Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
llvm-svn: 256273
Summary:
We can safely assume that the high bit of scratch offsets will never
be set, because this would require at least 128 GB of GPU memory.
Reviewers: arsenm
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D11225
llvm-svn: 242433
We don't have a good way to detect most situations where
DS offsets are usable on SI, so add an option to force using
them even if unsafe for debugging performance problems.
llvm-svn: 241462