Summary:
This intrinsic lets us set inactive lanes to an identity value when
implementing wavefront reductions. In combination with Whole Wavefront
Mode, it lets inactive lanes be skipped over as required by GLSL/Vulkan.
Lowering the intrinsic needs to happen post-RA so that RA knows that the
destination isn't completely overwritten due to the EXEC shenanigans, so
we need another pseudo-instruction to represent the un-lowered
intrinsic.
Reviewers: tstellar, arsenm
Subscribers: kzhuravl, wdng, nhaehnle, yaxunl, dstuttard, tpr, t-tye
Differential Revision: https://reviews.llvm.org/D34719
llvm-svn: 310088
Summary:
Whole Wavefront Wode (WWM) is similar to WQM, except that all of the
lanes are always enabled, regardless of control flow. This is required
for implementing wavefront reductions in non-uniform control flow, where
we need to use the inactive lanes to propagate intermediate results, so
they need to be enabled. We need to propagate WWM to uses (unless
they're explicitly marked as exact) so that they also propagate
intermediate results correctly. We do the analysis and exec mask munging
during the WQM pass, since there are interactions with WQM for things
that require both WQM and WWM. For simplicity, WWM is entirely
block-local -- blocks are never WWM on entry or exit of a block, and WWM
is not propagated to the block level. This means that computations
involving WWM cannot involve control flow, but we only ever plan to use
WWM for a few limited purposes (none of which involve control flow)
anyways.
Shaders can ask for WWM using the @llvm.amdgcn.wwm intrinsic. There
isn't yet a way to turn WWM off -- that will be added in a future
change.
Finally, it turns out that turning on inactive lanes causes a number of
problems with register allocation. While the best long-term solution
seems like teaching LLVM's register allocator about predication, for now
we need to add some hacks to prevent ourselves from getting into trouble
due to constraints that aren't currently expressed in LLVM. For the gory
details, see the comments at the top of SIFixWWMLiveness.cpp.
Reviewers: arsenm, nhaehnle, tpr
Subscribers: kzhuravl, wdng, mgorny, yaxunl, dstuttard, t-tye, llvm-commits
Differential Revision: https://reviews.llvm.org/D35524
llvm-svn: 310087
Summary:
Right now, the WQM pass conflates two different things when tracking the
Needs of an instruction:
1. Needs can be StateWQM, which is propagated to other instructions, and
means that this instruction (and everything it depends on) must be
calculated in WQM.
2. Needs can be StateExact, which is not propagated to other
instructions, and means that this instruction must not be calculated in
WQM and WQM-ness must not be propagated past this instruction.
This works now because there are only two different states, but in the
future we want to be able to express things like "calculate this in WQM,
but please disable WWM and don't propagate it" (to implement
@llvm.amdgcn.set.inactive). In order to do this, we need to split the
per-instruction Needs field in two: a new Needs field, which can only
contain StateWQM (and in the future, StateWWM) and is propagated to
sources, and a Disables field, which can also contain just StateWQM or
nothing for now.
We keep the per-block tracking the same for now, by translating
Needs/Disables to the old representation with only StateWQM or
StateExact. The other place that needs special handling is when we
emit the state transitions. We could just translate back to the old
representation there as well, which we almost do, but instead of 0 as a
placeholder value for "any state," we explicitly or together all the
states an instruction is allowed to be in. This lets us refactor the
code in preparation for WWM, where we'll need to be able to handle
things like "this instruction must be in Exact or WQM, but not WWM."
Reviewers: arsenm, nhaehnle, tpr
Subscribers: kzhuravl, wdng, yaxunl, dstuttard, t-tye, llvm-commits
Differential Revision: https://reviews.llvm.org/D35523
llvm-svn: 310086
Summary:
Previously, we assumed that certain types of instructions needed WQM in
pixel shaders, particularly DS instructions and image sampling
instructions. This was ok because with OpenGL, the assumption was
correct. But we want to start using DPP instructions for derivatives as
well as other things, so the assumption that we can infer whether to use
WQM based on the instruction won't continue to hold. This intrinsic lets
frontends like Mesa indicate what things need WQM based on their
knowledge of the API, rather than second-guessing them in the backend.
