Usually dllexported symbols are defined with 'extern "C"',
so identifying them is easy. We can just do hash table lookup
to look up exported symbols.
However, C++ non-member functions are also allowed to be exported,
and they can be specified with unmangled name. So, if /export:foo
is given, we need to look up not only "foo" but also its all
mangled names. In MSVC mangling scheme, that means that we need to
look up any symbol which starts with "?foo@@Y".
In this patch, we scan the entire symbol table to search for
a mangled symbol. The symbol table is a DenseMap, and that doesn't
support table lookup by string prefix. This is of course very
inefficient. But that should be probably OK because the user
should always add 'extern "C"' to dllexported symbols.
llvm-svn: 240919
DLL files are in the same format as executables but they have export tables.
The format of the export table is described in PE/COFF spec section 5.3.
A new class, EdataContents, takes care of creating chunks for export tables.
What we need to do is to parse command line flags for dllexports, and then
instantiate the class to create chunks. For the writer, export table chunks
are opaque data -- it just add chunks to .edata section.
llvm-svn: 239869