Fix a couple of things that were causing stack protection to not work
correctly in functions that have scalable vectors on the stack:
* Use TypeSize when determining if accesses to a variable are
considered out-of-bounds so that the behaviour is correct for
scalable vectors.
* When stack protection is enabled move the stack protector location
to the top of the SVE locals, so that any overflow in them (or the
other locals which are below that) will be detected.
Fixes: https://github.com/llvm/llvm-project/issues/51137
Differential Revision: https://reviews.llvm.org/D111631
The only caller of this function is in the LocalStackSlotAllocation
and it creates base register of class returned by the target's
getPointerRegClass(). AMDGPU wants to use a different reg class
here so let materializeFrameBaseRegister to just create and return
whatever it wants.
Differential Revision: https://reviews.llvm.org/D95268
I have introduced a new TargetFrameLowering query function:
isStackIdSafeForLocalArea
that queries whether or not it is safe for objects of a given stack
id to be bundled into the local area. The default behaviour is to
always bundle regardless of the stack id, however for AArch64 this is
overriden so that it's only safe for fixed-size stack objects.
There is future work here to extend this algorithm for multiple local
areas so that SVE stack objects can be bundled together and accessed
from their own virtual base-pointer.
Differential Revision: https://reviews.llvm.org/D83859
This file lists every pass in LLVM, and is included by Pass.h, which is
very popular. Every time we add, remove, or rename a pass in LLVM, it
caused lots of recompilation.
I found this fact by looking at this table, which is sorted by the
number of times a file was changed over the last 100,000 git commits
multiplied by the number of object files that depend on it in the
current checkout:
recompiles touches affected_files header
342380 95 3604 llvm/include/llvm/ADT/STLExtras.h
314730 234 1345 llvm/include/llvm/InitializePasses.h
307036 118 2602 llvm/include/llvm/ADT/APInt.h
213049 59 3611 llvm/include/llvm/Support/MathExtras.h
170422 47 3626 llvm/include/llvm/Support/Compiler.h
162225 45 3605 llvm/include/llvm/ADT/Optional.h
158319 63 2513 llvm/include/llvm/ADT/Triple.h
140322 39 3598 llvm/include/llvm/ADT/StringRef.h
137647 59 2333 llvm/include/llvm/Support/Error.h
131619 73 1803 llvm/include/llvm/Support/FileSystem.h
Before this change, touching InitializePasses.h would cause 1345 files
to recompile. After this change, touching it only causes 550 compiles in
an incremental rebuild.
Reviewers: bkramer, asbirlea, bollu, jdoerfert
Differential Revision: https://reviews.llvm.org/D70211
Currently, stack protector loads and stores are resolved during
LocalStackSlotAllocation (if the pass needs to run). When this is the
case, the base register assigned to the frame access is going to be one
of the vregs created during LocalStackSlotAllocation. This means that we
are keeping a pointer to the stack protector slot, and we're using this
pointer to load and store to it.
In case register pressure goes up, we may end up spilling this pointer
to the stack, which can be a security concern.
Instead, leave it to PEI to resolve the frame accesses. In order to do
that, we make all stack protector accesses go through frame index
operands, then PEI will resolve this using an offset from sp/fp/bp.
Differential Revision: https://reviews.llvm.org/D64759
llvm-svn: 367068
The LocalStackSlotPass pre-allocates a stack protector and makes sure
that it comes before the local variables on the stack.
We need to make sure that later during PEI we don't re-allocate a new
stack protector slot. If that happens, the new stack protector slot will
end up being **after** the local variables that it should be protecting.
Therefore, we would have two slots assigned for two different stack
protectors, one at the top of the stack, and one at the bottom. Since
PEI will overwrite the assigned slot for the stack protector, the load
that is used to compare the value of the stack protector will use the
slot assigned by PEI, which is wrong.
For this, we need to check if the object is pre-allocated, and re-use
that pre-allocated slot.
Differential Revision: https://reviews.llvm.org/D64757
llvm-svn: 366371
to reflect the new license.
We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.
Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.
llvm-svn: 351636
This re-applies r336929 with a fix to accomodate for the Mips target
scheduling multiple SelectionDAG instances into the pass pipeline.
PrologEpilogInserter and StackColoring depend on the StackProtector analysis
being alive from the point it is run until PEI, which requires that they are all
scheduled in the same FunctionPassManager. Inserting a (machine) ModulePass
between StackProtector and PEI results in these passes being in separate
FunctionPassManagers and the StackProtector is not available for PEI.
PEI and StackColoring don't use much information from the StackProtector pass,
so transfering the required information to MachineFrameInfo is cleaner than
keeping the StackProtector pass around. This commit moves the SSP layout
information to MFI instead of keeping it in the pass.
This patch set (D37580, D37581, D37582, D37583, D37584, D37585, D37586, D37587)
is a first draft of the pagerando implementation described in
http://lists.llvm.org/pipermail/llvm-dev/2017-June/113794.html.
