Commit Graph

420 Commits

Author SHA1 Message Date
Johnny Chen 433d7741bd Fixed wrong logic in validating term-width value; should be && instead of ||.
llvm-svn: 114330
2010-09-20 17:04:41 +00:00
Johnny Chen ea9fc18163 Fixed lldb 'settings set term-widt 70' command not working.
rdar://problem/8449849

llvm-svn: 114328
2010-09-20 16:36:43 +00:00
Greg Clayton 1b65488229 Added code that will allow completely customizable prompts for use in
replacing the "(lldb)" prompt, the "frame #1..." displays when doing
stack backtracing and the "thread #1....". This will allow you to see 
exactly the information that you want to see where you want to see it.
This currently isn't hookup up to the prompts yet, but it will be soon.

So what is the format of the prompts? Prompts can contain variables that
have access to the current program state. Variables are text that appears
in between a prefix of "${" and ends with a "}". Some of the interesting
variables include:

// The frame index (0, 1, 2, 3...)
${frame.index}

// common frame registers with generic names
${frame.pc}
${frame.sp}
${frame.fp}
${frame.ra}
${frame.flags}

// Access to any frame registers by name where REGNAME is any register name:
${frame.reg.REGNAME}

// The current compile unit file where the frame is located
${file.basename}
${file.fullpath}

// Function information
${function.name}
${function.pc-offset}

// Process info
${process.file.basename}
${process.file.fullpath}
${process.id}
${process.name}

// Thread info
${thread.id}
${thread.index}
${thread.name}
${thread.queue}
${thread.stop-reason}

// Target information
${target.arch}

// The current module for the current frame (the shared library or executable
// that contains the current frame PC value):
${module.file.basename}
${module.file.fullpath}

// Access to the line entry for where the current frame is when your thread
// is stopped:
${line.file.basename}
${line.file.fullpath}
${line.number}
${line.start-addr}
${line.end-addr}

Many times the information that you might have in your prompt might not be
available and you won't want it to print out if it isn't valid. To take care
of this you can enclose everything that must resolve into a scope. A scope
is starts with '{' and ends with '}'. For example in order to only display
the current file and line number when the information is available the format
would be:

"{ at {$line.file.basename}:${line.number}}"

Broken down this is:

start the scope: "{"

format whose content will only be displayed if all information is available:
        "at {$line.file.basename}:${line.number}"

end the scope: "}"

We currently can represent the infomration we see when stopped at a frame:

frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19

with the following format:

"frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n"

This breaks down to always print:

        "frame #${frame.index}: ${frame.pc} "

only print the module followed by a tick if we have a valid module:

        "{${module.file.basename}`}"
        
print the function name with optional offset:
        "{${function.name}{${function.pc-offset}}"

print the line info if it is available:
        
        "{ at ${line.file.basename}:${line.number}}"

then finish off with a newline:

        "\n"

Notice you can also put newlines ("\n") and tabs and everything else you
are used to putting in a format string when desensitized with the \ character.

Cleaned up some of the user settings controller subclasses. All of them 
do not have any global settings variables and were all implementing stubs
for the get/set global settings variable. Now there is a default version
in UserSettingsController that will do nothing.

llvm-svn: 114306
2010-09-19 02:33:57 +00:00
Greg Clayton a701509229 Fixed the way set/show variables were being accessed to being natively
accessed by the objects that own the settings. The previous approach wasn't
very usable and made for a lot of unnecessary code just to access variables
that were already owned by the objects.

While I fixed those things, I saw that CommandObject objects should really
have a reference to their command interpreter so they can access the terminal
with if they want to output usaage. Fixed up all CommandObjects to take
an interpreter and cleaned up the API to not need the interpreter to be
passed in.

Fixed the disassemble command to output the usage if no options are passed
down and arguments are passed (all disassebmle variants take options, there
are no "args only").

llvm-svn: 114252
2010-09-18 01:14:36 +00:00
Caroline Tice 9e41c15d84 Fix issues with CreateInstanceName, a virtual function, being called
in an initializer.

llvm-svn: 114107
2010-09-16 19:05:55 +00:00
Johnny Chen c13ee52c2f Fixed an error in Debugger::UpdateExecutionContext() where an invalid index ID 0
was used to set the selected thread if none was selected.  Use a more robust
API to accomplish the task.

Also fixed an error found, while investigating, in CommandObjectThreadSelect::
Execute() where the return status was not properly set if successful.

