This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589
I did my best to try to update all the uses in tests that
just happened to use the old ones to the newer intrinsics.
I'm not sure I got all of the immediate operand conversions
correct, since the value seems to have been ignored by the
old pattern but I don't think it really matters.
llvm-svn: 258787
The intrinsic target prefix should match the target name
as it appears in the triple.
This is not yet complete, but gets most of the important ones.
llvm.AMDGPU.* intrinsics used by mesa and libclc are still handled
for compatability for now.
llvm-svn: 258557
It does not work because of emergency stack slots.
This pass was supposed to eliminate dummy registers for the
spill instructions, but the register scavenger can introduce
more during PrologEpilogInserter, so some would end up
left behind if they were needed.
The potential for spilling the scratch resource descriptor
and offset register makes doing something like this
overly complicated. Reserve registers to use for the resource
descriptor and use them directly in eliminateFrameIndex.
Also removes creating another scratch resource descriptor
when directly selecting scratch MUBUF instructions.
The choice of which registers are reserved is temporary.
For now it attempts to pick the next available registers
after the user and system SGPRs.
llvm-svn: 254329