Commit Graph

51 Commits

Author SHA1 Message Date
Kyle Butt 02d8d054ab Codegen: MachineBlockPlacement Improve probability layout.
The following pattern was being layed out poorly:

              A
             / \
            B   C
           / \ / \
          D   E   ? (Doesn't matter)

Where A->B is far more likely than A->C, and prob(B->D) = prob(B->E)

The current algorithm gives:
A,B,C,E (D goes on worklist)

It does this even if C has a frequency count of 0. This patch
adjusts the layout calculation so that if freq(B->E) >> freq(C->E)
then we go ahead and layout E rather than C. Fallthrough half the time
is better than fallthrough never, or fallthrough very rarely. The
resulting layout is:

A,B,E, (C and D are in a worklist)

llvm-svn: 277187
2016-07-29 18:09:28 +00:00
Xinliang David Li 8052238ac0 Fix a test case to match its intention
llvm-svn: 272733
2016-06-14 23:05:46 +00:00
Dehao Chen 9f2bdfb40f Set machine block placement hot prob threshold for both static and runtime profile.
Summary: With runtime profile, we have more confidence in branch probability, thus during basic block layout, we set a lower hot prob threshold so that blocks can be layouted optimally.

Reviewers: djasper, davidxl

Subscribers: llvm-commits

Differential Revision: http://reviews.llvm.org/D20991

llvm-svn: 272729
2016-06-14 22:27:17 +00:00
Dehao Chen 769219b11a Revive http://reviews.llvm.org/D12778 to handle forward-hot-prob and backward-hot-prob consistently.
Summary:
Consider the following diamond CFG:

 A
/ \
B C
 \/
 D

Suppose A->B and A->C have probabilities 81% and 19%. In block-placement, A->B is called a hot edge and the final placement should be ABDC. However, the current implementation outputs ABCD. This is because when choosing the next block of B, it checks if Freq(C->D) > Freq(B->D) * 20%, which is true (if Freq(A) = 100, then Freq(B->D) = 81, Freq(C->D) = 19, and 19 > 81*20%=16.2). Actually, we should use 25% instead of 20% as the probability here, so that we have 19 < 81*25%=20.25, and the desired ABDC layout will be generated.

Reviewers: djasper, davidxl

Subscribers: llvm-commits

Differential Revision: http://reviews.llvm.org/D20989

llvm-svn: 272203
2016-06-08 21:30:12 +00:00
Amaury Sechet c53ad4f3b2 Do not select EhPad BB in MachineBlockPlacement when there is regular BB to schedule
Summary:
EHPad BB are not entered the classic way and therefor do not need to be placed after their predecessors. This patch make sure EHPad BB are not chosen amongst successors to form chains, and are selected as last resort when selecting the best candidate.

EHPad are scheduled in reverse probability order in order to have them flow into each others naturally.

Reviewers: chandlerc, majnemer, rafael, MatzeB, escha, silvas

Subscribers: llvm-commits

Differential Revision: http://reviews.llvm.org/D17625

llvm-svn: 265726
2016-04-07 21:29:39 +00:00
Chuang-Yu Cheng d3fb38cae5 Don't delete empty preheaders in CodeGenPrepare if it would create a critical edge
Presently, CodeGenPrepare deletes all nearly empty (only phi and branch)
basic blocks. This pass can delete loop preheaders which frequently creates
critical edges. A preheader can be a convenient place to spill registers to
the stack. If the entrance to a loop body is a critical edge, then spills
may occur in the loop body rather than immediately before it. This patch
protects loop preheaders from deletion in CodeGenPrepare even if they are
nearly empty.

Since the patch alters the CFG, it affects a large number of test cases.
In most cases, the changes are merely cosmetic (basic blocks have different
names or instruction orders change slightly). I am somewhat concerned about
the test/CodeGen/Mips/brdelayslot.ll test case. If the loop preheader is not
deleted, then the MIPS backend does not take advantage of a branch delay
slot. Consequently, I would like some close review by a MIPS expert.

The patch also partially subsumes D16893 from George Burgess IV. George
correctly notes that CodeGenPrepare does not actually preserve the dominator
tree. I think the dominator tree was usually not valid when CodeGenPrepare
ran, but I am using LoopInfo to mark preheaders, so the dominator tree is
now always valid before CodeGenPrepare.

Author: Tom Jablin (tjablin)
Reviewers: hfinkel george.burgess.iv vkalintiris dsanders kbarton cycheng

http://reviews.llvm.org/D16984

llvm-svn: 265397
2016-04-05 14:06:20 +00:00
Cong Hou 94710840fb Allow X86::COND_NE_OR_P and X86::COND_NP_OR_E to be reversed.
Currently, AnalyzeBranch() fails non-equality comparison between floating points
on X86 (see https://llvm.org/bugs/show_bug.cgi?id=23875). This is because this
function can modify the branch by reversing the conditional jump and removing
unconditional jump if there is a proper fall-through. However, in the case of
non-equality comparison between floating points, this can turn the branch
"unanalyzable". Consider the following case:

jne.BB1
jp.BB1
jmp.BB2
.BB1:
...
.BB2:
...

