Commit Graph

199 Commits

Author SHA1 Message Date
Jim Ingham 78a685aa2d Add support for "dynamic values" for C++ classes. This currently only works for "frame var" and for the
expressions that are simple enough to get passed to the "frame var" underpinnings.  The parser code will
have to be changed to also query for the dynamic types & offsets as it is looking up variables.

The behavior of "frame var" is controlled in two ways.  You can pass "-d {true/false} to the frame var
command to get the dynamic or static value of the variables you are printing.

There's also a general setting:

target.prefer-dynamic-value (boolean) = 'true'

which is consulted if you call "frame var" without supplying a value for the -d option.

llvm-svn: 129623
2011-04-16 00:01:13 +00:00
Greg Clayton 8b82f087a0 Moved the execution context that was in the Debugger into
the CommandInterpreter where it was always being used.

Make sure that Modules can track their object file offsets correctly to
allow opening of sub object files (like the "__commpage" on darwin).

Modified the Platforms to be able to launch processes. The first part of this
move is the platform soon will become the entity that launches your program
and when it does, it uses a new ProcessLaunchInfo class which encapsulates
all process launching settings. This simplifies the internal APIs needed for
launching. I want to slowly phase out process launching from the process
classes, so for now we can still launch just as we used to, but eventually
the platform is the object that should do the launching.

Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able
to launch processes with all of the new eLaunchFlag settings. Modified any
code that was manually launching processes to use the Host::LaunchProcess
functions.

Fixed an issue where lldb_private::Args had implicitly defined copy 
constructors that could do the wrong thing. This has now been fixed by adding
an appropriate copy constructor and assignment operator.

Make sure we don't add empty ModuleSP entries to a module list.

Fixed the commpage module creation on MacOSX, but we still need to train
the MacOSX dynamic loader to not get rid of it when it doesn't have an entry
in the all image infos.

Abstracted many more calls from in ProcessGDBRemote down into the 
GDBRemoteCommunicationClient subclass to make the classes cleaner and more
efficient.

Fixed the default iOS ARM register context to be correct and also added support
for targets that don't support the qThreadStopInfo packet by selecting the
current thread (only if needed) and then sending a stop reply packet.

Debugserver can now start up with a --unix-socket (-u for short) and can 
then bind to port zero and send the port it bound to to a listening process
on the other end. This allows the GDB remote platform to spawn new GDB server
instances (debugserver) to allow platform debugging.

llvm-svn: 129351
2011-04-12 05:54:46 +00:00
Greg Clayton eb0103f2d0 Modified the ArchSpec to take an optional "Platform *" when setting the triple.
This allows you to have a platform selected, then specify a triple using
"i386" and have the remaining triple items (vendor, os, and environment) set
automatically.

Many interpreter commands take the "--arch" option to specify an architecture
triple, so now the command options needed to be able to get to the current
platform, so the Options class now take a reference to the interpreter on
construction.

Modified the build LLVM building in the Xcode project to use the new
Xcode project level user definitions:

LLVM_BUILD_DIR - a path to the llvm build directory
LLVM_SOURCE_DIR - a path to the llvm sources for the llvm that will be used to build lldb
LLVM_CONFIGURATION - the configuration that lldb is built for (Release, 
Release+Asserts, Debug, Debug+Asserts).

I also changed the LLVM build to not check if "lldb/llvm" is a symlink and
then assume it is a real llvm build directory versus the unzipped llvm.zip
package, so now you can actually have a "lldb/llvm" directory in your lldb
sources.

llvm-svn: 129112
2011-04-07 22:46:35 +00:00
Greg Clayton 9b1e1cdf23 Added a speed test to the GDBRemoteCommunicationClient and
GDBRemoteCommunicationServer classes. This involved adding a new packet
named "qSpeedTest" which can test the speed of a packet send/response pairs
using a wide variety of send/recv packet sizes.

