As we saw in D56057 when we tried to use this function on X86, it's unsafe. It allows the operand node to have multiple users, but doesn't prevent recursing past the first node when it does have multiple users. This can cause other simplifications earlier in the graph without regard to what bits are needed by the other users of the first node. Ideally all we should do to the first node if it has multiple uses is bypass it when its not needed by the user we started from. Doing any other transformation that SimplifyDemandedBits can do like turning ZEXT/SEXT into AEXT would result in an increase in instructions.
Fortunately, we already have a function that can do just that, GetDemandedBits. It will only make transformations that involve bypassing a node.
This patch changes AMDGPU's simplifyI24, to use a combination of GetDemandedBits to handle the multiple use simplifications. And then uses the regular SimplifyDemandedBits on each operand to handle simplifications allowed when the operand only has a single use. Unfortunately, GetDemandedBits simplifies constants more aggressively than SimplifyDemandedBits. This caused the -7 constant in the changed test to be simplified to remove the upper bits. I had to modify computeKnownBits to account for this by ignoring the upper 8 bits of the input.
Differential Revision: https://reviews.llvm.org/D56087
llvm-svn: 350560
Turn expensive 64 bit shift into 32 bit if shift does not overflow int:
shl (ext x) => zext (shl x)
Differential Revision: https://reviews.llvm.org/D33367
llvm-svn: 303569