One unusual feature of the z architecture is that the result of a
previous load can be reused indefinitely for subsequent loads, even if
a cache-coherent store to that location is performed by another CPU.
A special serializing instruction must be used if you want to force
a load to be reattempted.
Since volatile loads are not supposed to be omitted in this way,
we should insert a serializing instruction before each such load.
The same goes for atomic loads.
The patch implements this at the IR->DAG boundary, in a similar way
to atomic fences. It is a no-op for targets other than SystemZ.
llvm-svn: 196905
As on other hosts, the CPU identification instruction is priveleged,
so we need to look through /proc/cpuinfo. I copied the PowerPC way of
handling "generic".
Several tests were implicitly assuming z10 and so failed on z196.
llvm-svn: 193742
This update was done with the following bash script:
find test/CodeGen -name "*.ll" | \
while read NAME; do
echo "$NAME"
if ! grep -q "^; *RUN: *llc.*debug" $NAME; then
TEMP=`mktemp -t temp`
cp $NAME $TEMP
sed -n "s/^define [^@]*@\([A-Za-z0-9_]*\)(.*$/\1/p" < $NAME | \
while read FUNC; do
sed -i '' "s/;\(.*\)\([A-Za-z0-9_-]*\):\( *\)$FUNC: *\$/;\1\2-LABEL:\3$FUNC:/g" $TEMP
done
sed -i '' "s/;\(.*\)-LABEL-LABEL:/;\1-LABEL:/" $TEMP
sed -i '' "s/;\(.*\)-NEXT-LABEL:/;\1-NEXT:/" $TEMP
sed -i '' "s/;\(.*\)-NOT-LABEL:/;\1-NOT:/" $TEMP
sed -i '' "s/;\(.*\)-DAG-LABEL:/;\1-DAG:/" $TEMP
mv $TEMP $NAME
fi
done
llvm-svn: 186280
The stack coloring pass has code to delete stores and loads that become
trivially dead after coloring. Extend it to cope with single instructions
that copy from one frame index to another.
The testcase happens to show an example of this kicking in at the moment.
It did occur in Real Code too though.
llvm-svn: 185705
The stack coloring pass renumbered frame indexes with a loop of the form:
for each frame index FI
for each instruction I that uses FI
for each use of FI in I
rename FI to FI'
This caused problems if an instruction used two frame indexes F0 and F1
and if F0 was renamed to F1 and F1 to F2. The first time we visited the
instruction we changed F0 to F1, then we changed both F1s to F2.
In other words, the problem was that SSRefs recorded which instructions
used an FI, but not which MachineOperands and MachineMemOperands within
that instruction used it.
This is easily fixed for MachineOperands by walking the instructions
once and processing each operand in turn. There's already a loop to
do that for dead store elimination, so it seemed more efficient to
fuse the two at the block level.
MachineMemOperands are more tricky because they can be shared between
instructions. The patch handles them by making SSRefs an array of
MachineMemOperands rather than an array of MachineInstrs. We might end
up processing the same MachineMemOperand twice, but that's OK because
we always know from the SSRefs index what the original frame index was.
llvm-svn: 185703
Try to use MVC when spilling the destination of a simple load or the source
of a simple store. As explained in the comment, this doesn't yet handle
the case where the load or store location is also a frame index, since
that could lead to two simultaneous scavenger spills, something the
backend can't handle yet. spill-02.py tests that this restriction kicks in,
but unfortunately I've not yet found a case that would fail without it.
The volatile trick I used for other scavenger tests doesn't work here
because we can't use MVC for volatile accesses anyway.
I'm planning on relaxing the restriction later, hopefully with a test
that does trigger the problem...
Tests @f8 and @f9 also showed that L(G)RL and ST(G)RL were wrongly
classified as SimpleBDX{Load,Store}. It wouldn't be easy to test for
that bug separately, which is why I didn't split out the fix as a
separate patch.
llvm-svn: 185434