Added a few new connection classes: one for shared memory, and one for using
mach messages (Apple only). The mach message stuff is experimental and not 
working yet, but added so I don't lose the code. The shared memory stuff
uses pretty standard calls to setup shared memory.

llvm-svn: 128837
2011-04-04 18:18:57 +00:00
Greg Clayton 1080edbcdd Cleaned up the Disassembler code a bit more. You can now request a disassembler
plugin by name on the command line for when there is more than one disassembler
plugin.

Taught the Opcode class to dump itself so that "disassembler -b" will dump
the bytes correctly for each opcode type. Modified all places that were passing
the opcode bytes buffer in so that the bytes could be displayed to just pass
in a bool that indicates if we should dump the opcode bytes since the opcode
now lives inside llvm_private::Instruction.

llvm-svn: 128290
2011-03-25 18:03:16 +00:00
Greg Clayton 0ae962735f Made the lldb_private::Opcode struct into a real boy... I mean class.
Modified the Disassembler::Instruction base class to contain an Opcode 
instance so that we can know the bytes for an instruction without needing
to keep the data around.

Modified the DisassemblerLLVM's instruction class to correctly extract the
opcode bytes if all goes well.

llvm-svn: 128248
2011-03-24 23:53:38 +00:00
Greg Clayton e0d378b334 Fixed the LLDB build so that we can have private types, private enums and
public types and public enums. This was done to keep the SWIG stuff from
parsing all sorts of enums and types that weren't needed, and allows us to
abstract our API better.

llvm-svn: 128239
2011-03-24 21:19:54 +00:00
Greg Clayton 1cb6496eb0 Did a lot more work on abtracting and organizing the platforms.
On Mac OS X we now have 3 platforms:
PlatformDarwin - must be subclassed to fill in the missing pure virtual funcs
                 but this implements all the common functionality between
                 remote-macosx and remote-ios. It also allows for another
                 platform to be used (remote-gdb-server for now) when doing
                 remote connections. Keeping this pluggable will allow for
                 flexibility.
PlatformMacOSX - Now implements both local and remote macosx desktop platforms.
PlatformRemoteiOS - Remote only iOS that knows how to locate SDK files in the
                    cached SDK locations on the host.

A new agnostic platform has been created:
PlatformRemoteGDBServer - this implements the platform using the GDB remote 
                          protocol and uses the built in lldb_private::Host
                          static functions to implement many queries.

llvm-svn: 128193
2011-03-24 04:28:38 +00:00
Greg Clayton d314e810a7 Added new platform commands:
platform connect <args>
platform disconnect

Each platform can decide the args they want to use for "platform connect". I 
will need to add a function that gets the connect options for the current
platform as each one can have different options and argument counts.

Hooked up more functionality in the PlatformMacOSX and PlatformRemoteiOS.
Also started an platform agnostic PlatformRemoteGDBServer.cpp which can end
up being used by one or more actual platforms. It can also be specialized and
allow for platform specific commands.

llvm-svn: 128123
2011-03-23 00:09:55 +00:00
Greg Clayton 576d8834fe Split the GDBRemoteCommunication class into three classes:
GDBRemoteCommunication - The base GDB remote communication class
GDBRemoteCommunicationClient - designed to be used for clients the connect to
                               a remote GDB server
GDBRemoteCommunicationServer - designed to be used on the server side of a
                               GDB server implementation.

llvm-svn: 128070
2011-03-22 04:00:09 +00:00
Jim Ingham 37023b06bd Add the ability to disassemble "n" instructions from the current PC, or the first "n" instructions in a function.
Also added a "-p" flag that disassembles from the current pc.

llvm-svn: 128063
2011-03-22 01:48:42 +00:00
Greg Clayton fc36f79170 Abtracted the innards of lldb-core away from the SB interface. There was some
overlap in the SWIG integration which has now been fixed by introducing
callbacks for initializing SWIG for each language (python only right now).
There was also a breakpoint command callback that called into SWIG which has
been abtracted into a callback to avoid cross over as well.