AnalyzeBranch() will reverse "jp .BB1" to "jnp .BB2" and then "jmp .BB2" will be
removed:

jne.BB1
jnp.BB2
.BB1:
...
.BB2:
...

However, AnalyzeBranch() cannot analyze this branch anymore as there are two
conditional jumps with different targets. This may disable some optimizations
like block-placement: in this case the fall-through behavior is enforced even if
the fall-through block is very cold, which is suboptimal.

Actually this optimization is also done in block-placement pass, which means we
can remove this optimization from AnalyzeBranch(). However, currently
X86::COND_NE_OR_P and X86::COND_NP_OR_E are not reversible: there is no defined
negation conditions for them.

In order to reverse them, this patch defines two new CondCode X86::COND_E_AND_NP
and X86::COND_P_AND_NE. It also defines how to synthesize instructions for them.
Here only the second conditional jump is reversed. This is valid as we only need
them to do this "unconditional jump removal" optimization.


Differential Revision: http://reviews.llvm.org/D11393

llvm-svn: 264199
2016-03-23 21:45:37 +00:00
Benjamin Kramer d477e9e378 Revert "Allow X86::COND_NE_OR_P and X86::COND_NP_OR_E to be reversed."
and "Add a missing test case for r258847."

This reverts commit r258847, r258848. Causes miscompilations and backend
errors.

llvm-svn: 258927
2016-01-27 12:44:12 +00:00
Cong Hou 551a57f797 Allow X86::COND_NE_OR_P and X86::COND_NP_OR_E to be reversed.
Currently, AnalyzeBranch() fails non-equality comparison between floating points
on X86 (see https://llvm.org/bugs/show_bug.cgi?id=23875). This is because this
function can modify the branch by reversing the conditional jump and removing
unconditional jump if there is a proper fall-through. However, in the case of
non-equality comparison between floating points, this can turn the branch
"unanalyzable". Consider the following case:

jne.BB1
jp.BB1
jmp.BB2
.BB1:
...
.BB2:
...

AnalyzeBranch() will reverse "jp .BB1" to "jnp .BB2" and then "jmp .BB2" will be
removed:

jne.BB1
jnp.BB2
.BB1:
...
.BB2:
...

However, AnalyzeBranch() cannot analyze this branch anymore as there are two
conditional jumps with different targets. This may disable some optimizations
like block-placement: in this case the fall-through behavior is enforced even if
the fall-through block is very cold, which is suboptimal.

Actually this optimization is also done in block-placement pass, which means we
can remove this optimization from AnalyzeBranch(). However, currently
X86::COND_NE_OR_P and X86::COND_NP_OR_E are not reversible: there is no defined
negation conditions for them.

In order to reverse them, this patch defines two new CondCode X86::COND_E_AND_NP
and X86::COND_P_AND_NE. It also defines how to synthesize instructions for them.
Here only the second conditional jump is reversed. This is valid as we only need
them to do this "unconditional jump removal" optimization.


Differential Revision: http://reviews.llvm.org/D11393

llvm-svn: 258847
2016-01-26 20:08:01 +00:00
Dan Gohman 61d15ae4f5 [MC] Use .p2align instead of .align
For historic reasons, the behavior of .align differs between targets.
Fortunately, there are alternatives, .p2align and .balign, which make the
interpretation of the parameter explicit, and which behave consistently across
targets.

This patch teaches MC to use .p2align instead of .align, so that people reading
code for multiple architectures don't have to remember which way each platform
does its .align directive.

Differential Revision: http://reviews.llvm.org/D16549

llvm-svn: 258750
2016-01-26 00:03:25 +00:00
David Majnemer 7fddeccb8b Move the personality function from LandingPadInst to Function
The personality routine currently lives in the LandingPadInst.

This isn't desirable because:
- All LandingPadInsts in the same function must have the same
  personality routine.  This means that each LandingPadInst beyond the
  first has an operand which produces no additional information.

- There is ongoing work to introduce EH IR constructs other than
  LandingPadInst.  Moving the personality routine off of any one
  particular Instruction and onto the parent function seems a lot better
  than have N different places a personality function can sneak onto an
  exceptional function.

Differential Revision: http://reviews.llvm.org/D10429

llvm-svn: 239940
2015-06-17 20:52:32 +00:00
Chandler Carruth af7e99f2f4 [MBP] Revert r231238 which attempted to fix a nasty bug where MBP is
just arbitrarily interleaving unrelated control flows once they get
moved "out-of-line" (both outside of natural CFG ordering and with
diamonds that cannot be fully laid out by chaining fallthrough edges).

