In order to set breakpoints on labels and list source code around
labels, we need collect debug information for labels, i.e., label
name, the function label belong, line number in the file, and the
address label located. In order to keep these information in LLVM
IR and to allow backend to generate debug information correctly.
We create a new kind of metadata for labels, DILabel. The format
of DILabel is
!DILabel(scope: !1, name: "foo", file: !2, line: 3)
We hope to keep debug information as much as possible even the
code is optimized. So, we create a new kind of intrinsic for label
metadata to avoid the metadata is eliminated with basic block.
The intrinsic will keep existing if we keep it from optimized out.
The format of the intrinsic is
llvm.dbg.label(metadata !1)
It has only one argument, that is the DILabel metadata. The
intrinsic will follow the label immediately. Backend could get the
label metadata through the intrinsic's parameter.
We also create DIBuilder API for labels to be used by Frontend.
Frontend could use createLabel() to allocate DILabel objects, and use
insertLabel() to insert llvm.dbg.label intrinsic in LLVM IR.
Differential Revision: https://reviews.llvm.org/D45024
Patch by Hsiangkai Wang.
llvm-svn: 331841
This allows handling of a lot more of the interesting
cases in Blender. Most of the large functions unlikely
to be inlined have this pattern.
This is a special case for what clang emits for OpenCL 3
element vectors. Annoyingly, these are emitted as
<3 x elt>* pointers, but accessed as <4 x elt>* operations.
This also needs to handle cases where a struct containing
a single vector is used.
llvm-svn: 309419
It is better to return arguments directly in registers
if we are making a call rather than introducing expensive
stack usage. In one of sample compile from one of
Blender's many kernel variants, this fires on about
~20 different functions. Future improvements may be to
recognize simple cases where the pointer is indexing a small
array. This also fails when the store to the out argument
is in a separate block from the return, which happens in
a few of the Blender functions. This should also probably
be using MemorySSA which might help with that.
I'm not sure this is correct as a FunctionPass, but
MemoryDependenceAnalysis seems to not work with
a ModulePass.
I'm also not sure where it should run.I think it should
run before DeadArgumentElimination, so maybe either
EP_CGSCCOptimizerLate or EP_ScalarOptimizerLate.
llvm-svn: 309416