Continue the convergence between LLVM dialect and built-in types by replacing
the bfloat, half, float and double LLVM dialect types with their built-in
counterparts. At the API level, this is a direct replacement. At the syntax
level, we change the keywords to `bf16`, `f16`, `f32` and `f64`, respectively,
to be compatible with the built-in type syntax. The old keywords can still be
parsed but produce a deprecation warning and will be eventually removed.
Depends On D94178
Reviewed By: mehdi_amini, silvas, antiagainst
Differential Revision: https://reviews.llvm.org/D94179
The LLVM dialect type system has been closed until now, i.e. did not support
types from other dialects inside containers. While this has had obvious
benefits of deriving from a common base class, it has led to some simple types
being almost identical with the built-in types, namely integer and floating
point types. This in turn has led to a lot of larger-scale complexity: simple
types must still be converted, numerous operations that correspond to LLVM IR
intrinsics are replicated to produce versions operating on either LLVM dialect
or built-in types leading to quasi-duplicate dialects, lowering to the LLVM
dialect is essentially required to be one-shot because of type conversion, etc.
In this light, it is reasonable to trade off some local complexity in the
internal implementation of LLVM dialect types for removing larger-scale system
complexity. Previous commits to the LLVM dialect type system have adapted the
API to support types from other dialects.
Replace LLVMIntegerType with the built-in IntegerType plus additional checks
that such types are signless (these are isolated in a utility function that
replaced `isa<LLVMType>` and in the parser). Temporarily keep the possibility
to parse `!llvm.i32` as a synonym for `i32`, but add a deprecation notice.
Reviewed By: mehdi_amini, silvas, antiagainst
Differential Revision: https://reviews.llvm.org/D94178
Conversion to LLVM becomes confusing and incorrect if someone tries to lower
STD -> LLVM and only then GPULaunchFuncOp to LLVM separately. Although it is
technically allowed now, it works incorrectly because of the argument
promotion. The correct way to use this conversion pattern is to add to the
STD->LLVM patterns before running the pass.
Differential Revision: https://reviews.llvm.org/D88147
A new first-party modeling for LLVM IR types in the LLVM dialect has been
developed in parallel to the existing modeling based on wrapping LLVM `Type *`
instances. It resolves the long-standing problem of modeling identified
structure types, including recursive structures, and enables future removal of
LLVMContext and related locking mechanisms from LLVMDialect.
This commit only switches the modeling by (a) renaming LLVMTypeNew to LLVMType,
(b) removing the old implementaiton of LLVMType, and (c) updating the tests. It
is intentionally minimal. Separate commits will remove the infrastructure built
for the transition and update API uses where appropriate.
Depends On D85020
Reviewed By: rriddle
Differential Revision: https://reviews.llvm.org/D85021
Do not return error code, instead return created resource handles or void. Error reporting is done by the library function.
Reviewed By: herhut
Differential Revision: https://reviews.llvm.org/D84660
Due to similar APIs between CUDA and ROCm (HIP),
ConvertGpuLaunchFuncToCudaCalls pass could be used on both platforms with some
refactoring.
In this commit:
- Migrate ConvertLaunchFuncToCudaCalls from GPUToCUDA to GPUCommon, and rename.
- Rename runtime wrapper APIs be platform-neutral.
- Let GPU binary annotation attribute be specifiable as a PassOption.
- Naming changes within the implementation and tests.
Subsequent patches would introduce ROCm-specific tests and runtime wrapper
APIs.
Differential Revision: https://reviews.llvm.org/D80167
This reverts commit cdb6f05e2d.
The build is broken with:
You have called ADD_LIBRARY for library obj.MLIRGPUtoCUDATransforms without any source files. This typically indicates a problem with your CMakeLists.txt file
Due to similar APIs between CUDA and ROCm (HIP),
ConvertGpuLaunchFuncToCudaCalls pass could be used on both platforms with some
refactoring.
In this commit:
- Migrate ConvertLaunchFuncToCudaCalls from GPUToCUDA to GPUCommon, and rename.
- Rename runtime wrapper APIs be platform-neutral.
- Let GPU binary annotation attribute be specifiable as a PassOption.
- Naming changes within the implementation and tests.
Subsequent patches would introduce ROCm-specific tests and runtime wrapper
APIs.
Differential Revision: https://reviews.llvm.org/D80167