Commit Graph

13 Commits

Author SHA1 Message Date
Chandler Carruth 19cbf0e2c4 [x86] Factor out the zero vector insertion logic in the new vector
shuffle lowering for integer vectors and share it from v4i32, v8i16, and
v16i8 code paths.

Ironically, the SSE2 v16i8 code for this is now better than the SSSE3!
=] Will have to fix the SSSE3 code next to just using a single pshufb.

llvm-svn: 217240
2014-09-05 10:36:31 +00:00
Chandler Carruth b7eda21bb0 [x86] Rewrite a core part of the new vector shuffle lowering to handle
one pesky test case correctly.

This test case caused the old code to infloop occilating between solving
the low-half and the high-half. The 'side balancing' part of
single-input v8 shuffle lowering didn't handle the one pattern which can
cause it to occilate. Fortunately the fuzz testing found this case.
Unfortuately it was *terrible* to handle. I'm really sorry for the
amount and density of the code here, I'd love suggestions on how to
simplify it. I feel like there *must* be a simpler form here, but after
a lot of days I've not found it. This is the only one I've found that
even works. I've added the one pesky test case along with some nice
comments explaining the core problem that we have to solve here.

So far this has survived approximately 32k test cases. More strenuous
fuzzing commencing.

llvm-svn: 215519
2014-08-13 01:25:45 +00:00
Chandler Carruth 4e8fcbd3fd [x86] Fix another miscompile found through fuzz testing the new vector
shuffle lowering.

This is closely related to the previous one. Here we failed to use the
source offset when swapping in the other case -- where we end up
swapping the *final* shuffle. The cause of this bug is a bit different:
I simply wasn't thinking about the fact that this mask is actually
a slice of a wide mask and thus has numbers that need SourceOffset
applied. Simple fix. Would be even more simple with an algorithm-y thing
to use here, but correctness first. =]

llvm-svn: 215095
2014-08-07 10:37:35 +00:00
Chandler Carruth e206385e99 [x86] Fix another miscompile in the new vector shuffle lowering found
via the fuzz tester.

Here I missed an offset when round-tripping a value through a shuffle
mask. I got it right 2 lines below. See a problem? I do. ;] I'll
probably be adding a little "swap" algorithm which accepts a range and
two values and swaps those values where they occur in the range. Don't
really have a name for it, let me know if you do.

llvm-svn: 215094
2014-08-07 10:14:27 +00:00
Chandler Carruth 78494364d1 [x86] Fix another miscompile in the new vector shuffle lowering found
through the new fuzzer.

This one is great: bad operator precedence led the modulus to happen at
the wrong point. All the asserts didn't fire because there were usually
the right values past the end of the 4 element region we were looking
at. Probably could have gotten a crash here with ASan + fuzzing, but the
correctness tests pinpointed this really nicely.

llvm-svn: 215092
2014-08-07 09:45:02 +00:00
Chandler Carruth c3927cd8c9 [x86] Fix two independent miscompiles in the process of getting the same
test case to actually generate correct code.

The primary miscompile fixed here is that we weren't correctly handling
in-place elements in one half of a single-input v8i16 shuffle when
moving a dword of elements from that half to the other half. Some times,
we would clobber the in-place elements in forming the dword to move
across halves.

The fix to this involves forcibly marking the in-place inputs even when
there is no need to gather them into a dword, and to much more carefully
re-arrange the elements when grouping them into a dword to move across
halves. With these two changes we would generate correct shuffles for
the test case, but found another miscompile. There are also some random
perturbations of the generated shuffle pattern in SSE2. It looks like
a wash; more instructions in some cases fewer in others.

The second miscompile would corrupt the results into nonsense. This is
a buggy pattern in one of the added DAG combines. Mapping elements
through a PSHUFD when pairing redundant half-shuffles is *much* harder
than this code makes it out to be -- it requires reasoning about *all*
of where the input is used in the PSHUFD, not just one part of where it
is used. Plus, we can't combine a half shuffle *into* a PSHUFD but the
code didn't guard against it. I think this was just a bad idea and I've
just removed that aspect of the combine. No tests regress as
a consequence so seems OK.

llvm-svn: 214954
2014-08-06 10:16:36 +00:00
Chandler Carruth a746239be3 [x86] Fix a crasher due to shuffles which cancel each other out and add
a test case.