We need to keep around the old method of enabling WQM, but eventually we
should remove it once Mesa catches up. For now, this will let us use DPP
instructions for computing derivatives correctly.
Reviewers: arsenm, tpr, nhaehnle
Subscribers: kzhuravl, wdng, yaxunl, dstuttard, llvm-commits, t-tye
Differential Revision: https://reviews.llvm.org/D35167
llvm-svn: 310085
m0 may need to be written for spill code, so
we don't want general code uses relying on the
value stored in it.
This introduces a few code quality regressions where copies
from m0 are not coalesced into copies of a copy of m0.
llvm-svn: 287841
Summary:
This contains two changes that reduce the time spent in WQM, with the
intention of reducing bandwidth required by VMEM loads:
1. Sampling instructions by themselves don't need to run in WQM, only their
coordinate inputs need it (unless of course there is a dependent sampling
instruction). The initial scanInstructions step is modified accordingly.
2. When switching back from WQM to Exact, switch back as soon as possible.
This affects the logic in processBlock.
This should always be a win or at best neutral.
There are also some cleanups (e.g. remove unused ExecExports) and some new
debugging output.
Reviewers: arsenm, tstellarAMD, mareko
Subscribers: arsenm, llvm-commits, kzhuravl
Differential Revision: http://reviews.llvm.org/D22092
llvm-svn: 280590
Summary:
This fixes a rare bug in polygon stippling with non-monolithic pixel shaders.
The underlying problem is as follows: the prolog part contains the polygon
stippling sequence, i.e. a kill. The main part then enables WQM based on the
_reduced_ exec mask, effectively undoing most of the polygon stippling.
Since we cannot know whether polygon stippling will be used, the main part
of a non-monolithic shader must always return to exact mode to fix this
problem.
Reviewers: arsenm, tstellarAMD, mareko
Subscribers: arsenm, llvm-commits, kzhuravl
Differential Revision: https://reviews.llvm.org/D23131
llvm-svn: 280589
Summary:
Two types of stores are possible in pixel shaders: stores to memory that are
explicitly requested at the API level, and stores that are an implementation
detail of register spilling or lowering of arrays.
For the first kind of store, we must ensure that helper pixels have no effect
and hence WQM must be disabled. The second kind of store must always be
executed, because the written value may be loaded again in a way that is
relevant for helper pixels as well -- and there are no externally visible
effects anyway.
This is a candidate for the 3.9 release branch.
Reviewers: arsenm, tstellarAMD, mareko
Subscribers: arsenm, kzhuravl, llvm-commits
Differential Revision: https://reviews.llvm.org/D22675
llvm-svn: 277504
Summary:
There are cases where uniform branch conditions are computed in VGPRs, and
we didn't correctly mark those as WQM.
The stray change in basic-branch.ll is because invoking the LiveIntervals
analysis leads to the detection of a dead register that would otherwise not
be seen at -O0.
This is a candidate for the 3.9 branch, as it fixes a possible hang.
Reviewers: arsenm, tstellarAMD, mareko
Subscribers: arsenm, llvm-commits, kzhuravl
Differential Revision: https://reviews.llvm.org/D22673
llvm-svn: 277500
Summary:
SI_ELSE is lowered into two parts:
s_or_saveexec_b64 dst, src (at the start of the basic block)
s_xor_b64 exec, exec, dst (at the end of the basic block)
The idea is that dst contains the exec mask of the preceding IF block. It can
happen that SIWholeQuadMode decides to switch from WQM to Exact mode inside
the basic block that contains SI_ELSE, in which case it introduces an instruction
s_and_b64 exec, exec, s[...]
which masks out bits that can correspond to both the IF and the ELSE paths.
So the resulting sequence must be:
s_or_savexec_b64 dst, src
s_and_b64 exec, exec, s[...] <-- added by SIWholeQuadMode
s_and_b64 dst, dst, exec <-- added by SILowerControlFlow
s_xor_b64 exec, exec, dst
Whether to add the additional s_and_b64 dst, dst, exec is currently determined
via the ExecModified tracking. With this change, it is instead determined by
an additional flag on SI_ELSE which is set by SIWholeQuadMode.
