Summary:
VCCZBugHandledSet was used to make sure we don't apply the same
workaround more than once to a single cbranch instruction, but it's not
necessary because the workaround involves inserting an s_waitcnt
instruction, which is enough for subsequent iterations to detect that no
further workaround is necessary.
Also beef up the test case to check that the workaround was only applied
once. I have also manually verified that the test still passes even if I
hack the big do-while loop in runOnMachineFunction to run a minimum of
five iterations.
Subscribers: arsenm, kzhuravl, jvesely, wdng, nhaehnle, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D69621
Summary:
Reduce the statefulness of the algorithm in two ways:
1. More clearly split generateWaitcntInstBefore into two phases: the
first one which determines the required wait, if any, without changing
the ScoreBrackets, and the second one which actually inserts the wait
and updates the brackets.
2. Communicate pre-existing s_waitcnt instructions using an argument to
generateWaitcntInstBefore instead of through the ScoreBrackets.
To simplify these changes, a Waitcnt structure is introduced which carries
the counts of an s_waitcnt instruction in decoded form.
There are some functional changes:
1. The FIXME for the VCCZ bug workaround was implemented: we only wait for
SMEM instructions as required instead of waiting on all counters.
2. We now properly track pre-existing waitcnt's in all cases, which leads
to less conservative waitcnts being emitted in some cases.
s_load_dword ...
s_waitcnt lgkmcnt(0) <-- pre-existing wait count
ds_read_b32 v0, ...
ds_read_b32 v1, ...
s_waitcnt lgkmcnt(0) <-- this is too conservative
use(v0)
more code
use(v1)
This increases code size a bit, but the reduced latency should still be a
win in basically all cases. The worst code size regressions in my shader-db
are:
WORST REGRESSIONS - Code Size
Before After Delta Percentage
1724 1736 12 0.70 % shaders/private/f1-2015/1334.shader_test [0]
2276 2284 8 0.35 % shaders/private/f1-2015/1306.shader_test [0]
4632 4640 8 0.17 % shaders/private/ue4_elemental/62.shader_test [0]
2376 2384 8 0.34 % shaders/private/f1-2015/1308.shader_test [0]
3284 3292 8 0.24 % shaders/private/talos_principle/1955.shader_test [0]
Reviewers: msearles, rampitec, scott.linder, kanarayan
Subscribers: arsenm, kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, llvm-commits, hakzsam
Differential Revision: https://reviews.llvm.org/D54226
llvm-svn: 347848
Summary:
I had a case where multiple nested uniform ifs resulted in code that did
v_cmp comparisons, combining the results with s_and_b64, s_or_b64 and
s_xor_b64 and using the resulting mask in s_cbranch_vccnz, without first
ensuring that bits for inactive lanes were clear.
There was already code for inserting an "s_and_b64 vcc, exec, vcc" to
clear bits for inactive lanes in the case that the branch is instruction
selected as s_cbranch_scc1 and is then changed to s_cbranch_vccnz in
SIFixSGPRCopies. I have added the same code into SILowerControlFlow for
the case that the branch is instruction selected as s_cbranch_vccnz.
This de-optimizes the code in some cases where the s_and is not needed,
because vcc is the result of a v_cmp, or multiple v_cmp instructions
combined by s_and/s_or. We should add a pass to re-optimize those cases.
Reviewers: arsenm, kzhuravl
Subscribers: wdng, yaxunl, t-tye, llvm-commits, dstuttard, timcorringham, nhaehnle
Differential Revision: https://reviews.llvm.org/D41292
llvm-svn: 322119
-enable-si-insert-waitcnts=1 becomes the default
-enable-si-insert-waitcnts=0 to use old pass
Differential Revision: https://reviews.llvm.org/D33730
llvm-svn: 304551
Currently the default C calling convention functions are treated
the same as compute kernels. Make this explicit so the default
calling convention can be changed to a non-kernel.
Converted with perl -pi -e 's/define void/define amdgpu_kernel void/'
on the relevant test directories (and undoing in one place that actually
wanted a non-kernel).
llvm-svn: 298444
This switches to the workaround that HSA defaults to
for the mesa path.
This should be applied to the 4.0 branch.
Patch by Vedran Miletić <vedran@miletic.net>
llvm-svn: 292982