The buffers are used as source or destination of transfer commands
so always add VK_BUFFER_USAGE_TRANSFER_{DST,SRC}_BIT to their usage
flags.
Signed-off-by: Kevin Petit <kevin.petit@arm.com>
To be able to have more meaningful performance out of workloadsi going through
the vulkan-runner we need to use buffers from GPU device memory as access to
system memory is significantly slower for GPU with dedicated memory. This adds
code to do a copy through staging buffer as GPU memory cannot always be mapped
on the host.
Differential Revision: https://reviews.llvm.org/D82504
The Vulkan runtime wrapper will be compiled to a shared library
that are loaded by the JIT runner. Depending on LLVM libraries
means that LLVM symbols will be compiled into the shared library.
That can cause problems if we are using it with other shared
libraries depending on LLVM, notably Mesa, the open-source graphics
driver framework. The Vulkan API wrappers invoked by the JIT runner
links to the system libvulkan.so. If it's Mesa providing the
implementation, Mesa will normally try to load the system libLLVM.so
for its shader compilation. That causes issues because the JIT runner
already loaded the Vulkan runtime wrapper which has LLVM sybmols
compiled in. So system linker will instruct Mesa to use those symbols
instead.
Differential Revision: https://reviews.llvm.org/D79860
This commit adds timestamp query commands in Vulkan runner's
compute pipeline to gain insights into how long it takes to
run the compute shader. This commit also adds timing from CPU
side for VkQueueSubmit and vkQueueWaitIdle.
Differential Revision: https://reviews.llvm.org/D75531
Add an initial version of mlir-vulkan-runner execution driver.
A command line utility that executes a MLIR file on the Vulkan by
translating MLIR GPU module to SPIR-V and host part to LLVM IR before
JIT-compiling and executing the latter.
Differential Revision: https://reviews.llvm.org/D72696