Enable clausing of memory loads on gfx10 by adding a new pass to insert
the s_clause instructions that mark the start of each hard clause.
Differential Revision: https://reviews.llvm.org/D79792
The two code paths have the same goal, legalizing a load of a non-byte-sized vector by loading the "flattened" representation in memory, slicing off each single element and then building a vector out of those pieces.
The technique employed by `ExpandLoad` is slightly more convoluted and produces slightly better codegen on ARM, AMDGPU and x86 but suffers from some bugs (D78480) and is wrong for BE machines.
Differential Revision: https://reviews.llvm.org/D79096
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.
As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.
Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.
Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75138
Summary:
pickNodeBidirectional tried to compare the best top candidate and the
best bottom candidate by examining TopCand.Reason and BotCand.Reason.
This is unsound because, after calling pickNodeFromQueue, Cand.Reason
does not reflect the most important reason why Cand was chosen. Rather
it reflects the most recent reason why it beat some other potential
candidate, which could have been for some low priority tie breaker
reason.
I have seen this cause problems where TopCand is a good candidate, but
because TopCand.Reason is ORDER (which is very low priority) it is
repeatedly ignored in favour of a mediocre BotCand. This is not how
bidirectional scheduling is supposed to work.
To fix this I changed the code to always compare TopCand and BotCand
directly, like the generic implementation of pickNodeBidirectional does.
This removes some uncommented AMDGPU-specific logic; if this logic turns
out to be important then perhaps it could be moved into an override of
tryCandidate instead.
Graphics shader benchmarking on gfx10 shows a lot more positive than
negative effects from this change.
Reviewers: arsenm, tstellar, rampitec, kzhuravl, vpykhtin, dstuttard, tpr, atrick, MatzeB
Subscribers: jvesely, wdng, nhaehnle, yaxunl, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D68338
Similar to what we already do with SimplifyDemandedVectorElts, call SimplifyDemandedBits across all the extracted elements of the source vector, treating it as single use.
There's a minor regression in store-weird-sizes.ll which will be addressed in an upcoming SimplifyDemandedBits patch.
We are relying on atrificial DAG edges inserted by the
MemOpClusterMutation to keep loads and stores together in the
post-RA scheduler. This does not work all the time since it
allows to schedule a completely independent instruction in the
middle of the cluster.
Removed the DAG mutation and added pass to bundle already
clustered instructions. These bundles are unpacked before the
memory legalizer because it does not work with bundles but also
because it allows to insert waitcounts in the middle of a store
cluster.
Removing artificial edges also allows a more relaxed scheduling.
Differential Revision: https://reviews.llvm.org/D72737
Summary:
The typo has been present since memOpsHaveSameBasePtr was introduced in
r313208.
It caused SIInstrInfo::shouldClusterMemOps to cluster more mem ops than
it was supposed to.
Subscribers: arsenm, kzhuravl, jvesely, wdng, nhaehnle, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D71616
There were 2 problems here. First, these patterns were duplicated to
handle the inverted shift operands instead of using the commuted
PatFrags.
Second, the point of the zext folding patterns don't apply to the
non-0ing high subtargets. They should be skipped instead of inserting
the extension. The zeroing high code would be emitted when necessary
anyway. This was also emitting unnecessary zexts in cases where the
high bits were undefined.
llvm-svn: 374092
If anything called the recursive isKnownNeverNaN/computeKnownBits/ComputeNumSignBits/SimplifyDemandedBits/SimplifyMultipleUseDemandedBits with an incorrect depth then we could continue to recurse if we'd already exceeded the depth limit.
This replaces the limit check (Depth == 6) with a (Depth >= 6) to make sure that we don't circumvent it.
This causes a couple of regressions as a mixture of calls (SimplifyMultipleUseDemandedBits + combineX86ShufflesRecursively) were calling with depths that were already over the limit. I've fixed SimplifyMultipleUseDemandedBits to not do this. combineX86ShufflesRecursively is trickier as we get a lot of regressions if we reduce its own limit from 8 to 6 (it also starts at Depth == 1 instead of Depth == 0 like the others....) - I'll see what I can do in future patches.
llvm-svn: 367171
This patch introduces the DAG version of SimplifyMultipleUseDemandedBits, which attempts to peek through ops (mainly and/or/xor so far) that don't contribute to the demandedbits/elts of a node - which means we can do this even in cases where we have multiple uses of an op, which normally requires us to demanded all bits/elts. The intention is to remove a similar instruction - SelectionDAG::GetDemandedBits - once SimplifyMultipleUseDemandedBits has matured.
The InstCombine version of SimplifyMultipleUseDemandedBits can constant fold which I haven't added here yet, and so far I've only wired this up to some basic binops (and/or/xor/add/sub/mul) to demonstrate its use.
We do see a couple of regressions that need to be addressed:
AMDGPU unsigned dot product codegen retains an AND mask (for ZERO_EXTEND) that it previously removed (but otherwise the dotproduct codegen is a lot better).
X86/AVX2 has poor handling of vector ANY_EXTEND/ANY_EXTEND_VECTOR_INREG - it prematurely gets converted to ZERO_EXTEND_VECTOR_INREG.
The code owners have confirmed its ok for these cases to fixed up in future patches.
Differential Revision: https://reviews.llvm.org/D63281
llvm-svn: 366799
Summary:
Nodes that have no uses are eventually pruned when they are selected
from the worklist. Record nodes newly added to the worklist or DAG and
perform pruning after every combine attempt.
Reviewers: efriedma, RKSimon, craig.topper, spatel, jyknight
Reviewed By: jyknight
Subscribers: jdoerfert, jyknight, nemanjai, jvesely, nhaehnle, javed.absar, hiraditya, jsji, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D58070
llvm-svn: 357283