having a library both as bitcode and native code. We want to use the
bitcode first, but if codegen produces new undefined references we have to use
the native code to satisfy those references.
Gold has no notion of bitcode and native search directories, so instead it has
an API where the plugin can instruct it to look for the libraries it is passing
to it. This patch uses that API.
llvm-svn: 106674
Given the pattern below as an example:
list<dag> Pattern = [(set RC:$dst, (v4f32 (shufp:src3 RC:$src1,
(mem_frag addr:$src2))))];
The right reference resolving should lead to:
list<dag> Pattern = [(set VR128:$dst, (v4f32 (shufp:src3 VR128:$src1,
(mem_frag addr:$src2))))];
But was yielding:
list<dag> Pattern = [(set VR128:$dst, (v4f32 (shufp VR128:$src1,
(mem_frag addr:$src2))))];
Fix this by passing the right name when creating a new DagInit node.
llvm-svn: 106670
branch turns out to be ARM-to-Thumb or vice versa
the linker cannot resolve this. 8120438.
If this optimization is going to be useful we probably
need a compiler flag "assume callees are same architecture"
or something like that.
llvm-svn: 106662
atomic intrinsics, either because the use locking instructions for the
atomics, or because they perform the locking directly. Add support in the
DAG combiner to fold away the fences.
llvm-svn: 106630
to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.
To avoid this we now create instances of the lldb_private::Debugger that each
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack
So now clients should call:
SBDebugger::Initialize(); // (static function)
SBDebugger debugger (SBDebugger::Create());
// Use which ever file handles you wish
debugger.SetErrorFileHandle (stderr, false);
debugger.SetOutputFileHandle (stdout, false);
debugger.SetInputFileHandle (stdin, true);
// main loop
SBDebugger::Terminate(); // (static function)
SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.
Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.
llvm-svn: 106615