Previously, our algorithm to compute a build id involved hashing the
executable and storing that as the GUID in the CV Debug Record chunk,
and setting the age to 1.
This breaks down in one very obvious case: a user adds some newlines to
a file, rebuilds, but changes nothing else. This causes new line
information and new file checksums to get written to the PDB, meaning
that the debug info is different, but the generated code would be the
same, so we would write the same build over again with an age of 1.
Anyone using a symbol cache would have a problem now, because the
debugger would open the executable, look at the age and guid, find a
matching PDB in the symbol cache and then load it. It would never copy
the new PDB to the symbol cache.
This patch implements the canonical Windows algorithm for updating
a build id, which is to check the existing executable first, and
re-use an existing GUID while bumping the age if it already
exists.
Differential Revision: https://reviews.llvm.org/D36758
llvm-svn: 310961
Although the GUID seems to be stable across test runs now, it seems to be
unstable across hosts. Lets be a bit more lax about the reading of the RSDS
record.
llvm-svn: 281083
Change the way we calculate the build id to use MD5 to give reproducible build
ids. Previously we would generate random bytes for the build id GUID.
llvm-svn: 281079
The IMAGE_FILE_HEADER structure contains a (RVA, size) to an array of
COFF_DEBUG_DIRECTORY records. Each one of these records contains an RVA to a OMF
Debug Directory. These OMF debug directories are derived into newer types such
as PDB70, PDB20, etc. This constructs a PDB70 structure which will allow us to
associate a GUID with a build to actually tie debug information.
llvm-svn: 280012