This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589
noduplicate prevents unrolling of small loops that happen to have
barriers in them. If a loop has a barrier in it, it is OK to duplicate
it for the unroll.
llvm-svn: 256075
We can wait on either VM, EXP or LGKM.
The waits are independent.
Without this patch, a wait inserted because of one of them
would also wait for all the previous others.
This patch makes s_wait only wait for the ones we need for the next
instruction.
Here's an example of subtle perf reduction this patch solves:
This is without the patch:
buffer_load_format_xyzw v[8:11], v0, s[44:47], 0 idxen
buffer_load_format_xyzw v[12:15], v0, s[48:51], 0 idxen
s_load_dwordx4 s[44:47], s[8:9], 0xc
s_waitcnt lgkmcnt(0)
buffer_load_format_xyzw v[16:19], v0, s[52:55], 0 idxen
s_load_dwordx4 s[48:51], s[8:9], 0x10
s_waitcnt vmcnt(1)
buffer_load_format_xyzw v[20:23], v0, s[44:47], 0 idxen
The s_waitcnt vmcnt(1) is useless.
The reason it is added is because the last
buffer_load_format_xyzw needs s[44:47], which was issued
by the first s_load_dwordx4. It waits for all VM
before that call to have finished.
Internally after every instruction, 3 counters (for VM, EXP and LGTM)
are updated after every instruction. For example buffer_load_format_xyzw
will
increase the VM counter, and s_load_dwordx4 the LGKM one.
Without the patch, for every defined register,
the current 3 counters are stored, and are used to know
how long to wait when an instruction needs the register.
Because of that, the s[44:47] counter includes that to use the register
you need to wait for the previous buffer_load_format_xyzw.
Instead this patch stores only the counters that matter for the
register,
and puts zero for the other ones, since we don't need any wait for them.
Patch by: Axel Davy
Differential Revision: http://reviews.llvm.org/D11883
llvm-svn: 245755