Summary:
MCTargetDesc/AMDGPUMCTargetDesc.h contains enums for all the instuction
and register defintions, which are huge so we only want to include
them where needed.
This will also make it easier if we want to split the R600 and GCN
definitions into separate tablegenerated files.
I was unable to remove AMDGPUMCTargetDesc.h from SIMachineFunctionInfo.h
because it uses some enums from the header to initialize default values
for the SIMachineFunction class, so I ended up having to remove includes of
SIMachineFunctionInfo.h from headers too.
Reviewers: arsenm, nhaehnle
Reviewed By: nhaehnle
Subscribers: MatzeB, kzhuravl, wdng, yaxunl, dstuttard, tpr, t-tye, javed.absar, llvm-commits
Differential Revision: https://reviews.llvm.org/D46272
llvm-svn: 332930
We've been running doxygen with the autobrief option for a couple of
years now. This makes the \brief markers into our comments
redundant. Since they are a visual distraction and we don't want to
encourage more \brief markers in new code either, this patch removes
them all.
Patch produced by
for i in $(git grep -l '\\brief'); do perl -pi -e 's/\\brief //g' $i & done
Differential Revision: https://reviews.llvm.org/D46290
llvm-svn: 331272
Summary:
Add a target option AllowRegisterRenaming that is used to opt in to
post-register-allocation renaming of registers. This is set to 0 by
default, which causes the hasExtraSrcRegAllocReq/hasExtraDstRegAllocReq
fields of all opcodes to be set to 1, causing
MachineOperand::isRenamable to always return false.
Set the AllowRegisterRenaming flag to 1 for all in-tree targets that
have lit tests that were effected by enabling COPY forwarding in
MachineCopyPropagation (AArch64, AMDGPU, ARM, Hexagon, Mips, PowerPC,
RISCV, Sparc, SystemZ and X86).
Add some more comments describing the semantics of the
MachineOperand::isRenamable function and how it is set and maintained.
Change isRenamable to check the operand's opcode
hasExtraSrcRegAllocReq/hasExtraDstRegAllocReq bit directly instead of
relying on it being consistently reflected in the IsRenamable bit
setting.
Clear the IsRenamable bit when changing an operand's register value.
Remove target code that was clearing the IsRenamable bit when changing
registers/opcodes now that this is done conservatively by default.
Change setting of hasExtraSrcRegAllocReq in AMDGPU target to be done in
one place covering all opcodes that have constant pipe read limit
restrictions.
Reviewers: qcolombet, MatzeB
Subscribers: aemerson, arsenm, jyknight, mcrosier, sdardis, nhaehnle, javed.absar, tpr, arichardson, kristof.beyls, kbarton, fedor.sergeev, asb, rbar, johnrusso, simoncook, jordy.potman.lists, apazos, sabuasal, niosHD, escha, nemanjai, llvm-commits
Differential Revision: https://reviews.llvm.org/D43042
llvm-svn: 325931
Mark more opcodes as hasExtraSrcRegAllocReq so that their operands will
be marked as not renamable, to avoid copy forwarding violating the
constraint that only one operand may use the constant bus.
These changes fix a few mis-compiles when copy forwarding is enabled in
MachineCopyPropagation by D41835 (and were reviewed as part of that change).
llvm-svn: 323794
Patch by: Bas Nieuwenhuizen
Just use the _e64 variant if needed. This should be possible as per
def : Pat <
(int_amdgcn_kill (i1 (setcc f32:$src, InlineFPImm<f32>:$imm, cond:$cond))),
(SI_KILL_F32_COND_IMM_PSEUDO $src, (bitcast_fpimm_to_i32 $imm), (cond_as_i32imm $cond))
> ;
I don't think we can get an immediate for the other operand for which we
need the second 32-bit word.
https://reviews.llvm.org/D42302
llvm-svn: 323706
Summary:
Kill the thread if operand 0 == false.
llvm.amdgcn.wqm.vote can be applied to the operand.
Also allow kill in all shader stages.
Reviewers: arsenm, nhaehnle
Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, t-tye, llvm-commits
Differential Revision: https://reviews.llvm.org/D38544
llvm-svn: 316427
This is used for a specific type of return to a shader part's
epilog code. Rename to try avoiding confusion from a true
call's return.
llvm-svn: 298452
The sequence like this:
v_cmpx_le_f32_e32 vcc, 0, v0
s_branch BB0_30
s_cbranch_execnz BB0_30
; BB#29:
exp null off, off, off, off done vm
s_endpgm
BB0_30:
; %endif110
is likely wrong. The s_branch instruction will unconditionally jump
to BB0_30 and the skip block (exp done + endpgm) inserted for
performing the kill instruction will never be executed. This results
in a GPU hang with Star Ruler 2.
The s_branch instruction is added during the "Control Flow Optimizer"
pass which seems to re-organize the basic blocks, and we assume
that SI_KILL_TERMINATOR is always the last instruction inside a
basic block. Thus, after inserting a skip block we just go to the
next BB without looking at the subsequent instructions after the
kill, and the s_branch op is never removed.
Instead, we should remove the unconditional out branches and let
skip the two instructions if the exec mask is non-zero.
This patch fixes the GPU hang and doesn't introduce any regressions
with "make check".
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99019
Patch by Samuel Pitoiset <samuel.pitoiset@gmail.com>
llvm-svn: 292985
Rename from addOperand to just add, to match the other method that has been
added to MachineInstrBuilder for adding more than just 1 operand.
See https://reviews.llvm.org/D28057 for the whole discussion.
Differential Revision: https://reviews.llvm.org/D28556
llvm-svn: 291891
Structure the definitions a bit more like the other classes.
The main change here is to split EXP with the done bit set
to a separate opcode, so we can set mayLoad = 1 so that it won't
be reordered before the other exp stores, since this has the special
constraint that if the done bit is set then this should be the last
exp in she shader.
Previously all exp instructions were inferred to have unmodeled
side effects.
llvm-svn: 288695
Do most of the lowering in a pre-RA pass. Keep the skip jump
insertion late, plus a few other things that require more
work to move out.
One concern I have is now there may be COPY instructions
which do not have the necessary implicit exec uses
if they will be lowered to v_mov_b32.
This has a positive effect on SGPR usage in shader-db.
llvm-svn: 279464