Patch by Stephen Crane <sjc@immunant.com>
Differential Revision: https://reviews.llvm.org/D49256
llvm-svn: 336964
PrologEpilogInserter and StackColoring depend on the StackProtector analysis
being alive from the point it is run until PEI, which requires that they are all
scheduled in the same FunctionPassManager. Inserting a (machine) ModulePass
between StackProtector and PEI results in these passes being in separate
FunctionPassManagers and the StackProtector is not available for PEI.
PEI and StackColoring don't use much information from the StackProtector pass,
so transfering the required information to MachineFrameInfo is cleaner than
keeping the StackProtector pass around. This commit moves the SSP layout
information to MFI instead of keeping it in the pass.
This patch set (D37580, D37581, D37582, D37583, D37584, D37585, D37586, D37587)
is a first draft of the pagerando implementation described in
http://lists.llvm.org/pipermail/llvm-dev/2017-June/113794.html.
Patch by Stephen Crane <sjc@immunant.com>
Differential Revision: https://reviews.llvm.org/D49256
llvm-svn: 336929
The DEBUG() macro is very generic so it might clash with other projects.
The renaming was done as follows:
- git grep -l 'DEBUG' | xargs sed -i 's/\bDEBUG\s\?(/LLVM_DEBUG(/g'
- git diff -U0 master | ../clang/tools/clang-format/clang-format-diff.py -i -p1 -style LLVM
- Manual change to APInt
- Manually chage DOCS as regex doesn't match it.
In the transition period the DEBUG() macro is still present and aliased
to the LLVM_DEBUG() one.
Differential Revision: https://reviews.llvm.org/D43624
llvm-svn: 332240
Because we create a new kind of debug instruction, DBG_LABEL, we need to
check all passes which use isDebugValue() to check MachineInstr is debug
instruction or not. When expelling debug instructions, we should expel
both DBG_VALUE and DBG_LABEL. So, I create a new function,
isDebugInstr(), in MachineInstr to check whether the MachineInstr is
debug instruction or not.
This patch has no new test case. I have run regression test and there is
no difference in regression test.
Differential Revision: https://reviews.llvm.org/D45342
Patch by Hsiangkai Wang.
llvm-svn: 331844
Summary:
r327219 added wrappers to std::sort which randomly shuffle the container before sorting.
This will help in uncovering non-determinism caused due to undefined sorting
order of objects having the same key.
To make use of that infrastructure we need to invoke llvm::sort instead of std::sort.
Note: This patch is one of a series of patches to replace *all* std::sort to llvm::sort.
Refer the comments section in D44363 for a list of all the required patches.
Reviewers: bogner, rnk, MatzeB, RKSimon
Reviewed By: rnk
Subscribers: JDevlieghere, javed.absar, llvm-commits
Differential Revision: https://reviews.llvm.org/D45133
llvm-svn: 329435
All these headers already depend on CodeGen headers so moving them into
CodeGen fixes the layering (since CodeGen depends on Target, not the
other way around).
llvm-svn: 318490
This header already includes a CodeGen header and is implemented in
lib/CodeGen, so move the header there to match.
This fixes a link error with modular codegeneration builds - where a
header and its implementation are circularly dependent and so need to be
in the same library, not split between two like this.
llvm-svn: 317379
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.
I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.
This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.
Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).
llvm-svn: 304787
Rename the DEBUG_TYPE to match the names of corresponding passes where
it makes sense. Also establish the pattern of simply referencing
DEBUG_TYPE instead of repeating the passname where possible.
llvm-svn: 303921
This finds all of the references to a frame index in a function, and
sorts by the offset. If multiple instructions use the same offset,
nothing was breaking the tie for sorting.
This avoids the test failures the reverted r282999 introduced.
llvm-svn: 285201
Summary:
There are differences in codegen between Linux and Windows due to:
1. Using std::sort which uses quicksort which is a non-stable sort.
2. Iterating over Set data structure where the iteration order is
non deterministic.
Reviewers: arsenm, grosbach, junbuml, zinob, MatzeB
Subscribers: MatzeB, wdng
Differential Revision: https://reviews.llvm.org/D25695
llvm-svn: 284441
LocalStackSlotPass assumes that isFrameOffsetLegal doesn't change its
answer when the base register changes. Unfortunately this isn't true
in thumb1, where SP-based loads allow a larger offset than
non-SP-based loads, and this causes the base register reuse code to
generate instructions that are unencodable, causing an assertion
failure.
Solve this by adding a BaseReg parameter to isFrameOffsetLegal, which
ARMBaseRegisterInfo can then make use of to give the correct answer.
