In the original batch of MVE VMOVimm code generation VMOV.i64 was left
out due to the way it was done downstream. It turns out that it's fairly
simple though. This adds the codegen for it, similar to NEON.
Bigendian is technically incorrect in this version, which John is fixing
in a Neon patch.
Following on from the extra VADDV lowering, this extends things to
handle VADDLV which allows summing values into a pair of i32 registers,
together treated as a i64. This needs to be done in DAGCombine too as
the types are otherwise illegal, which is a fairly simple addition on
top of the existing code.
There is also a VADDLVA instruction handled here, that adds the incoming
values from the two general purpose registers. As opposed to the
non-long version where we could just add patterns for add(x, VADDV), the
long version needs to handle this early before the i64 has being split
into too many pieces.
Differential Revision: https://reviews.llvm.org/D74224
We already make use of the VADDV vector reduction instruction for cases
where the input and the output start out at the same type. The MVE
instruction however will sum into an i32, so if we are summing a v16i8
into an i32, we can still use the same instructions. In terms of IR,
this looks like a sext of a legal type (v16i8) into a very illegal type
(v16i32) and a vecreduce.add of that into the result. This means we have
to catch the pattern early in a DAG combine, producing a target VADDVs/u
node, where the signedness is now important.
This is the first part, handling VADDV and VADDVA. There are also
VADDVL/VADDVLA instructions, which are interesting because they sum into
a 64bit value. And VMLAV and VMLALV, which are interesting because they
also do a multiply of two values. It may look a little odd in places as
a result.
On it's own this will probably not do very much, as the vectorizer will
not produce this IR yet.
Differential Revision: https://reviews.llvm.org/D74218