Summary:
This commit adds comments on how the AMDPAL OS type overloads the
existing AMDGPU_ calling conventions used by Mesa, and adds a couple of
new ones.
Reviewers: arsenm, nhaehnle, dstuttard
Subscribers: mehdi_amini, kzhuravl, wdng, yaxunl, t-tye, llvm-commits
Differential Revision: https://reviews.llvm.org/D37752
llvm-svn: 314502
Summary: The method TargetTransformInfo::getRegisterBitWidth() is declared const, but the type erasing implementation classes (TargetTransformInfo::Concept & TargetTransformInfo::Model) that were introduced by Chandler in https://reviews.llvm.org/D7293 do not have the method declared const. This is an NFC to tidy up the const consistency between TTI and its implementation.
Reviewers: chandlerc, rnk, reames
Reviewed By: reames
Subscribers: reames, jfb, arsenm, dschuff, nemanjai, nhaehnle, javed.absar, sbc100, jgravelle-google, llvm-commits
Differential Revision: https://reviews.llvm.org/D33903
llvm-svn: 305189
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.
I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.
This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.
Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).
llvm-svn: 304787
Add hasParamAttribute() and use it instead of hasAttribute(ArgNo+1,
Kind) everywhere.
The fact that the AttributeList index for an argument is ArgNo+1 should
be a hidden implementation detail.
NFC
llvm-svn: 300272
Increase threshold to unroll a loop which contains an "if" statement
whose condition defined by a PHI belonging to the loop. This may help
to eliminate if region and potentially even PHI itself, saving on
both divergence and registers used for the PHI.
Add a small bonus for each of such "if" statements.
Differential Revision: https://reviews.llvm.org/D31693
llvm-svn: 299779
This is less important than increase threshold for private memory,
but still brings performance improvements in a wide range of tests.
Unrolling more for local memory serves three purposes: it allows
to combine ds operations if offset becomes static, saves registers
used for offsets in case of static offsets, and allows better lds
latency hiding.
Differential Revision: https://reviews.llvm.org/D31412
llvm-svn: 298948
As we introduced target triple environment amdgiz and amdgizcl, the address
space values are no longer enums. We have to decide the value by target triple.
The basic idea is to use struct AMDGPUAS to represent address space values.
For address space values which are not depend on target triple, use static
const members, so that they don't occupy extra memory space and is equivalent
to a compile time constant.
Since the struct is lightweight and cheap, it can be created on the fly at
the point of usage. Or it can be added as member to a pass and created at
the beginning of the run* function.
Differential Revision: https://reviews.llvm.org/D31284
llvm-svn: 298846
Implement isLegalToVectorizeLoadChain for AMDGPU to avoid
producing private address spaces accesses that will need to be
split up later. This was doing the wrong thing in the case
where the queried chain was an even number of elements.
A possible <4 x i32> store was being split into
store <2 x i32>
store i32
store i32
rather than
store <2 x i32>
store <2 x i32>
when legal.
llvm-svn: 295933
This has quite positive performance impact according to measurements.
Before previous fixes to limit the optimization that was too high
and blowed compile time and scratch usage, but now this is gone and
we can bump the threshold.
Differential Revision: https://reviews.llvm.org/D29505
llvm-svn: 294032
Exit loop analysis early if suitable private access found.
Do not account for GEPs which are invariant to loop induction variable.
Do not account for Allocas which are too big to fit into register file anyway.
Add option for tuning: -amdgpu-unroll-threshold-private.
Differential Revision: https://reviews.llvm.org/D29473
llvm-svn: 293991
updated instructions:
pmulld, pmullw, pmulhw, mulsd, mulps, mulpd, divss, divps, divsd, divpd, addpd and subpd.
special optimization case which replaces pmulld with pmullw\pmulhw\pshuf seq.
In case if the real operands bitwidth <= 16.
Differential Revision: https://reviews.llvm.org/D28104
llvm-svn: 291657
Summary:
While the result is constant across a single primitive, each pixel
shader wave can have pixels from multiple primitives.
Reviewers: tstellarAMD, arsenm
Subscribers: kzhuravl, wdng, yaxunl, llvm-commits, tony-tye
Differential Revision: https://reviews.llvm.org/D27572
llvm-svn: 289447
Summary: Added 6 new target hooks for the vectorizer in order to filter types, handle size constraints and decide how to split chains.
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm, mzolotukhin, wdng, llvm-commits, nhaehnle
Differential Revision: https://reviews.llvm.org/D24727
llvm-svn: 283099
Summary:
This intrinsic is used to get flat-shaded fragment shader inputs. Those are
uniform across a primitive, but a fragment shader wave may process pixels from
multiple primitives (as indicated by the prim_mask), and so that's where
divergence can arise.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D19747
llvm-svn: 268259
Summary:
This intrinsic returns true if the current thread belongs to a live pixel
and false if it belongs to a pixel that we are executing only for derivative
computation. It will be used by Mesa to implement gl_HelperInvocation.
Note that for pixels that are killed during the shader, this implementation
also returns true, but it doesn't matter because those pixels are always
disabled in the EXEC mask.
This unearthed a corner case in the instruction verifier, which complained
about a v_cndmask 0, 1, exec, exec<imp-use> instruction. That's stupid but
correct code, so make the verifier accept it as such.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D19191
llvm-svn: 267102
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589
Summary:
These intrinsics expose the BUFFER_ATOMIC_* instructions and will be used
by Mesa to implement atomics with buffer semantics. The intrinsic interface
matches that of buffer.load.format and buffer.store.format, except that the
GLC bit is not exposed (it is automatically deduced based on whether the
return value is used).
The change of hasSideEffects is required for TableGen to accept the pattern
that matches the intrinsic.
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm, rivanvx, llvm-commits
Differential Revision: http://reviews.llvm.org/D18151
llvm-svn: 263791
Summary:
As explained by the comment, threads will typically see different values
returned by atomic instructions even if the arguments are equal.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18156
llvm-svn: 263719
Summary:
When multiple threads perform an atomic op with the same arguments, they
will usually see different return values.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18101
llvm-svn: 263440
Summary:
The analysis of shader inputs was completely wrong. We were passing the
wrong index to AttributeSet::hasAttribute() and the logic for which
inputs where in SGPRs was wrong too.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15608
llvm-svn: 256082
The cost for scalarized operations is computed as N * (scalar operation
cost + 1 extractelement + 1 insertelement). This partially fixes
inflating the cost of scalarized operations since every operation is
scalarized and free. I don't think we want any cost asociated with
scalarization, but for now insertelement is still counted. I'm not sure
if we should pretend that insertelement is also free, or add a way
to compute a custom scalarization cost.
llvm-svn: 254438