Added a new binary: lldb-platform

This will be the start of the remote platform that will use as much of the 
Host functionality to do its job so it should just work on all platforms.
It is pretty hollowed out for now, but soon it will implement a platform
using the GDB remote packets as the transport.

llvm-svn: 128053
2011-03-22 01:14:58 +00:00
Greg Clayton 0f366ac3af Move the building of llvm/clang and the swig wrappers into the lldb-core
target.

llvm-svn: 128012
2011-03-21 18:46:11 +00:00
Greg Clayton e38a2556da Fixed a warning with gcc 4.2 when the Xcode project falls back to the
system compiler when clang isn't around to do the compiling.

llvm-svn: 128006
2011-03-21 18:35:40 +00:00
Greg Clayton 7a5388bf75 Split all of the core of LLDB.framework/lldb.so into a
static archive that can be linked against. LLDB.framework/lldb.so
exports a very controlled API. Splitting the API into a static
library allows other tools (debugserver for now) to use the power
of the LLDB debugger core, yet not export it as its API is not
portable or maintainable. The Host layer and many of the other
internal only APIs can now be statically linked against.

Now LLDB.framework/lldb.so links against "liblldb-core.a" instead
of compiling the .o files only for the shared library. This fix
is only for compiling with Xcode as the Makefile based build already
does this.

The Xcode projecdt compiler has been changed to LLVM. Anyone using
Xcode 3 will need to manually change the compiler back to GCC 4.2,
or update to Xcode 4.

llvm-svn: 127963
2011-03-20 04:57:14 +00:00
Greg Clayton ded470d31a Added more platform support. There are now some new commands:
platform status -- gets status information for the selected platform
platform create <platform-name> -- creates a new instance of a remote platform
platform list -- list all available platforms
platform select -- select a platform instance as the current platform (not working yet)

When using "platform create" it will create a remote platform and make it the
selected platform. For instances for iPhone OS debugging on Mac OS X one can 
do:

(lldb) platform create remote-ios --sdk-version=4.0
Remote platform: iOS platform
SDK version: 4.0
SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0"
Not connected to a remote device.
(lldb) file ~/Documents/a.out
Current executable set to '~/Documents/a.out' (armv6).
(lldb) image list
[  0] /Volumes/work/gclayton/Documents/devb/attach/a.out
[  1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld
[  2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib


Note that this is all happening prior to running _or_ connecting to a remote
platform. Once connected to a remote platform the OS version might change which
means we will need to update our dependecies. Also once we run, we will need
to match up the actualy binaries with the actualy UUID's to files in the
SDK, or download and cache them locally.

This is just the start of the remote platforms, but this modification is the
first iteration in getting the platforms really doing something.

llvm-svn: 127934
2011-03-19 01:12:21 +00:00
Greg Clayton 1a37ae40e1 Now that we have the debug map issues fixed, change the Xcode project to
build lldb, LLDB.framework and debugserver all with just DWARF (no dSYM).

llvm-svn: 127686
2011-03-15 18:51:42 +00:00
Greg Clayton e996fd30be LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide
an interface to a local or remote debugging platform. By default each host OS
that supports LLDB should be registering a "default" platform that will be
used unless a new platform is selected. Platforms are responsible for things
such as:
- getting process information by name or by processs ID
- finding platform files. This is useful for remote debugging where there is 
  an SDK with files that might already or need to be cached for debug access.
- getting a list of platform supported architectures in the exact order they
  should be selected. This helps the native x86 platform on MacOSX select the
  correct x86_64/i386 slice from universal binaries.
- Connect to remote platforms for remote debugging
- Resolving an executable including finding an executable inside platform
  specific bundles (macosx uses .app bundles that contain files) and also
  selecting the appropriate slice of universal files for a given platform.

