This lets us drop a parameter the opName parameter to the VINTRP
multiclass and makes it possible to create multiple VINTRP defs
with the same asm mnemonic.
llvm-svn: 238146
AMDGPU::SI_SPILL_V96_RESTORE was missing from a switch statement, which
caused the srsrc and soffset register to not be set correctly.
This commit replaces the switch statement with a SITargetInfo query
to make sure all spill instructions are covered.
Differential Revision: http://reviews.llvm.org/D9582
llvm-svn: 237164
We had code to do this in SIRegisterInfo::eliminateFrameIndex(), but
it is easier to just change the definition of SI_SPILL_S32_RESTORE to
only allow numbered sgprs.
llvm-svn: 237143
Instead add m0 as an implicit operand. This allows us to avoid using
the M0Reg register class and eliminates a number of unnecessary spills
when using s_sendmsg instructions. This impacts one shader in the
shader-db:
SGPRS: 48 -> 40 (-16.67 %)
VGPRS: 112 -> 108 (-3.57 %)
Code Size: 40132 -> 38796 (-3.33 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Scratch: 2048 -> 0 (-100.00 %) bytes per wave
llvm-svn: 237133
This is currently considered experimental, but most of the more
commonly used instructions should work.
So far only SI has been extensively tested, CI and VI probably work too,
but may be buggy. The current set of tests cases do not give complete
coverage, but I think it is sufficient for an experimental assembler.
See the documentation in R600Usage for more information.
llvm-svn: 234381
This enables very common cases to switch to the
smaller encoding.
All of the standard LLVM canonicalizations of comparisons
are the opposite of what we want. Compares with constants
are moved to the RHS, but the first operand can be an inline
immediate, literal constant, or SGPR using the 32-bit VOPC
encoding.
There are additional bad canonicalizations that should
also be fixed, such as canonicalizing ge x, k to gt x, (k + 1)
if this makes k no longer an inline immediate value.
llvm-svn: 232988
This is needed for AVX512 masked scatter/gather support.
The R600 change is necessary to remove a hack that was working around the lack of multiple results.
llvm-svn: 232798
Instead print them as part of the $dst operand. The AsmMatcher
requires the 32-bit and 64-bit encodings have the same mnemonic in
order to parse them correctly.
llvm-svn: 232105
The expansion code does the same thing. Since
the operands were not defined with the correct
types, this has the side effect of fixing operand
folding since the expanded pseudo would never use
SGPRs or inline immediates.
llvm-svn: 230072
This enables a few useful combines that used to only
use fma.
Also since v_mad_f32 apparently does not support denormals,
disable the existing cases that are custom handled if they are
requested.
llvm-svn: 230071
VOP2 declares vsrc1, but VOP3 declares src1.
We can't use the same "ins" if the operands have different names in VOP2
and VOP3 encodings.
This fixes a hang in geometry shaders which spill M0 on VI.
(BTW it doesn't look like M0 needs spilling and the spilling seems
duplicated 3 times)
llvm-svn: 229752
This should allow finally fixing the f64 fdiv implementation.
Test is disabled for VI since there seems to be a problem with one
of the buffer load instructions on it.
llvm-svn: 229236
If whole quad mode isn't enabled for these, the level of detail is
calculated incorrectly for pixels along diagonal triangle edges, causing
artifacts.
v2: Use a TSFlag instead of lots of switch cases
v3: Add test coverage
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88642
Reviewed-by: Tom Stellard <tom@stellard.net>
llvm-svn: 228372