Debugger prologue is emitted if -mattr=+amdgpu-debugger-emit-prologue.
Debugger prologue writes work group IDs and work item IDs to scratch memory at fixed location in the following format:
- offset 0: work group ID x
- offset 4: work group ID y
- offset 8: work group ID z
- offset 16: work item ID x
- offset 20: work item ID y
- offset 24: work item ID z
Set
- amd_kernel_code_t::debug_wavefront_private_segment_offset_sgpr to scratch wave offset reg
- amd_kernel_code_t::debug_private_segment_buffer_sgpr to scratch rsrc reg
- amd_kernel_code_t::is_debug_supported to true if all debugger features are enabled
Differential Revision: http://reviews.llvm.org/D20335
llvm-svn: 273769
Split AMDGPUSubtarget into amdgcn/r600 specific subclasses.
This removes most of the static_casting of the basic codegen
classes everywhere, and tries to restrict the features
visible on the wrong target.
llvm-svn: 273652
Summary:
For GL_ARB_compute_shader we need to support workgroup sizes of at least 1024. However, if we want to allow large workgroup sizes, we may need to use less registers, as we have to run more waves per SIMD.
This patch adds an attribute to specify the maximum work group size the compiled program needs to support. It defaults, to 256, as that has no wave restrictions.
Reducing the number of registers available is done similarly to how the registers were reserved for chips with the sgpr init bug.
Reviewers: mareko, arsenm, tstellarAMD, nhaehnle
Subscribers: FireBurn, kerberizer, llvm-commits, arsenm
Differential Revision: http://reviews.llvm.org/D18340
Patch By: Bas Nieuwenhuizen
llvm-svn: 266337
Summary:
The code previously always used s1 as it was using the user + system SGPR
information for compute kernels. This is incorrect for Mesa shaders though,
The register should be the next SGPR after all user and system SGPR's.
We use that Mesa adds arguments for all input and system SGPR's and
take the next available SGPR for the scratch wave offset register.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewers: mareko, arsenm, nhaehnle, tstellarAMD
Subscribers: qcolombet, arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18941
Patch By: Bas Nieuwenhuizen
llvm-svn: 266336
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589
Summary:
This is necessary for when we run out of VGPRs and can no
longer use v_{read,write}_lane for spilling SGPRs.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D17592
llvm-svn: 262732
This was hardcoded to the static private size, but this
would be missing the offset and additional size for someday
when we have dynamic sizing.
Also stops always initializing flat_scratch even when unused.
In the future we should stop emitting this unless flat instructions
are used to access private memory. For example this will initialize
it almost always on VI because flat is used for global access.
llvm-svn: 260658
Summary:
v2: Make ReturnsVoid private, so that I can another 8 lines of code and
look more productive.
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm
Differential Revision: http://reviews.llvm.org/D16034
llvm-svn: 257622
Summary:
This allows Mesa to pass initial SPI_PS_INPUT_ADDR to LLVM.
The register assigns VGPR locations to PS inputs, while the ENA register
determines whether or not they are loaded.
Mesa needs to set some inputs as not-movable, so that a pixel shader prolog
binary appended at the beginning can assume where some inputs are.
v2: Make PSInputAddr private, because there is never enough silly getters
and setters for people to read.
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm
Differential Revision: http://reviews.llvm.org/D16030
llvm-svn: 257591
Summary:
The comment explains it: emitError does not necessarily exit the compilation
process, and then using NoRegister leads to assertions later on.
This generates incorrect code, of course, but the user should know to not use
the result when an error has been emitted.
It would be nice to have a test-case for this inside the LLVM repository,
but llc exits on error. shader-db tests trigger the underlying issue at least
on Tonga.
Reviewers: arsenm, tstellarAMD, mareko
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15826
llvm-svn: 256757
If we know we have stack objects, we reserve the registers
that the private buffer resource and wave offset are passed
and use them directly.
If not, reserve the last 5 SGPRs just in case we need to spill.
After register allocation, try to pick the next available registers
instead of the last SGPRs, and then insert copies from the inputs
to the reserved registers in the progloue.
This also only selectively enables all of the input registers
which are really required instead of always enabling them.
llvm-svn: 254331
It does not work because of emergency stack slots.
This pass was supposed to eliminate dummy registers for the
spill instructions, but the register scavenger can introduce
more during PrologEpilogInserter, so some would end up
left behind if they were needed.
The potential for spilling the scratch resource descriptor
and offset register makes doing something like this
overly complicated. Reserve registers to use for the resource
descriptor and use them directly in eliminateFrameIndex.
Also removes creating another scratch resource descriptor
when directly selecting scratch MUBUF instructions.
The choice of which registers are reserved is temporary.
For now it attempts to pick the next available registers
after the user and system SGPRs.
llvm-svn: 254329
We have a detailed def/use lists for every physical register in
MachineRegisterInfo anyway, so there is little use in maintaining an
additional bitset of which ones are used.
Removing it frees us from extra book keeping. This simplifies
VirtRegMap.
Differential Revision: http://reviews.llvm.org/D10911
llvm-svn: 242173