Summary:
The code was assuming in a few places that if there was only one exit
from the function that it was a normal return, which is invalid. It
could be an infinite loop, in which case we still need to insert the
usual fake edge so that the null export happens. This fixes shaders that
end with an infinite loop that discards.
Reviewers: arsenm, nhaehnle, critson
Subscribers: kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D71192
Summary:
Due to the fact that kill is just a normal intrinsic, even though it's
supposed to terminate the thread, we can end up with provably infinite
loops that are actually supposed to end successfully. The
AMDGPUUnifyDivergentExitNodes pass breaks up these loops, but because
there's no obvious place to make the loop branch to, it just makes it
return immediately, which skips the exports that are supposed to happen
at the end and hangs the GPU if all the threads end up being killed.
While it would be nice if the fact that kill terminates the thread were
modeled in the IR, I think that the structurizer as-is would make a mess if we
did that when the kill is inside control flow. For now, we just add a null
export at the end to make sure that it always exports something, which fixes
the immediate problem without penalizing the more common case. This means that
we sometimes do two "done" exports when only some of the threads enter the
discard loop, but from tests the hardware seems ok with that.
This fixes dEQP-VK.graphicsfuzz.while-inside-switch with radv.
Reviewers: arsenm, nhaehnle
Subscribers: kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D70781
Summary:
The code was assuming in a few places that if there was only one exit
from the function that it was a normal return, which is invalid. It
could be an infinite loop, in which case we still need to insert the
usual fake edge so that the null export happens. This fixes shaders that
end with an infinite loop that discards.
Reviewers: arsenm, nhaehnle, critson
Subscribers: kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D71192
Summary:
Due to the fact that kill is just a normal intrinsic, even though it's
supposed to terminate the thread, we can end up with provably infinite
loops that are actually supposed to end successfully. The
AMDGPUUnifyDivergentExitNodes pass breaks up these loops, but because
there's no obvious place to make the loop branch to, it just makes it
return immediately, which skips the exports that are supposed to happen
at the end and hangs the GPU if all the threads end up being killed.
While it would be nice if the fact that kill terminates the thread were
modeled in the IR, I think that the structurizer as-is would make a mess if we
did that when the kill is inside control flow. For now, we just add a null
export at the end to make sure that it always exports something, which fixes
the immediate problem without penalizing the more common case. This means that
we sometimes do two "done" exports when only some of the threads enter the
discard loop, but from tests the hardware seems ok with that.
This fixes dEQP-VK.graphicsfuzz.while-inside-switch with radv.
Reviewers: arsenm, nhaehnle
Subscribers: kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D70781