On AMDGPU SGPR spills are really spilled to another register.
The spiller creates the spills to new frame index objects,
which is used as a placeholder.
This will eventually be replaced with a reference to a position
in a VGPR to write to and the frame index deleted. It is
most likely not a real stack location that can be shared
with another stack object.
This is a problem when StackSlotColoring decides it should
combine a frame index used for a normal VGPR spill with
a real stack location and a frame index used for an SGPR.
Add an ID field so that StackSlotColoring has a way
of knowing the different frame index types are
incompatible.
llvm-svn: 308673
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.
I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.
This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.
Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).
llvm-svn: 304787
Rename the DEBUG_TYPE to match the names of corresponding passes where
it makes sense. Also establish the pattern of simply referencing
DEBUG_TYPE instead of repeating the passname where possible.
llvm-svn: 303921
This is mostly a mechanical change to make TargetInstrInfo API take
MachineInstr& (instead of MachineInstr* or MachineBasicBlock::iterator)
when the argument is expected to be a valid MachineInstr. This is a
general API improvement.
Although it would be possible to do this one function at a time, that
would demand a quadratic amount of churn since many of these functions
call each other. Instead I've done everything as a block and just
updated what was necessary.
This is mostly mechanical fixes: adding and removing `*` and `&`
operators. The only non-mechanical change is to split
ARMBaseInstrInfo::getOperandLatencyImpl out from
ARMBaseInstrInfo::getOperandLatency. Previously, the latter took a
`MachineInstr*` which it updated to the instruction bundle leader; now,
the latter calls the former either with the same `MachineInstr&` or the
bundle leader.
As a side effect, this removes a bunch of MachineInstr* to
MachineBasicBlock::iterator implicit conversions, a necessary step
toward fixing PR26753.
Note: I updated WebAssembly, Lanai, and AVR (despite being
off-by-default) since it turned out to be easy. I couldn't run tests
for AVR since llc doesn't link with it turned on.
llvm-svn: 274189
This commit removes the global manager variable which is responsible for
storing and allocating pseudo source values and instead it introduces a new
manager class named 'PseudoSourceValueManager'. Machine functions now own an
instance of the pseudo source value manager class.
This commit also modifies the 'get...' methods in the 'MachinePointerInfo'
class to construct pseudo source values using the instance of the pseudo
source value manager object from the machine function.
This commit updates calls to the 'get...' methods from the 'MachinePointerInfo'
class in a lot of different files because those calls now need to pass in a
reference to a machine function to those methods.
This change will make it easier to serialize pseudo source values as it will
enable me to transform the mips specific MipsCallEntry PseudoSourceValue
subclass into two target independent subclasses.
Reviewers: Akira Hatanaka
llvm-svn: 244693
The order of this container was needed at one point - so, at that point
create a temporary array of pointers, sort those, then iterate them.
This keeps lookup efficient (& the lesser issue, of allowing the use of
emplace... ), object identity preserved, and ordered iteration in the
one place that requires it.
While this has no functional change, I realize it does mean allocating
an extra data structure and performing a sort - so if this looks suspect
to anyone regarding perf characteristics, I'm all ears.
llvm-svn: 231189
shorter/easier and have the DAG use that to do the same lookup. This
can be used in the future for TargetMachine based caching lookups from
the MachineFunction easily.
Update the MIPS subtarget switching machinery to update this pointer
at the same time it runs.
llvm-svn: 214838
define below all header includes in the lib/CodeGen/... tree. While the
current modules implementation doesn't check for this kind of ODR
violation yet, it is likely to grow support for it in the future. It
also removes one layer of macro pollution across all the included
headers.
Other sub-trees will follow.
llvm-svn: 206837
This is slightly more interesting than the previous batch of changes.
Specifically:
1. We refactor getSpillWeight to take a MachineBlockFrequencyInfo (MBFI)
object. This enables us to completely encapsulate the actual manner we
use the MachineBlockFrequencyInfo to get our spill weights. This yields
cleaner code since one does not need to fetch the actual block frequency
before getting the spill weight if all one wants it the spill weight. It
also gives us access to entry frequency which we need for our
computation.