So by default there is always a local platform, but remote platforms can be
connected to. I will soon be adding a new "platform" command that will support
the following commands:
(lldb) platform connect --name machine1 macosx connect://host:port
Connected to "machine1" platform.
(lldb) platform disconnect macosx

This allows LLDB to be well setup to do remote debugging and also once 
connected process listing and finding for things like:
(lldb) process attach --name x<TAB>

The currently selected platform plug-in can now auto complete any available
processes that start with "x". The responsibilities for the platform plug-in
will soon grow and expand.

llvm-svn: 127286
2011-03-08 22:40:15 +00:00
Greg Clayton fc7117ae93 Added a DynamicLoaderStatic plug-in that will act as a static dynamic loader.
It will just load all files exactly where the files state they are (file
addresses == load addresses). This is used when the llvm::Triple::OSType is
set to llvm::Triple::UnknownOS or llvm::Triple::NoOS.

llvm-svn: 127053
2011-03-05 01:04:56 +00:00
Greg Clayton 7133762232 Fixed CommandReturnObject::SetImmediateErrorFile() to set the correct stream.
Modifed lldb_private::Process to be able to handle connecting to a remote 
target that isn't running a process. This leaves lldb_private::Process in the
eStateConnected state from which we can then do an attach or launch.

Modified ProcessGDBRemote to be able to set stdin, stdout, stderr, working
dir, disable ASLR and a few other settings down by using new GDB remote 
packets. This allows us to keep all of our current launch flags and settings
intact and still be able to communicate them over to the remote GDB server.
Previously these were being sent as arguments to the debugserver binary that
we were spawning. Also modified ProcessGDBRemote to handle losing connection
to the remote GDB server and always exit immediately. We do this by watching
the lldb_private::Communication event bit for the read thread exiting in the
ProcessGDBRemote async thread.

Added support for many of the new 'Q' packets for setting stdin, stdout,
stderr, working dir and disable ASLR to the GDBRemoteCommunication class for
easy accesss.

Modified debugserver for all of the new 'Q' packets and also made it so that
debugserver always exists if it loses connection with the remote debugger.

llvm-svn: 126444
2011-02-24 22:24:29 +00:00
Jim Ingham 85e8b81492 - Changed all the places where CommandObjectReturn was exporting a StreamString to just exporting
a Stream, and then added GetOutputData & GetErrorData to get the accumulated data.
- Added a StreamTee that will tee output to two provided lldb::StreamSP's.
- Made the CommandObjectReturn use this so you can Tee the results immediately to
the debuggers output file, as well as saving up the results to return when the command
is done executing.
- HandleCommands now uses this so that if you have a set of commands that continue the target
you will see the commands come out as they are processed.
- The Driver now uses this to output the command results as you go, which makes the interface
more reactive seeming.

llvm-svn: 126015
2011-02-19 02:53:09 +00:00
Greg Clayton 504f89a7e8 Added a file abtraction layer into the Host section of LLDB.
llvm-svn: 125093
2011-02-08 17:49:02 +00:00
Greg Clayton 53239f00b5 Moved FileSpec into the Host layer since it will vary from host to host.
We have a common unix implementation in lldb/source/Host/common/FileSpec.cpp.

llvm-svn: 125078
2011-02-08 05:05:52 +00:00
Greg Clayton a3406614e0 Abtract terminal stuff into a new lldb_private::Terminal class
where the implementation is hidden in the host layer. This avoids
a slew of "#if LLDB_CONFIG_TERMIOS_SUPPORTED" statements in the
code and keeps things cleaner.

llvm-svn: 125057
2011-02-07 23:24:47 +00:00
Greg Clayton 768f2809f2 Added the start of platform configuration designed for internal LLDB use.
Internal use means for compiling the LLDB debug engine and plug-ins, but it
should never make it into the public API.

Since we don't currently have a configuration script that detects avaiable
functionality in the LLDB build system, we are hard coding #define values
in the host specific "Config.h" files. 