As a result, both the stl step-in test cases with expectedFailure decorators now
passed.

llvm-svn: 113825
2010-09-14 00:53:53 +00:00
Jim Ingham 59ce7fe05f When the debugger updates its symbol context, if no thread or frame are selected select the first thread's 0th frame.
llvm-svn: 113657
2010-09-10 23:06:30 +00:00
Caroline Tice f20e8239cd Add comments to InstanceSettings constructors explaining why they have
to be set up the way they are.  Comment out code that removes pending
settings for live instances (after the settings are copied over).

llvm-svn: 113519
2010-09-09 18:26:37 +00:00
Caroline Tice 101c7c2060 Make all debugger-level user settable variables into instance variables.
Make get/set variable at the debugger level always set the particular debugger's instance variables rather than
the default variables.

llvm-svn: 113474
2010-09-09 06:25:08 +00:00
Caroline Tice 91123da2d1 Make sure creating a pending instance doesn't also trigger creating a live instance; also make sure creating a
pending instance uses the specified instance name rather than creating a new one; add brackets to instance names
when searching for and removing pending instances.

llvm-svn: 113370
2010-09-08 17:48:55 +00:00
Jim Ingham 95852755a8 Move common code from GetSettingsController in Process & Debugger into static functions
in UserSettingsController.cpp.

llvm-svn: 113268
2010-09-07 20:27:09 +00:00
Caroline Tice 49e2737eb4 Fix various minor bugs in the Settings stuff.
llvm-svn: 113245
2010-09-07 18:35:40 +00:00
Caroline Tice 3df9a8dfd7 This is a very large commit that completely re-does the way lldb
handles user settable internal variables (the equivalent of set/show
variables in gdb).  In addition to the basic infrastructure (most of
which is defined in UserSettingsController.{h,cpp}, there are examples
of two classes that have been set up to contain user settable
variables (the Debugger and Process classes).  The 'settings' command
has been modified to be a command-subcommand structure, and the 'set',
'show' and 'append' commands have been moved into this sub-commabnd
structure.  The old StateVariable class has been completely replaced
by this, and the state variable dictionary has been removed from the
Command Interpreter.  Places that formerly accessed the state variable
mechanism have been modified to access the variables in this new
structure instead (checking the term-width; getting/checking the
prompt; etc.)

Variables are attached to classes; there are two basic "flavors" of
variables that can be set: "global" variables (static/class-wide), and
"instance" variables (one per instance of the class).  The whole thing
has been set up so that any global or instance variable can be set at
any time (e.g. on start up, in your .lldbinit file), whether or not
any instances actually exist (there's a whole pending and default
values mechanism to help deal with that).

llvm-svn: 113041
2010-09-04 00:03:46 +00:00
Johnny Chen 725945d568 Fixed an lldb infrastructure bug, where the debugger should reaaly update its
execution context only when the process is still alive.  When running the test
suite, the debugger is launching and killing processes constantly.

This might be the cause of the test hang as reported in rdar://problem/8377854,
where the debugger was looping infinitely trying to update a supposedly stale
thread list.

llvm-svn: 113022
2010-09-03 22:35:47 +00:00
Jim Ingham e40e42181f Added a way to open the current source file & line in an external editor, and you can turn this on with:
lldb -e

llvm-svn: 112502
2010-08-30 19:44:40 +00:00
Jim Ingham 2976d00adb Change "Current" as in GetCurrentThread, GetCurrentStackFrame, etc, to "Selected" i.e. GetSelectedThread. Selected makes more sense, since these are set by some user action (a selection). I didn't change "CurrentProcess" since this is always controlled by the target, and a given target can only have one process, so it really can't be selected.
llvm-svn: 112221
2010-08-26 21:32:51 +00:00
Greg Clayton 471b31ce62 Remove use of STL collection class use of the "data()" method since it isn't
part of C++'98. Most of these were "std::vector<T>::data()" and 
"std::string::data()".

llvm-svn: 108957
2010-07-20 22:52:08 +00:00
Caroline Tice ebc1bb277c Add a unique ID to each debugger instance.
Add functions to look up debugger by id
Add global variable to lldb python module, to hold debugger id
Modify embedded Python interpreter to update the global variable with the
 id of its current debugger.
Modify the char ** typemap definition in lldb.swig to accept 'None' (for NULL)
 as a valid value.

The point of all this is so that, when you drop into the embedded interpreter
from the command interpreter (or when doing Python-based breakpoint commands),
there is a way for the Python side to find/get the correct debugger
instance ( by checking debugger_unique_id, then calling 
SBDebugger::FindDebuggerWithID  on it).

llvm-svn: 107287
2010-06-30 16:22:25 +00:00
Greg Clayton 6611103cfe Very large changes that were needed in order to allow multiple connections
to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.

To avoid this we now create instances of the lldb_private::Debugger that each 
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack

So now clients should call:

    SBDebugger::Initialize(); // (static function)

    SBDebugger debugger (SBDebugger::Create());
    // Use which ever file handles you wish
    debugger.SetErrorFileHandle (stderr, false);
    debugger.SetOutputFileHandle (stdout, false);
    debugger.SetInputFileHandle (stdin, true);

    // main loop
    
    SBDebugger::Terminate(); // (static function)
    
SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.

Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.

llvm-svn: 106615
2010-06-23 01:19:29 +00:00
Chris Lattner 30fdc8d841 Initial checkin of lldb code from internal Apple repo.
llvm-svn: 105619
2010-06-08 16:52:24 +00:00