2. Instead of having getSpillWeight take a MachineBasicBlock (as one
might think) to look up the block frequency via the MBFI object, we
instead take in a MachineInstr object. The reason for this is that the
method is supposed to return the spill weight for an instruction
according to the comments around the function.
llvm-svn: 197296
The stack coloring pass has code to delete stores and loads that become
trivially dead after coloring. Extend it to cope with single instructions
that copy from one frame index to another.
The testcase happens to show an example of this kicking in at the moment.
It did occur in Real Code too though.
llvm-svn: 185705
The stack coloring pass renumbered frame indexes with a loop of the form:
for each frame index FI
for each instruction I that uses FI
for each use of FI in I
rename FI to FI'
This caused problems if an instruction used two frame indexes F0 and F1
and if F0 was renamed to F1 and F1 to F2. The first time we visited the
instruction we changed F0 to F1, then we changed both F1s to F2.
In other words, the problem was that SSRefs recorded which instructions
used an FI, but not which MachineOperands and MachineMemOperands within
that instruction used it.
This is easily fixed for MachineOperands by walking the instructions
once and processing each operand in turn. There's already a loop to
do that for dead store elimination, so it seemed more efficient to
fuse the two at the block level.
MachineMemOperands are more tricky because they can be shared between
instructions. The patch handles them by making SSRefs an array of
MachineMemOperands rather than an array of MachineInstrs. We might end
up processing the same MachineMemOperand twice, but that's OK because
we always know from the SSRefs index what the original frame index was.
llvm-svn: 185703
The main advantages here are way better heuristics, taking into account not
just loop depth but also __builtin_expect and other static heuristics and will
eventually learn how to use profile info. Most of the work in this patch is
pushing the MachineBlockFrequencyInfo analysis into the right places.
This is good for a 5% speedup on zlib's deflate (x86_64), there were some very
unfortunate spilling decisions in its hottest loop in longest_match(). Other
benchmarks I tried were mostly neutral.
This changes register allocation in subtle ways, update the tests for it.
2012-02-20-MachineCPBug.ll was deleted as it's very fragile and the instruction
it looked for was gone already (but the FileCheck pattern picked up unrelated
stuff).
llvm-svn: 184105
into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
llvm-svn: 171366
Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
llvm-svn: 169131
Based on CR feedback from r162301 and Craig Topper's refactoring in r162347
here are a few other places that could use the same API (& in one instance drop
a Function.h dependency).
llvm-svn: 162367
Moving toward a uniform style of pass definition to allow easier target configuration.
Globally declare Pass ID.
Globally declare pass initializer.
Use INITIALIZE_PASS consistently.
Add a call to the initializer from CodeGen.cpp.
Remove redundant "createPass" functions and "getPassName" methods.
While cleaning up declarations, cleaned up comments (sorry for large diff).
llvm-svn: 150100
It was off by default.
The new register allocators don't have the problems that made it
necessary to reallocate registers during stack slot coloring.
llvm-svn: 144481
sink them into MC layer.
- Added MCInstrInfo, which captures the tablegen generated static data. Chang
TargetInstrInfo so it's based off MCInstrInfo.
llvm-svn: 134021
physical register numbers.
This makes the hack used in LiveInterval official, and lets LiveInterval be
oblivious of stack slots.
The isPhysicalRegister() and isVirtualRegister() predicates don't know about
this, so when a variable may contain a stack slot, isStackSlot() should always
be tested first.
llvm-svn: 123128
must be called in the pass's constructor. This function uses static dependency declarations to recursively initialize
the pass's dependencies.
Clients that only create passes through the createFooPass() APIs will require no changes. Clients that want to use the
CommandLine options for passes will need to manually call the appropriate initialization functions in PassInitialization.h
before parsing commandline arguments.
I have tested this with all standard configurations of clang and llvm-gcc on Darwin. It is possible that there are problems
with the static dependencies that will only be visible with non-standard options. If you encounter any crash in pass
registration/creation, please send the testcase to me directly.
llvm-svn: 116820
perform initialization without static constructors AND without explicit initialization
by the client. For the moment, passes are required to initialize both their
(potential) dependencies and any passes they preserve. I hope to be able to relax
the latter requirement in the future.
llvm-svn: 116334