Differential Revision: http://reviews.llvm.org/D8419
llvm-svn: 232825
This is the second patch in a small series. This patch contains the MachineInstruction and x86-64 backend pieces required to lower Statepoints. It does not include the code to actually generate the STATEPOINT machine instruction and as a result, the entire patch is currently dead code. I will be submitting the SelectionDAG parts within the next 24-48 hours. Since those pieces are by far the most complicated, I wanted to minimize the size of that patch. That patch will include the tests which exercise the functionality in this patch. The entire series can be seen as one combined whole in http://reviews.llvm.org/D5683.
The STATEPOINT psuedo node is generated after all gc values are explicitly spilled to stack slots. The purpose of this node is to wrap an actual call instruction while recording the spill locations of the meta arguments used for garbage collection and other purposes. The STATEPOINT is modeled as modifing all of those locations to prevent backend optimizations from forwarding the value from before the STATEPOINT to after the STATEPOINT. (Doing so would break relocation semantics for collectors which wish to relocate roots.)
The implementation of STATEPOINT is closely modeled on PATCHPOINT. Eventually, much of the code in this patch will be removed. The long term plan is to merge the functionality provided by statepoints and patchpoints. Merging their implementations in the backend is likely to be a good starting point.
Reviewed by: atrick, ributzka
llvm-svn: 223085
shorter/easier and have the DAG use that to do the same lookup. This
can be used in the future for TargetMachine based caching lookups from
the MachineFunction easily.
Update the MIPS subtarget switching machinery to update this pointer
at the same time it runs.
llvm-svn: 214838
define below all header includes in the lib/CodeGen/... tree. While the
current modules implementation doesn't check for this kind of ODR
violation yet, it is likely to grow support for it in the future. It
also removes one layer of macro pollution across all the included
headers.
Other sub-trees will follow.
llvm-svn: 206837
Just pass a MachineInstr reference rather than an MBB iterator.
Creating a MachineInstr& is the first thing every implementation did
anyway.
llvm-svn: 205453
This changes the PrologueEpilogInserter and LocalStackSlotAllocation passes to
follow the extended stack layout rules for sspstrong and sspreq.
The sspstrong layout rules are:
1. Large arrays and structures containing large arrays (>= ssp-buffer-size)
are closest to the stack protector.
2. Small arrays and structures containing small arrays (< ssp-buffer-size) are
2nd closest to the protector.
3. Variables that have had their address taken are 3rd closest to the
protector.
Differential Revision: http://llvm-reviews.chandlerc.com/D2546
llvm-svn: 200601
This changes the MachineFrameInfo API to use the new SSPLayoutKind information
produced by the StackProtector pass (instead of a boolean flag) and updates a
few pass dependencies (to preserve the SSP analysis).
The stack layout follows the same approach used prior to this change - i.e.,
only LargeArray stack objects will be placed near the canary and everything
else will be laid out normally. After this change, structures containing large
arrays will also be placed near the canary - a case previously missed by the
old implementation.
Out of tree targets will need to update their usage of
MachineFrameInfo::CreateStackObject to remove the MayNeedSP argument.
The next patch will implement the rules for sspstrong and sspreq. The end goal
is to support ssp-strong stack layout rules.
WIP.
Differential Revision: http://llvm-reviews.chandlerc.com/D2158
llvm-svn: 197653
First, taking advantage of the fact that the virtual base registers are allocated in order of the local frame offsets, remove the quadratic register-searching behavior. Because of the ordering, we only need to check the last virtual base register created.
Second, store the frame index in the FrameRef structure, and get the frame index and the local offset from this structure at the top of the loop iteration. This allows us to de-nest the loops in insertFrameReferenceRegisters (and I think makes the code cleaner). I also moved the needsFrameBaseReg check into the first loop over instructions so that we don't bother pushing FrameRefs for instructions that don't want a virtual base register anyway.
Lastly, and this is the only functionality change, avoid the creation of single-use virtual base registers. These are currently not useful because, in general, they end up replacing what would be one r+r instruction with an add and a r+i instruction. Committing this removes the XFAIL in CodeGen/PowerPC/2007-09-07-LoadStoreIdxForms.ll
Jim has okayed this off-list.
llvm-svn: 180799
into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
llvm-svn: 171366
Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
llvm-svn: 169131
The getPointerRegClass() hook can return register classes that depend on
the calling convention of the current function (ptr_rc_tailcall).
So far, we have been able to infer the calling convention from the
subtarget alone, but as we add support for multiple calling conventions
per target, that no longer works.
Patch by Yiannis Tsiouris!
llvm-svn: 156328
Moving toward a uniform style of pass definition to allow easier target configuration.
Globally declare Pass ID.
Globally declare pass initializer.
Use INITIALIZE_PASS consistently.
Add a call to the initializer from CodeGen.cpp.
Remove redundant "createPass" functions and "getPassName" methods.
While cleaning up declarations, cleaned up comments (sorry for large diff).
llvm-svn: 150100