Summary:
- Even though the bindless surface/texture interfaces are promoted,
there are still code using surface/texture references. For example,
[PR#26400](https://bugs.llvm.org/show_bug.cgi?id=26400) reports the
compilation issue for code using `tex2D` with texture references. For
better compatibility, this patch proposes the support of
surface/texture references.
- Due to the absent documentation and magic headers, it's believed that
`nvcc` does use builtins for texture support. From the limited NVVM
documentation[^nvvm] and NVPTX backend texture/surface related
tests[^test], it's believed that surface/texture references are
supported by replacing their reference types, which are annotated with
`device_builtin_surface_type`/`device_builtin_texture_type`, with the
corresponding handle-like object types, `cudaSurfaceObject_t` or
`cudaTextureObject_t`, in the device-side compilation. On the host
side, that global handle variables are registered and will be
established and updated later when corresponding binding/unbinding
APIs are called[^bind]. Surface/texture references are most like
device global variables but represented in different types on the host
and device sides.
- In this patch, the following changes are proposed to support that
behavior:
+ Refine `device_builtin_surface_type` and
`device_builtin_texture_type` attributes to be applied on `Type`
decl only to check whether a variable is of the surface/texture
reference type.
+ Add hooks in code generation to replace that reference types with
the correponding object types as well as all accesses to them. In
particular, `nvvm.texsurf.handle.internal` should be used to load
object handles from global reference variables[^texsurf] as well as
metadata annotations.
+ Generate host-side registration with proper template argument
parsing.
---
[^nvvm]: https://docs.nvidia.com/cuda/pdf/NVVM_IR_Specification.pdf
[^test]: https://raw.githubusercontent.com/llvm/llvm-project/master/llvm/test/CodeGen/NVPTX/tex-read-cuda.ll
[^bind]: See section 3.2.11.1.2 ``Texture reference API` in [CUDA C Programming Guide](https://docs.nvidia.com/cuda/pdf/CUDA_C_Programming_Guide.pdf).
[^texsurf]: According to NVVM IR, `nvvm.texsurf.handle` should be used. But, the current backend doesn't have that supported. We may revise that later.
Reviewers: tra, rjmccall, yaxunl, a.sidorin
Subscribers: cfe-commits
Tags: #clang
Differential Revision: https://reviews.llvm.org/D76365
Summary: Thanks to jhen for helping me figure this out.
Reviewers: tra, echristo
Subscribers: jhen
Differential Revision: http://reviews.llvm.org/D16129
llvm-svn: 257554