Split up the CRuntimeFile into one part for output types that need an entry
point and another part for output types that use stubs.
Add file 'test/mach-o/Inputs/libSystem.yaml' for use by test cases that
use -dylib and therefore may now need the helper symbol in libSystem.dylib.
llvm-svn: 215602
Certain functions such as objc_autoreleaseReturnValue have to be called as
tail-calls even at -O0. Since normal fast-isel doesn't emit calls as tail calls,
we have to fall back to SelectionDAG to select calls that are marked as tail.
<rdar://problem/17991614>
llvm-svn: 215600
Mach-o uses "two-level namespace" where each undefined symbols is associated
with a specific dylib. This means at runtime the loader (dyld) does need to
search all loaded dylibs for that symbol but rather just the one specified.
Now that llvm-nm -m prints out that info, properly set that info, and test
it in the hello world test cases.
llvm-svn: 215598
FastISel didn't take much advantage of the different addressing modes available
to it on AArch64. This commit allows the ComputeAddress method to recognize more
addressing modes that allows shifts and sign-/zero-extensions to be folded into
the memory operation itself.
For Example:
lsl x1, x1, #3 --> ldr x0, [x0, x1, lsl #3]
ldr x0, [x0, x1]
sxtw x1, w1
lsl x1, x1, #3 --> ldr x0, [x0, x1, sxtw #3]
ldr x0, [x0, x1]
llvm-svn: 215597
In the large code model for X86 floating-point constants are placed in the
constant pool and materialized by loading from it. Since the constant pool
could be far away, a PC relative load might not work. Therefore we first
materialize the address of the constant pool with a movabsq and then load
from there the floating-point value.
Fixes <rdar://problem/17674628>.
llvm-svn: 215595
This mostly affects the i64 value type, which always resulted in an 15byte
mobavsq instruction to materialize any constant. The custom code checks the
value of the immediate and tries to use a different and smaller mov
instruction when possible.
This fixes <rdar://problem/17420988>.
llvm-svn: 215593
This change materializes now the value "0" from the zero register.
The zero register can be folded by several instruction, so no
materialization is need at all.
Fixes <rdar://problem/17924413>.
llvm-svn: 215591
This changes the order in which FastISel tries to materialize a constant.
Originally it would try to use a simple target-independent approach, which
can lead to the generation of inefficient code.
On X86 this would result in the use of movabsq to materialize any 64bit
integer constant - even for simple and small values such as 0 and 1. Also
some very funny floating-point materialization could be observed too.
On AArch64 it would materialize the constant 0 in a register even the
architecture has an actual "zero" register.
On ARM it would generate unnecessary mov instructions or not use mvn.
This change simply changes the order and always asks the target first if it
likes to materialize the constant. This doesn't fix all the issues
mentioned above, but it enables the targets to implement such
optimizations.
Related to <rdar://problem/17420988>.
llvm-svn: 215588
This is a cleaner solution to the problem described in r215431.
When instructions are combined a dangling DBG_VALUE is removed.
This resolves bug 20598.
llvm-svn: 215587
Split the constant materialization code into three separate helper functions for
Integer-, Floating-Point-, and GlobalValue-Constants.
llvm-svn: 215586
This change is also in preparation for a future change to make sure that
the constant materialization uses MOVT/MOVW when available and not a load
from the constant pool.
llvm-svn: 215584
getRegClassFor returns the incorrect register class when in Thumb2 mode.
This fix simply manually selects the register class as in the code just a few
lines above.
There is no test case for this code, because the code is currently
unreachable. This will be changed in a future commit and existing test
cases will exercise this code.
llvm-svn: 215583
New function to erase a machine instruction and mark DBG_VALUE
for removal. A DBG_VALUE is marked for removal when it references
an operand defined in the instruction.
Use the new function to cleanup code in dead machine instruction
removal pass.
llvm-svn: 215580
recursively within the emission of another inline function. This ultimately
led to us emitting the same inline function definition twice, which we then
rejected because we believed we had a mangled name conflict.
llvm-svn: 215579
critical edge has been split. The MachineDominatorTree will when lazy update the
underlying dominance properties when require.
** Context **
This is a follow-up of r215410.