#define values in these Config.h header files should set the value to zero or
one:

#define LLDB_CONFIG_TERMIOS_SUPPORTED 1

#define LLDB_CONFIG_OTHER 0

Then any code in the LLDB engine should check the availability using:

#if LLDB_CONFIG_TERMIOS_SUPPORTED
....
#endif

Eventually the contents of the host specific Config.h files will be auto
generated, but for now they will be hard coded. Any LLDB_CONFIG_XXXX items
that are added should be added to all Config.h files and set to either zero
or one.

llvm-svn: 124892
2011-02-04 19:17:57 +00:00
Greg Clayton 4272cc7d4c Modified the PluginManager to be ready for loading plug-ins from a system
LLDB plugin directory and a user LLDB plugin directory. We currently still
need to work out at what layer the plug-ins will be, but at least we are 
prepared for plug-ins. Plug-ins will attempt to be loaded from the 
"/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" 
folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on
MacOSX. Each plugin will be scanned for:

extern "C" bool LLDBPluginInitialize(void);
extern "C" void LLDBPluginTerminate(void);

If at least LLDBPluginInitialize is found, the plug-in will be loaded. The
LLDBPluginInitialize function returns a bool that indicates if the plug-in
should stay loaded or not (plug-ins might check the current OS, current
hardware, or anything else and determine they don't want to run on the current
host). The plug-in is uniqued by path and added to a static loaded plug-in
map. The plug-in scanning happens during "lldb_private::Initialize()" which
calls to the PluginManager::Initialize() function. Likewise with termination
lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the
plug-in directories is fetched through new Host calls:

    bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec);
    bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec);

This way linux and other systems can define their own appropriate locations
for plug-ins to be loaded.

To allow dynamic shared library loading, the Host layer has also been modified
to include shared library open, close and get symbol:

    static void *
    Host::DynamicLibraryOpen (const FileSpec &file_spec, 
                              Error &error);

    static Error
    Host::DynamicLibraryClose (void *dynamic_library_handle);

    static void *
    Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, 
                                  const char *symbol_name, 
                                  Error &error);

lldb_private::FileSpec also has been modified to support directory enumeration
in an attempt to abstract the directory enumeration into one spot in the code.
The directory enumertion function is static and takes a callback:


    typedef enum EnumerateDirectoryResult
    {
        eEnumerateDirectoryResultNext,  // Enumerate next entry in the current directory
        eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not
        eEnumerateDirectoryResultExit,  // Exit from the current directory at the current level.
        eEnumerateDirectoryResultQuit   // Stop directory enumerations at any level
    };

    typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton,
                                                                                  FileSpec::FileType file_type,
                                                                                  const FileSpec &spec);

    static FileSpec::EnumerateDirectoryResult
    FileSpec::EnumerateDirectory (const char *dir_path,
                                  bool find_directories,
                                  bool find_files,
                                  bool find_other,
                                  EnumerateDirectoryCallbackType callback,
                                  void *callback_baton);

This allow clients to specify the directory to search, and specifies if only
files, directories or other (pipe, symlink, fifo, etc) files will cause the
callback to be called. The callback also gets to return with the action that
should be performed after this directory entry. eEnumerateDirectoryResultNext
specifies to continue enumerating through a directory with the next entry.
eEnumerateDirectoryResultEnter specifies to recurse down into a directory
entry, or if the file is not a directory or symlink/alias to a directory, then
just iterate to the next entry. eEnumerateDirectoryResultExit specifies to 
exit the current directory and skip any entries that might be remaining, yet
continue enumerating to the next entry in the parent directory. And finally
eEnumerateDirectoryResultQuit means to abort all directory enumerations at 
all levels.

Modified the Declaration class to not include column information currently
since we don't have any compilers that currently support column based 
declaration information. Columns support can be re-enabled with the
additions of a #define.

Added the ability to find an EmulateInstruction plug-in given a target triple
and optional plug-in name in the plug-in manager.

Fixed a few cases where opendir/readdir was being used, but yet not closedir
was being used. Soon these will be deprecated in favor of the new directory
enumeration call that was added to the FileSpec class.

llvm-svn: 124716
2011-02-02 02:24:04 +00:00
Sean Callanan 0917d6e5d5 Added a new class, ASTDumper, that provides verbose
diagnostics of Clang AST classes for the purpose of
debugging the types LLDB produces for DWARF objects.

