Commit Graph

5 Commits

Author SHA1 Message Date
Justin Holewinski 871ec93909 [NVPTX] Fix bug in stack code generation causes by MC conversion
We do use a very small set of physical registers, so account for
them in the virtual register encoding between MachineInstr and MC

llvm-svn: 187799
2013-08-06 14:13:31 +00:00
Justin Holewinski 0497ab142d [NVPTX] Run clang-format on all NVPTX sources.
Hopefully this resolves any outstanding style issues and gives us
an automated way of ensuring we conform to the style guidelines.

llvm-svn: 178415
2013-03-30 14:29:21 +00:00
Eli Bendersky 8da87163ca Move the eliminateCallFramePseudoInstr method from TargetRegisterInfo
to TargetFrameLowering, where it belongs. Incidentally, this allows us
to delete some duplicated (and slightly different!) code in TRI.

There are potentially other layering problems that can be cleaned up
as a result, or in a similar manner.

The refactoring was OK'd by Anton Korobeynikov on llvmdev.

Note: this touches the target interfaces, so out-of-tree targets may
be affected.

llvm-svn: 175788
2013-02-21 20:05:00 +00:00
Chandler Carruth ed0881b2a6 Use the new script to sort the includes of every file under lib.
Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.

Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]

llvm-svn: 169131
2012-12-03 16:50:05 +00:00
Justin Holewinski ae556d3ef7 This patch adds a new NVPTX back-end to LLVM which supports code generation for NVIDIA PTX 3.0. This back-end will (eventually) replace the current PTX back-end, while maintaining compatibility with it.
The new target machines are:

nvptx (old ptx32) => 32-bit PTX
nvptx64 (old ptx64) => 64-bit PTX

The sources are based on the internal NVIDIA NVPTX back-end, and
contain more functionality than the current PTX back-end currently
provides.

NV_CONTRIB

llvm-svn: 156196
2012-05-04 20:18:50 +00:00