Debugger prologue is emitted if -mattr=+amdgpu-debugger-emit-prologue.
Debugger prologue writes work group IDs and work item IDs to scratch memory at fixed location in the following format:
- offset 0: work group ID x
- offset 4: work group ID y
- offset 8: work group ID z
- offset 16: work item ID x
- offset 20: work item ID y
- offset 24: work item ID z
Set
- amd_kernel_code_t::debug_wavefront_private_segment_offset_sgpr to scratch wave offset reg
- amd_kernel_code_t::debug_private_segment_buffer_sgpr to scratch rsrc reg
- amd_kernel_code_t::is_debug_supported to true if all debugger features are enabled
Differential Revision: http://reviews.llvm.org/D20335
llvm-svn: 273769
The only real reason to use it is for testing, so replace
it with a command line option instead of a potentially function
dependent feature.
llvm-svn: 273653
- Insert one nop for each high level statement instead of two
- Do not insert nop before prologue
Differential Revision: http://reviews.llvm.org/D20215
llvm-svn: 269452
Also,
- Skip pass if machine module does not have debug info
- Minor comment changes
- Added test
Differential Revision: http://reviews.llvm.org/D19079
llvm-svn: 266626
The maximum private allocation for the whole GPU is 4G,
so the maximum possible index for a single workitem is the
maximum size divided by the smallest granularity for a dispatch.
This increases the number of known zero high bits, which
enables more offset folding. The maximum private size per
workitem with this is 128M but may be smaller still.
llvm-svn: 262153
This matches the behavior of the HSAIL clock instruction.
s_realmemtime is used if the subtarget supports it, and falls
back to s_memtime if not.
Also introduces new intrinsics for each of s_memtime / s_memrealtime.
llvm-svn: 262119
Introduce a subtarget feature for this, and leave the default with
the current behavior which assumes up to 16-byte loads/stores can
be used. The field also seems to have the ability to be set to 2 bytes,
but I'm not sure what that would be used for.
llvm-svn: 260651
Summary:
This is a candidate for stable, along with all patches that add the "stoney"
processor.
Reviewers: tstellarAMD
Subscribers: arsenm
Differential Revision: http://reviews.llvm.org/D16485
llvm-svn: 258922
Make comments and indentation more consistent.
Rearrange a few things to be in a more consistent order,
such as organizing subtarget features from those describing
an actual device property, and those used as options.
llvm-svn: 258789
Summary:
Currently the SI scheduler can be selected via command line option,
but it turned out it would be better if it was selectable via a Target Attribute.
This patch adds "si-scheduler" attribute to the backend.
Reviewers: tstellarAMD, echristo
Subscribers: echristo, arsenm
Differential Revision: http://reviews.llvm.org/D16192
llvm-svn: 258386
Summary:
Enabling this feature will account for the two SGPRs used by the hardware
to store the XNACK_MASK physically.
The hardware only requires this reservation when the XNACK feature is
explicitly enabled. At some point, HSA will probably want to do that, but
it does increase SGPR register pressure, so leave it disabled by default
for now (but do add a small test).
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15869
llvm-svn: 256794
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
NOTE: re-commit by fixing a failure in Codegen/AMDGPU/llvm.dbg.value.ll
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
llvm-svn: 256282
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
llvm-svn: 256273
Summary:
We can safely assume that the high bit of scratch offsets will never
be set, because this would require at least 128 GB of GPU memory.
Reviewers: arsenm
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D11225
llvm-svn: 242433
We don't have a good way to detect most situations where
DS offsets are usable on SI, so add an option to force using
them even if unsafe for debugging performance problems.
llvm-svn: 241462