at least in the test), as our MI level optimizations catch the duplication.
I assert that this is an uninteresting corner-case. It's functionally correct, and if we find a case where this influences performance, we should really be canonicalizing types to i8* at the IR level.
Differential Revision: https://reviews.llvm.org/D84692
(Disabled under flag for the moment)
This is part of a larger project wherein we are finally integrating lowering of gc live operands with the register allocator. Today, we force spill all operands in SelectionDAG. The code to do so is distinctly non-optimal. The approach this patch is working towards is to instead lower the relocations directly into the MI form, and let the register allocator pick which ones get spilled and which stack slots they get spilled to. In terms of performance, the later part is actually more important as it avoids redundant shuffling of values between stack slots.
This particular change adds ISEL support to produce the variadic def STATEPOINT form required by the above. In particular, the first N are lowered to variadic tied def/use pairs. So new statepoint looks like this:
reloc1,reloc2,... = STATEPOINT ..., base1, derived1<tied-def0>, base2, derived2<tied-def1>, ...
N is limited by the maximal number of tied registers machine instruction can have (15 at the moment).
The current patch is restricted to handling relocations within a single basic block. Cross block relocations (e.g. invokes) are handled via the legacy mechanism. This restriction will be relaxed in future patches.
Patch By: dantrushin
Differential Revision: https://reviews.llvm.org/D81648
This is inspired by D81648. The basic idea is to have the set of SDValues which are lowered as either constants or direct frame references explicit in one place, and to separate them clearly from the spilling logic.
This is not NFC in that the handling of constants larger than > 64 bit has changed. The old lowering would crash on values which could not be encoded as a sign extended 64 bit value. The new lowering just spills all constants > 64 bits. We could be consistent about doing the sext(Con64) optimization, but I happen to know that this code path is utterly unexercised in practice, so simple is better for now.
To do so, I had to sink the old school inline operand handling into GCStatepointInst which is non ideal. This code should be removed shortly and I was able to at least clean it up a bunch.
Do not spill UNDEF GC values. Instead, replace corresponding
gc.relocate intrinsic with an (arbitrary, but recognizable) constant.
Reviewed By: reames
Differential Revision: https://reviews.llvm.org/D80714
These are the two operand sets which are expected to survive more than another week or so. Instead of bothering to update the deopt and gc-transition operands, we'll just wait until those are removed and delete the code.
For those following along, this is likely to be the last (major) change in this sequence for about a week. I want to wait until all of this has been merged downstream to ensure I haven't introduced any bugs (and migrate some downstream code to the new interfaces). Once that's done, we should be able to delete Statepoint/ImmutableStatepoint without too much work.
I'd apparently only grepped in the lib directories and missed a few used in the Statepoint header itself. Beyond simple mechanical cleanup, changed the type of one routine to reflect the fact it also returns a statepoint.
Sinking logic around actual callee from Statepoint to GCStatepointInst. While doing so, adjust naming to be consistent about refering to "actual" callee and follow precedent on naming from CallBase otherwise.
Use the result to simplify one consumer. This is mostly just to ensure the new code is exercised, but is also a helpful cleanup on it's own.
In the current statepoint design, we have four distinct groups of operands to the call: call args, gc transition args, deopt args, and gc args. This format prexisted the support in IR for operand bundles and was in fact one of the inspirations for the extension. However, we never went back and rearchitected statepoints to fully leverage bundles.
This change is the first in a small sequence to do so. All this does is extend the SelectionDAG lowering code to allow deopt and gc transition operands to be specified in either inline argument bundles or operand bundles.
Differential Revision: https://reviews.llvm.org/D8059
We do not have any special handling for constant FP deopt arguments.
They are just spilled to stack or generated in register by MOVS
instruction. This is inefficient and, when we have too many such
constant arguments, may result in register allocation failure.
Instead, we can bitcast such constant FP operands to appropriately
sized integer and record as constant into statepoint and later, into
StackMap.
Reviewed By: skatkov
Differential Revision: https://reviews.llvm.org/D80318
Remove a number of includes that aren't necessary (nor are we relying on the remaining includes to provide the declarations), we just needed a llvm::Instruction forward declaration.
This exposed a couple of source files that were implicitly replying on the includes for their use of llvm::SmallSet or std::set, requiring local includes to be added there instead.
The change introduces the usage of physical registers for non-gc deopt values.
This require runtime support to know how to take a value from register.
By default usage is off and can be switched on by option.
The change also introduces additional fix-up patch which forces the spilling
of caller saved registers (clobbered after the call) and re-writes statepoint
to use spill slots instead of caller saved registers.
Reviewers: reames, danstrushin
Reviewed By: dantrushin
Subscribers: mgorny, hiraditya, mgrang, llvm-commits
Differential Revision: https://reviews.llvm.org/D77797
The change introduces the usage of physical registers for non-gc deopt values.
This require runtime support to know how to take a value from register.
By default usage is off and can be switched on by option.
The change also introduces additional fix-up patch which forces the spilling
of caller saved registers (clobbered after the call) and re-writes statepoint
to use spill slots instead of caller saved registers.
Reviewers: reames, dantrushin
Reviewed By: reames, dantrushin
Subscribers: mgorny, hiraditya, mgrang, llvm-commits
Differential Revision: https://reviews.llvm.org/D77371
Move the logic whether lowering of deopt value requires a spill slot in
a separate lambda.
Reviewers: reames, dantrushin
Reviewed By: dantrushin
Subscribers: hiraditya, llvm-commits
Differential Revision: https://reviews.llvm.org/D77629