We want each register to have a canonical type, which means the best place to
store this is in MachineRegisterInfo rather than on every MachineInstr that
happens to use or define that register.
Most changes following from this are pretty simple (you need an MRI anyway if
you're going to be doing any transformations, so just check the type there).
But legalization doesn't really want to check redundant operands (when, for
example, a G_ADD only ever has one type) so I've made use of MCInstrDesc's
operand type field to encode these constraints and limit legalization's work.
As an added bonus, more validation is possible, both in MachineVerifier and
MachineIRBuilder (coming soon).
llvm-svn: 281035
Legalization ends up creating many G_SEQUENCE/G_EXTRACT pairs which leads to
inefficient codegen (even for -O0), so add a quick pass over the function to
remove them again.
llvm-svn: 280155
This adds the actual MachineLegalizeHelper to do the work and a trivial pass
wrapper that legalizes all instructions in a MachineFunction. Currently the
only transformation supported is splitting up a vector G_ADD into one acting on
smaller vectors.
llvm-svn: 276461