Each time a critical edge is split this invalidates the dominator tree
information. Thus, subsequent queries of that interface will be slow until the
underlying information is actually recomputed (costly).
** Problem **
Prior to this patch, splitting a critical edge needed to query the dominator
tree to update the dominator information.
Therefore, splitting a bunch of critical edges will likely produce poor
performance as each query to the dominator tree will use the slow query path.
This happens a lot in passes like MachineSink and PHIElimination.
** Proposed Solution **
Splitting a critical edge is a local modification of the CFG. Moreover, as soon
as a critical edge is split, it is not critical anymore and thus cannot be a
candidate for critical edge splitting anymore. In other words, the predecessor
and successor of a basic block inserted on a critical edge cannot be inserted by
critical edge splitting.
Using these observations, we can pile up the splitting of critical edge and
apply then at once before updating the DT information.
The core of this patch moves the update of the MachineDominatorTree information
from MachineBasicBlock::SplitCriticalEdge to a lazy MachineDominatorTree.
** Performance **
Thanks to this patch, the motivating example compiles in 4- minutes instead of
6+ minutes. No test case added as the motivating example as nothing special but
being huge!
The binaries are strictly identical for all the llvm test-suite + SPECs with and
without this patch for both Os and O3.
Regarding compile time, I observed only noise, although on average I saw a
small improvement.
<rdar://problem/17894619>
llvm-svn: 215576
v2: continue iterating through the rest of the bb
use for loop
v3: initialize FlattenCFG pass in ScalarOps
add test
v4: split off initializing flattencfg to a separate patch
add comment
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
llvm-svn: 215574
This for some reason fixes v1i64 kernel arguments on pre-SI. This
currently breaks some other cases in the kernel-args.ll test for R600,
but I'm not particularly confident in the new output. VTX_READ_* are not
used for some of the scalarized cases, and the code reading from the
constant buffer doesn't make much sense to me.
llvm-svn: 215564
Remove the PoCC and ScopLib support from Polly as we do not have a
user/maintainer for it.
Differential Revision: http://reviews.llvm.org/D4871
llvm-svn: 215563
Many of the test executables use pthreads directly. This isn't
portable on Windows, so this patch converts these test to use
C++11 threads and mutexes. Since Windows' implementation of
std::thread classes throw and catch from header files, this patch
also disables exceptions when compiling with clang on Windows.
Reviewed by: Todd Fiala, Ed Maste
Differential Revision: http://reviews.llvm.org/D4816
llvm-svn: 215562
Add header guards to files that were missing guards. Remove #endif comments
as they don't seem common in LLVM (we can easily add them back if we decide
they're useful)
Changes made by clang-tidy with minor tweaks.
llvm-svn: 215558
This patch improves the existing algorithm in DAGCombiner that
attempts to fold shuffles according to rule:
shuffle(shuffle(x, y, M1), undef, M2) -> shuffle(y, undef, M3)
Before this change, there were cases where the DAGCombiner conservatively
avoided folding shuffles even if the resulting mask would have been legal.
That is because the algorithm wrongly assumed that commuting
an illegal shuffle mask would always produce an illegal mask.
With this change, we now correctly compute the commuted shuffle mask before
calling method 'isShuffleMaskLegal' on it.
On X86, this improves for example the codegen for the following function:
define <4 x i32> @test(<4 x i32> %A, <4 x i32> %B) {
%1 = shufflevector <4 x i32> %B, <4 x i32> %A, <4 x i32> <i32 1, i32 2, i32 6, i32 7>
%2 = shufflevector <4 x i32> %1, <4 x i32> undef, <4 x i32> <i32 2, i32 3, i32 2, i32 3>
ret <4 x i32> %2
}
Before this change the X86 backend (-mcpu=corei7) generated
the following assembly code for function @test:
shufps $-23, %xmm0, %xmm1 # xmm1 = xmm1[1,2],xmm0[2,3]
movhlps %xmm1, %xmm1 # xmm1 = xmm1[1,1]
movaps %xmm1, %xmm0
Now we produce:
movhlps %xmm0, %xmm0 # xmm0 = xmm0[1,1]
Added extra test cases in combine-vec-shuffle-2.ll to verify that we correctly
fold according to the above-mentioned rule.
llvm-svn: 215555