to reflect the new license.
We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.
Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.
llvm-svn: 351636
Scalarization of a shuffle will break up the source vectors into individual
elements, and use them to assemble the resulting vector. An element type of
a legal vector type may not necessarily be a legal scalar type, so make
sure that the extracted values are extended to a legal scalar type.
llvm-svn: 342079
`MachineMemOperand` pointers attached to `MachineSDNodes` and instead
have the `SelectionDAG` fully manage the memory for this array.
Prior to this change, the memory management was deeply confusing here --
The way the MI was built relied on the `SelectionDAG` allocating memory
for these arrays of pointers using the `MachineFunction`'s allocator so
that the raw pointer to the array could be blindly copied into an
eventual `MachineInstr`. This creates a hard coupling between how
`MachineInstr`s allocate their array of `MachineMemOperand` pointers and
how the `MachineSDNode` does.
This change is motivated in large part by a change I am making to how
`MachineFunction` allocates these pointers, but it seems like a layering
improvement as well.
This would run the risk of increasing allocations overall, but I've
implemented an optimization that should avoid that by storing a single
`MachineMemOperand` pointer directly instead of allocating anything.
This is expected to be a net win because the vast majority of uses of
these only need a single pointer.
As a side-effect, this makes the API for updating a `MachineSDNode` and
a `MachineInstr` reasonably different which seems nice to avoid
unexpected coupling of these two layers. We can map between them, but we
shouldn't be *surprised* at where that occurs. =]
Differential Revision: https://reviews.llvm.org/D50680
llvm-svn: 339740
Vgather requires must be in a packet with a store, which contradicts
the no-packets feature. As a consequence, gather/scatter could not be
used with no-packets. Relax this, and allow gather packets as exceptions
to the no-packets requirements.
llvm-svn: 339177
When the shuffle mask selected a subvector of the second input vector,
and aligning of the source was performed, the shuffle mask was updated
incorrectly, resulting in an ICE further in the selection process.
llvm-svn: 333279
There was some unfortunate interaction between VSPLAT and BITCAST
related to the selection of constant vectors (coming from selecting
shuffles). Introduce VSPLATW that always splats a 32-bit word, and
can have arbitrary result type (to avoid BITCASTs of VSPLAT).
Clean up the previous selection of BITCAST/VSPLAT.
llvm-svn: 330471
This adds two features: "packets", and "nvj".
Enabling "packets" allows the compiler to generate instruction packets,
while disabling it will prevent it and disable all optimizations that
generate them. This feature is enabled by default on all subtargets.
The feature "nvj" allows the compiler to generate new-value jumps and it
implies "packets". It is enabled on all subtargets.
The exception is made for packets with endloop instructions, since they
require a certain minimum number of instructions in the packets to which
they apply. Disabling "packets" will not prevent hardware loops from
being generated.
llvm-svn: 327302
r327171 "Improve Dependency analysis when doing multi-node Instruction Selection"
r328170 "[DAG] Enforce stricter NodeId invariant during Instruction selection"
Reverting patch as NodeId invariant change is causing pathological
increases in compile time on PPC
llvm-svn: 327197
Instruction Selection makes use of the topological ordering of nodes
by node id (a node's operands have smaller node id than it) when doing
cycle detection. During selection we may violate this property as a
selection of multiple nodes may induce a use dependence (and thus a
node id restriction) between two unrelated nodes. If a selected node
has an unselected successor this may allow us to miss a cycle in
detection an invalid selection.
This patch fixes this by marking all unselected successors of a
selected node have negated node id. We avoid pruning on such negative
ids but still can reconstruct the original id for pruning.
In-tree targets have been updated to replace DAG-level replacements
with ISel-level ones which enforce this property.
This preemptively fixes PR36312 before triggering commit r324359 relands
Reviewers: craig.topper, bogner, jyknight
Subscribers: arsenm, nhaehnle, javed.absar, llvm-commits, hiraditya
Differential Revision: https://reviews.llvm.org/D43198
llvm-svn: 327170
This is a follow-up to r325169, this time for all types, not just HVX
vector types.
Disable this by default, since it's not always safe.
llvm-svn: 326915
The function shuffp2 was breaking up a wide shuffle into a pair of
narrower ones, except that the narrower shuffle masks were actually
uninitialized.
llvm-svn: 324243
Selecting of constant HVX vectors involves some "manual processing",
which mishandled an unrelated BITCAST operation causing a selection
error.
llvm-svn: 323887
In addition to that, make sure that there are no boolean vector types that
are associated with multiple register classes. Specifically, remove v32i1
and v64i1 from integer register classes. These types will correspond to
results of vector comparisons, and as such should belong to the vector
predicate class. Having them in scalar registers as well makes legalization
ambiguous.
llvm-svn: 323229
Shuffle generation uses vmux to collapse vectors resulting from two
individual shuffles into one. The indexes of the elements selected
from the first operand were indicated by 0xFF in the constant vector
used in the compare instruction, but the compare (veqb) set the bits
corresponding to the 0x00 elements, thus inverting the selection.
Reverse the order of operands to vmux to get the correct output.
llvm-svn: 320516