The vectorcall calling convention specifies that arguments to functions are to be passed in registers, when possible.
vectorcall uses more registers for arguments than fastcall or the default x64 calling convention use.
The vectorcall calling convention is only supported in native code on x86 and x64 processors that include Streaming SIMD Extensions 2 (SSE2) and above.
The current implementation does not handle Homogeneous Vector Aggregates (HVAs) correctly and this review attempts to fix it.
This aubmit also includes additional lit tests to cover better HVAs corner cases.
Differential Revision: https://reviews.llvm.org/D27392
llvm-svn: 290240
This is a Microsoft calling convention that supports both x86 and x86_64
subtargets. It passes vector and floating point arguments in XMM0-XMM5,
and passes them indirectly once they are consumed.
Homogenous vector aggregates of up to four elements can be passed in
sequential vector registers, but this part is not implemented in LLVM
and will be handled in Clang.
On 32-bit x86, it is similar to fastcall in that it uses ecx:edx as
integer register parameters and is callee cleanup. On x86_64, it
delegates to the normal win64 calling convention.
Reviewers: majnemer
Differential Revision: http://reviews.llvm.org/D5943
llvm-svn: 220745