We also miscompile this test case which is showing a serious flaw in the
single-input v8i16 shuffle code. I've left the specific instruction
checks FIXME-ed out until I can address the bug in the single-input
code, but I wanted to separate out a significant functionality change to
produce correct code from a very simple and targeted crasher fix.

The miscompile problem stems from keeping track of inputs by value
rather than by index. As a consequence of doing this, we can't reliably
update those inputs because they might swap and we can't detect this
without copying the mask.

The blend code now uses indices for the input lists and this seems
strictly better. It also should make it easier to sort things and do
other cleanups. I think the time has come to simplify The Great Lambda
here.

llvm-svn: 214914
2014-08-05 18:45:49 +00:00
Chandler Carruth 947cef191d [x86] Fix a crash and wrong-code bug in the new vector lowering all
found by a single test reduced out of a failure on llvm-stress.

The start of the problem (and the crash) came when we tried to use
a find of a non-used slot in the move-to half of the move-mask as the
target for two bad-half inputs. While if lucky this will be the first of
a pair of slots which we can place the bad-half inputs into, it isn't
actually guaranteed. This really isn't surprising, not sure what I was
thinking. The correct way to find the two unused slots is to look for
one of the *used* slots. We know it isn't that pair, and we can use some
modular arithmetic to find the other pair by masking off the odd bit and
adding 2 modulo 4. With this, we reliably found a viable pair of slots
for the bad-half inputs.

Sadly, that wasn't enough. We also had a wrong code bug that surfaced
when I reduced the test case for this where we would use the same slot
twice for the two bad inputs. This is because both of the bad inputs
could be in odd slots originally and thus the mod-2 mapping would
actually be the same. The whole point of the weird indexing into the
pair of empty slots was to try to leverage when the end result needed
the two bad-half inputs to be paired in a dword and pre-pair them in the
correct orrientation. This is less important with the powerful combining
we're now doing, and also easier and more reliable to achieve be noting
that we add the bad-half inputs in order. Thus, if they are in a dword
pair, the low part of that will be the first input in the sequence.
Always putting that in the low element will just do the right thing in
addition to computing the correct result.

Test case added. =]

llvm-svn: 214849
2014-08-05 08:19:21 +00:00
Chandler Carruth 4c57955fe3 [x86] Largely complete the use of PSHUFB in the new vector shuffle
lowering with a small addition to it and adding PSHUFB combining.

There is one obvious place in the new vector shuffle lowering where we
should form PSHUFBs directly: when without them we will unpack a vector
of i8s across two different registers and do a potentially 4-way blend
as i16s only to re-pack them into i8s afterward. This is the crazy
expensive fallback path for i8 shuffles and we can just directly use
pshufb here as it will always be cheaper (the unpack and pack are
two instructions so even a single shuffle between them hits our
three instruction limit for forming PSHUFB).

However, this doesn't generate very good code in many cases, and it
leaves a bunch of common patterns not using PSHUFB. So this patch also
adds support for extracting a shuffle mask from PSHUFB in the X86
lowering code, and uses it to handle PSHUFBs in the recursive shuffle
combining. This allows us to combine through them, combine multiple ones
together, and generally produce sufficiently high quality code.

Extracting the PSHUFB mask is annoyingly complex because it could be
either pre-legalization or post-legalization. At least this doesn't have
to deal with re-materialized constants. =] I've added decode routines to
handle the different patterns that show up at this level and we dispatch
through them as appropriate.