The ASTDumper is currently only used in log output
if you enable verbose mode in the expression log:

log enable -v lldb expr

Its output then appears in the log for external
variables used by the expr command.

llvm-svn: 124703
2011-02-01 23:43:26 +00:00
Greg Clayton c1dfd93e1e Made the EmulateInstruction class into a plug-in interface and moved the
source files around into the places they need to go.

llvm-svn: 124631
2011-02-01 00:04:43 +00:00
Greg Clayton e1af156bdf Bumped Xcode project versions to lldb-46 and debugserver-131.
llvm-svn: 124531
2011-01-29 07:14:26 +00:00
Greg Clayton 2a06ad25d7 Removed the "lldb" folder reference from the Xcode project.
llvm-svn: 124401
2011-01-27 19:37:17 +00:00
Greg Clayton 539848dd25 Updated Xcode project versions: lldb-45 and debugserver-130
llvm-svn: 124372
2011-01-27 09:20:08 +00:00
Greg Clayton 931180e644 Changed the SymbolFile::FindFunction() function calls to only return
lldb_private::Function objects. Previously the SymbolFileSymtab subclass
would return lldb_private::Symbol objects when it was asked to find functions.

The Module::FindFunctions (...) now take a boolean "bool include_symbols" so
that the module can track down functions and symbols, yet functions are found
by the SymbolFile plug-ins (through the SymbolVendor class), and symbols are
gotten through the ObjectFile plug-ins.

Fixed and issue where the DWARF parser might run into incomplete class member
function defintions which would make clang mad when we tried to make certain
member functions with invalid number of parameters (such as an operator=
operator that had no parameters). Now we just avoid and don't complete these
incomplete functions.

llvm-svn: 124359
2011-01-27 06:44:37 +00:00
Johnny Chen 832d3137df Move #define's out of ARMUtils.h and into a newly created file ARMDefines.h.
llvm-svn: 124261
2011-01-26 01:18:52 +00:00
Johnny Chen 74889b29a8 Move the generic instruction bits manipulation routines into a newly created file
named InstructionUtils.h and modify some existing code to use them.

llvm-svn: 124259
2011-01-26 01:00:55 +00:00
Greg Clayton 1a65ae11bd Enabled extra warnings and fixed a bunch of small issues.
llvm-svn: 124250
2011-01-25 23:55:37 +00:00
Greg Clayton ad25145255 Bumped Xcode project versions to lldb-44 and debugserver-129.
llvm-svn: 124181
2011-01-25 07:01:26 +00:00
Jim Ingham b1e1112124 When we are stepping a thread, force it to resume ALL the way to 0. And of course, when we stop
if we undid some user provided suspends, we need to re-do the suspends.

llvm-svn: 124178
2011-01-25 05:26:48 +00:00
Johnny Chen 91027008f1 Add an ARMUtils.h file to house utility functions for the ARM/Thumb Instruction Set Architecture.
llvm-svn: 124131
2011-01-24 18:24:53 +00:00
Greg Clayton d58ac45c92 Bumped Xcode project versions: lldb-43 and debugserver-128.
llvm-svn: 124116
2011-01-24 07:16:06 +00:00
Greg Clayton 692538db26 One more thing... Resume any threads that we discover were created while we stop as
they may be in sensitive areas and we set breakpoints on the thread creation routines
if we are running expressions, so the threads should quickly get to a safe spot.

llvm-svn: 124115
2011-01-24 07:10:48 +00:00
Jim Ingham 1e7a9ee7d0 Add some more logging of broadcaster and Process. Also, protect the event broadcasting against hijacking in mid-event delivery.
llvm-svn: 124084
2011-01-23 21:14:08 +00:00
Greg Clayton 03813a4e0d Restored some missing APIs for the test suite. Now testsuite still has some failures
due to overloaded SBTarget::Launch() calls. 

