We are introducing a new Logger class on the Python side. This has the same purpose, but is unrelated, to the C++ logging facility
The Pythonic logging can be enabled by using the following scripting commands:
(lldb) script Logger._lldb_formatters_debug_level = {0,1,2,...}
0 = no logging
1 = do log
2 = flush after logging each line - slower but safer
3 or more = each time a Logger is constructed, log the function that has created it
more log levels may be added, each one being more log-active than the previous
by default, the log output will come out on your screen, to direct it to a file:
(lldb) script Logger._lldb_formatters_debug_filename = 'filename'
that will make the output go to the file - set to None to disable the file output and get screen logging back
Logging has been enabled for the C++ STL formatters and for Cocoa class NSData - more logging will follow
synthetic children providers for classes list and map (both libstdcpp and libcxx) now have internal capping for safety reasons
this will fix crashers where a malformed list or map would not ever meet our termination conditions
to set the cap to a different value:
(lldb) script {gnu_libstdcpp|libcxx}.{map|list}_capping_size = new_cap (by default, it is 255)
you can optionally disable the loop detection algorithm for lists
(lldb) script {gnu_libstdcpp|libcxx}.list_uses_loop_detector = False
llvm-svn: 153676
for unbacked properties. We support two variants:
one in which the getter/setter are provided by
selector ("mySetter:") and one in which the
getter/setter are provided by signature
("-[MyClass mySetter:]").
llvm-svn: 153675
LLVM intrinsics for.
I have an implementation of these functions, which wants to go in a libgcc_s
equivalent in compiler-rt. It's currently here:
http://people.freebsd.org/~theraven/atomic.c
It will be committed to compiler-rt as soon as I work out where would be a
sensible place to put it...
llvm-svn: 153666
CodeGenPrepare sinks compare instructions down to their uses to prevent
live flags and predicate registers across basic blocks.
PRE of a compare instruction prevents that, forcing the i1 compare
result into a general purpose register. That is usually more expensive
than the redundant compare PRE was trying to eliminate in the first
place.
llvm-svn: 153657
- Link to several new bug reports that describe problems in more detail
- Add some more items
- Remove owners for inactive projects. This just blocks other people
- Rename 'middle part' to 'optimizer'
llvm-svn: 153647
Module-level ASM may contain definitions of functions and globals. However, we
were not telling the linker that these globals had definitions. As far as it was
concerned, they were just declarations.
Attempt to resolve this by inserting module-level ASM functions and globals into
the '_symbol' set so that the linker will know that they have values.
This gets us further towards our goal of compiling LLVM, but it still has
problems when linking libLTO.dylib because of the `-dead_strip' flag that's
passed to the linker.
<rdar://problem/11124216>
llvm-svn: 153638
This is a code change to add support for changing instruction sequences of the form:
load
inc/dec of 8/16/32/64 bits
store
into the appropriate X86 inc/dec through memory instruction:
inc[qlwb] / dec[qlwb]
The checks that were in X86DAGToDAGISel::Select(SDNode *Node)>>ISD::STORE have been extracted to isLoadIncOrDecStore and reworked to use the better
named wrappers for getOperand(unsigned) (e.g. getOffset()) and replaced Chain.getNode() with LoadNode. The comments have also been expanded.
llvm-svn: 153635
<rdar://problem/11051056>
Found a race condition when sending async packets in the ProcessGDBRemote.
A little background: GDB remote clients can only send one packet at a time. You must send a packet and wait for a response. So when we continue, we obviously can't hold up the calling thread waiting for the process to stop again, so we have an async thread in the ProcessGDBRemote whose only job is to run packets that control the inferior process. When you send a continue packet, the only packet you can send is an interrupt packet (which consists of sending a CTRL+C (or a '\x03' byte)). This then stops the inferior and we can send the async packet, and then resume the target. There was a race condition that often happened during stepping where we are doing a source level single step which consists of many instruction steps and a few runs here and there when we step into a function. So the flow looks like:
inst single step
inst single step
inst single step
inst single step
inst single step
step BP and run
inst single step
inst single step
inst single step
Now if we got an async packet while the program is running we get something like:
send --> continue
send --> interrupt
recv <-- interrupt stop reply packet
send --> async packet
recv <-- async response
send --> continue again and wait for actual stop
Problems arise when this was happening when single stepping a thread where we would get:
send --> step thread 123
send --> interrupt
send --> stop reply for thread 123 (from the step)
Now we _might_ have an extra stop reply packet from the "interrupt" which we weren't checking for and we could end up with:
send --> async packet (like memory read!)
recv <-- async response (which is the interrupt stop reply packet)
Now we have the read memroy reply sitting in our buffer and waiting to be used as the reply for the next packet...
To further complicate things, the single step should have exited the async thread since the run control is finished, but now it will continue if it was interrupted.
The fixes I checked in to two major things:
- watch for the extra stop reply if we need to
- make sure we exit from the async thread run loop when the previous run control (like the instruction level single step) is finished.
Needless to say this makes very fast stepping in Xcode much more reliable.
llvm-svn: 153629
Fixed an issue with stepping where the stack frame list could get changed out from underneath you when multiple threads start accessing frame info.
llvm-svn: 153627