The two primary test cases are updated. For the v16 test case there is
still a lot of room for improvement. Since I was going through it
systematically I left behind a bunch of FIXME lines that I'm hoping to
turn into ALL lines by the end of this.

llvm-svn: 214628
2014-08-02 10:39:15 +00:00
Chandler Carruth 80c5bfd843 [x86] Add a much more powerful framework for combining x86 shuffle
instructions in the legalized DAG, and leverage it to combine long
sequences of instructions to PSHUFB.

Eventually, the other x86-instruction-specific shuffle combines will
probably all be driven out of this routine. But the real motivation is
to detect after we have fully legalized and optimized a shuffle to the
minimal number of x86 instructions whether it is profitable to replace
the chain with a fully generic PSHUFB instruction even though doing so
requires either a load from a constant pool or tying up a register with
the mask.

While the Intel manuals claim it should be used when it replaces 5 or
more instructions (!!!!) my experience is that it is actually very fast
on modern chips, and so I've gon with a much more aggressive model of
replacing any sequence of 3 or more instructions.

I've also taught it to do some basic canonicalization to special-purpose
instructions which have smaller encodings than their generic
counterparts.

There are still quite a few FIXMEs here, and I've not yet implemented
support for lowering blends with PSHUFB (where its power really shines
due to being able to zero out lanes), but this starts implementing real
PSHUFB support even when using the new, fancy shuffle lowering. =]

llvm-svn: 214042
2014-07-27 01:15:58 +00:00
Chandler Carruth 688001f042 [x86] Teach the target combine step to aggressively fold pshufd insturcions.
Summary:
This allows it to fold pshufd instructions across intervening
half-shuffles and other noise. This pattern actually shows up in the
generic lowering tests, but I've also added direct tests using
intrinsics to make sure that the specific desired functionality is
working even if the lowering stuff changes in the future.

Differential Revision: http://reviews.llvm.org/D4292

llvm-svn: 211892
2014-06-27 11:40:13 +00:00
Chandler Carruth 97ebc2362c [x86] Teach the X86 backend to DAG-combine SSE2 shuffles that are
trivially redundant.

This fixes several cases in the new vector shuffle lowering algorithm
which would generate redundant shuffle instructions for the sake of
simplicity.

I'm also deleting a testcase which was somewhat ridiculous. It was
checking for a bug in 2007 about incorrectly transforming shuffles by
looking for the string "-86" in the output of a pretty substantial
function. This test case doesn't seem to have any value at this point.

Differential Revision: http://reviews.llvm.org/D4240

llvm-svn: 211889
2014-06-27 11:27:52 +00:00
Chandler Carruth 83860cfcfa [x86] Begin a significant overhaul of how vector lowering is done in the
x86 backend.

This sketches out a new code path for vector lowering, hidden behind an
off-by-default flag while it is under development. The fundamental idea
behind the new code path is to aggressively break down the problem space
in ways that ease selecting the odd set of instructions available on
x86, and carefully avoid scalarizing code even when forced to use older
ISAs. Notably, this starts off restricting itself to SSE2 and implements
the complete vector shuffle and blend space for 128-bit vectors in SSE2
without scalarizing. The plan is to layer on top of this ISA extensions
where we can bail out of the complex SSE2 lowering and opt for
a cheaper, specialized instruction (or set of instructions). It also
needs to be generalized to AVX and AVX512 vector widths.

Currently, this does a decent but not perfect job for SSE2. There are
some specific shortcomings that I plan to address:
- We need a peephole combine to fold together shuffles where possible.
  There are cases where a previous shuffle could be modified slightly to
  arrange for elements to be in the correct position and a later shuffle
  eliminated. Doing this eagerly added quite a bit of complexity, and
  so my plan is to combine away these redundancies afterward.
- There are a lot more clever ways to use unpck and pack that need to be
  added. This is essential for real world shuffles as it turns out...

Once SSE2 is polished a bit I should be able to get interesting numbers
on performance improvements on benchmarks conducive to vectorization.
All of this will be off by default until it is functionally equivalent
of course.

Differential Revision: http://reviews.llvm.org/D4225

llvm-svn: 211888
2014-06-27 11:23:44 +00:00