Bumping Xcode project versions: lldb-42 and debugserver-127.

llvm-svn: 124063
2011-01-23 06:21:25 +00:00
Greg Clayton 6da4ca83b0 Added the start of opcode emulation for ARM instructions. This class is designed
to be fed 4 callbacks: read/write memory, and read/write registers. After this,
you can tell the object to read an instruction. This will cause the class to read
the PC, and read and instruction. Then you can emulate the instruction by calling
EvaluateInstruction. This will cause the class to figure out exactly what an opcode
does, and call the read/write mem/regs functions with actual values which allows one
to emulate an instruction without running a process, or it allows one to watch the
context information (the memory write is a pushing register 3 onto the stack at offset
12) so it can be used for generating call frame information. This way, in the future,
we will have one class that can be used to emulate instructions and generate our
unwind info from assembly.

llvm-svn: 123998
2011-01-21 22:02:52 +00:00
Greg Clayton c432c1967b Fixed the auto completion of objective C types with the new ExternalASTSource
changes that recently happened.

llvm-svn: 123881
2011-01-20 04:18:48 +00:00
Jim Ingham 77787033b9 Back up both the register AND the stop state when calling functions.
Set the thread state to "bland" before calling functions so they don't 
  inherit the pending signals and die.

llvm-svn: 123869
2011-01-20 02:03:18 +00:00
Greg Clayton 6beaaa680a A few of the issue I have been trying to track down and fix have been due to
the way LLDB lazily gets complete definitions for types within the debug info.
When we run across a class/struct/union definition in the DWARF, we will only
parse the full definition if we need to. This works fine for top level types
that are assigned directly to variables and arguments, but when we have a 
variable with a class, lets say "A" for this example, that has a member:
"B *m_b". Initially we don't need to hunt down a definition for this class
unless we are ever asked to do something with it ("expr m_b->getDecl()" for
example). With my previous approach to lazy type completion, we would be able
to take a "A *a" and get a complete type for it, but we wouldn't be able to
then do an "a->m_b->getDecl()" unless we always expanded all types within a
class prior to handing out the type. Expanding everything is very costly and
it would be great if there were a better way.

A few months ago I worked with the llvm/clang folks to have the 
ExternalASTSource class be able to complete classes if there weren't completed
yet:

class ExternalASTSource {
....

    virtual void
    CompleteType (clang::TagDecl *Tag);
    
    virtual void 
    CompleteType (clang::ObjCInterfaceDecl *Class);
};

This was great, because we can now have the class that is producing the AST
(SymbolFileDWARF and SymbolFileDWARFDebugMap) sign up as external AST sources
and the object that creates the forward declaration types can now also
complete them anywhere within the clang type system.

This patch makes a few major changes:
- lldb_private::Module classes now own the AST context. Previously the TypeList
  objects did.
- The DWARF parsers now sign up as an external AST sources so they can complete
  types.
- All of the pure clang type system wrapper code we have in LLDB (ClangASTContext,
  ClangASTType, and more) can now be iterating through children of any type,
  and if a class/union/struct type (clang::RecordType or ObjC interface) 
  is found that is incomplete, we can ask the AST to get the definition. 
- The SymbolFileDWARFDebugMap class now will create and use a single AST that
  all child SymbolFileDWARF classes will share (much like what happens when
  we have a complete linked DWARF for an executable).
  
We will need to modify some of the ClangUserExpression code to take more 
advantage of this completion ability in the near future. Meanwhile we should
be better off now that we can be accessing any children of variables through
pointers and always be able to resolve the clang type if needed.

llvm-svn: 123613
2011-01-17 03:46:26 +00:00
Greg Clayton 45eacff2ad lldb-41 and debugserver-126 are set in the Xcode projects.
llvm-svn: 123513
2011-01-15 03:06:23 +00:00
Greg Clayton ce7b69c3fc Bumped Xcode project version to 40 for lldb-40.
llvm-svn: 123305
2011-01-12 04:03:58 +00:00
Greg Clayton 02960224aa Bumped Xcode versions to lldb-39 and debugserver-125.
llvm-svn: 123187
2011-01-10 19:28:56 +00:00
Greg Clayton f0b6ace949 Bumped versions in Xcode projects: lldb is now at lldb-38, debugserver is now
at debugserver-124.

llvm-svn: 122897
2011-01-05 19:02:52 +00:00