Finally: It also occured to me that an alternative approach for the long run
is for SILowerControlFlow to unconditionally emit
s_or_saveexec_b64 dst, src
...
s_and_b64 dst, dst, exec
s_xor_b64 exec, exec, dst
and have a pass that detects and cleans up the "redundant AND with exec"
pattern where possible. This could be useful anyway, because we also add
instructions
s_and_b64 vcc, exec, vcc
before s_cbranch_scc (in moveToALU), and those are often redundant. I have
some pending changes to how KILL is lowered that could also benefit from
such a cleanup pass.
In any case, this current patch could help in the short term with the whole
ExecModified business.
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm, llvm-commits, kzhuravl
Differential Revision: https://reviews.llvm.org/D22846
llvm-svn: 276972
- Add new TTI instruction checks
- Don't use const for blocks that are mutated.
- Checking isBranch and isTerminator should be redundant
llvm-svn: 275252
Remove remaining implicit conversions from MachineInstrBundleIterator to
MachineInstr* from the AMDGPU backend. In most cases, I made them less
attractive by preferring MachineInstr& or using a ranged-based for loop.
Once all the backends are fixed I'll make the operator explicit so that
this doesn't bitrot back.
llvm-svn: 274906
Split AMDGPUSubtarget into amdgcn/r600 specific subclasses.
This removes most of the static_casting of the basic codegen
classes everywhere, and tries to restrict the features
visible on the wrong target.
llvm-svn: 273652
Summary:
The presence of this attribute indicates that VGPR outputs should be computed
in whole quad mode. This will be used by Mesa for prolog pixel shaders, so
that derivatives can be taken of shader inputs computed by the prolog, fixing
a bug.
The generated code could certainly be improved: if a prolog pixel shader is
used (which isn't common in modern OpenGL - they're used for gl_Color, polygon
stipples, and forcing per-sample interpolation), Mesa will use this attribute
unconditionally, because it has to be conservative. So WQM may be used in the
prolog when it isn't really needed, and furthermore a silly back-and-forth
switch is likely to happen at the boundary between prolog and main shader
parts.
Fixing this is a bit involved: we'd first have to add a mechanism by which
LLVM writes the WQM-related input requirements to the main shader part binary,
and then Mesa specializes the prolog part accordingly. At that point, we may
as well just compile a monolithic shader...
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95130
Reviewers: arsenm, tstellarAMD, mareko
Subscribers: arsenm, llvm-commits, kzhuravl
Differential Revision: http://reviews.llvm.org/D20839
llvm-svn: 272063
Summary:
This intrinsic returns true if the current thread belongs to a live pixel
and false if it belongs to a pixel that we are executing only for derivative
computation. It will be used by Mesa to implement gl_HelperInvocation.
Note that for pixels that are killed during the shader, this implementation
also returns true, but it doesn't matter because those pixels are always
disabled in the EXEC mask.
This unearthed a corner case in the instruction verifier, which complained
about a v_cndmask 0, 1, exec, exec<imp-use> instruction. That's stupid but
correct code, so make the verifier accept it as such.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D19191
llvm-svn: 267102
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589
Summary:
Whole quad mode is already enabled for pixel shaders that compute
derivatives, but it must be suspended for instructions that cause a
shader to have side effects (i.e. stores and atomics).
This pass addresses the issue by storing the real (initial) live mask
in a register, masking EXEC before instructions that require exact
execution and (re-)enabling WQM where required.
This pass is run before register coalescing so that we can use
machine SSA for analysis.
The changes in this patch expose a problem with the second machine
scheduling pass: target independent instructions like COPY implicitly
use EXEC when they operate on VGPRs, but this fact is not encoded in
the MIR. This can lead to miscompilation because instructions are
moved past changes to EXEC.
This patch fixes the problem by adding use-implicit operands to
target independent instructions. Some general codegen passes are
relaxed to work with such implicit use operands.
Reviewers: arsenm, tstellarAMD, mareko
Subscribers: MatzeB, arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18162
llvm-svn: 263982