Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets.
This approximately matches what the shader compiler does.
llvm-svn: 206335
Print the range of registers used with a single letter prefix.
This better matches what the shader compiler produces and
is overall less obnoxious than concatenating all of the
subregister names together.
Instead of SGPR0, it will print s0. Instead of SGPR0_SGPR1,
it will print s[0:1] and so on.
There doesn't appear to be a straightforward way
to get the actual register info in the InstPrinter,
so this parses the generated name to print with the
new syntax.
The required test changes are pretty nasty, and register
matching regexes are now worse. Since there isn't a way to
add to a variable in FileCheck, some of the tests now don't
check the exact number of registers used, but I don't think that
will be a real problem.
llvm-svn: 194443
The SelectionDAGBuilder was promoting vector kernel arguments to legal
types, but this won't work for R600 and SI since kernel arguments are
stored in memory and can't be promoted. In order to handle vector
arguments correctly we need to look at the original types from the LLVM IR
function.
llvm-svn: 193215