This easy solution doesn't work in practice, and it isn't just a small
bug. It looks like a very different strategy will be required. I'm
working on that now, and it'll again go behind some flag so that
everyone can experiment and make sure it is working well for them.

llvm-svn: 231332
2015-03-05 01:07:03 +00:00
Chandler Carruth 9a53fbe243 [MBP] Fix a really horrible bug in MachineBlockPlacement, but behind
a flag for now.

First off, thanks to Daniel Jasper for really pointing out the issue
here. It's been here forever (at least, I think it was there when
I first wrote this code) without getting really noticed or fixed.

The key problem is what happens when two reasonably common patterns
happen at the same time: we outline multiple cold regions of code, and
those regions in turn have diamonds or other CFGs for which we can't
just topologically lay them out. Consider some C code that looks like:

  if (a1()) { if (b1()) c1(); else d1(); f1(); }
  if (a2()) { if (b2()) c2(); else d2(); f2(); }
  done();

Now consider the case where a1() and a2() are unlikely to be true. In
that case, we might lay out the first part of the function like:

  a1, a2, done;

And then we will be out of successors in which to build the chain. We go
to find the best block to continue the chain with, which is perfectly
reasonable here, and find "b1" let's say. Laying out successors gets us
to:

  a1, a2, done; b1, c1;

At this point, we will refuse to lay out the successor to c1 (f1)
because there are still un-placed predecessors of f1 and we want to try
to preserve the CFG structure. So we go get the next best block, d1.

... wait for it ...

Except that the next best block *isn't* d1. It is b2! d1 is waaay down
inside these conditionals. It is much less important than b2. Except
that this is exactly what we didn't want. If we keep going we get the
entire set of the rest of the CFG *interleaved*!!!

  a1, a2, done; b1, c1; b2, c2; d1, f1; d2, f2;

So we clearly need a better strategy here. =] My current favorite
strategy is to actually try to place the block whose predecessor is
closest. This very simply ensures that we unwind these kinds of CFGs the
way that is natural and fitting, and should minimize the number of cache
lines instructions are spread across.

It also happens to be *dead simple*. It's like the datastructure was
specifically set up for this use case or something. We only push blocks
onto the work list when the last predecessor for them is placed into the
chain. So the back of the worklist *is* the nearest next block.

Unfortunately, a change like this is going to cause *soooo* many
benchmarks to swing wildly. So for now I'm adding this under a flag so
that we and others can validate that this is fixing the problems
described, that it seems possible to enable, and hopefully that it fixes
more of our problems long term.

llvm-svn: 231238
2015-03-04 12:18:08 +00:00
David Blaikie a79ac14fa6 [opaque pointer type] Add textual IR support for explicit type parameter to load instruction
Essentially the same as the GEP change in r230786.

A similar migration script can be used to update test cases, though a few more
test case improvements/changes were required this time around: (r229269-r229278)

import fileinput
import sys
import re

pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)")

for line in sys.stdin:
  sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line))

Reviewers: rafael, dexonsmith, grosser

Differential Revision: http://reviews.llvm.org/D7649

llvm-svn: 230794
2015-02-27 21:17:42 +00:00
David Blaikie 79e6c74981 [opaque pointer type] Add textual IR support for explicit type parameter to getelementptr instruction
One of several parallel first steps to remove the target type of pointers,
replacing them with a single opaque pointer type.

This adds an explicit type parameter to the gep instruction so that when the
first parameter becomes an opaque pointer type, the type to gep through is
still available to the instructions.

* This doesn't modify gep operators, only instructions (operators will be
  handled separately)

* Textual IR changes only. Bitcode (including upgrade) and changing the
  in-memory representation will be in separate changes.

* geps of vectors are transformed as:
    getelementptr <4 x float*> %x, ...
  ->getelementptr float, <4 x float*> %x, ...
  Then, once the opaque pointer type is introduced, this will ultimately look
  like:
    getelementptr float, <4 x ptr> %x
  with the unambiguous interpretation that it is a vector of pointers to float.

* address spaces remain on the pointer, not the type:
    getelementptr float addrspace(1)* %x
  ->getelementptr float, float addrspace(1)* %x
  Then, eventually:
    getelementptr float, ptr addrspace(1) %x

Importantly, the massive amount of test case churn has been automated by
same crappy python code. I had to manually update a few test cases that
wouldn't fit the script's model (r228970,r229196,r229197,r229198). The
python script just massages stdin and writes the result to stdout, I
then wrapped that in a shell script to handle replacing files, then
using the usual find+xargs to migrate all the files.

update.py:
import fileinput
import sys
import re

ibrep = re.compile(r"(^.*?[^%\w]getelementptr inbounds )(((?:<\d* x )?)(.*?)(| addrspace\(\d\)) *\*(|>)(?:$| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$))")
normrep = re.compile(       r"(^.*?[^%\w]getelementptr )(((?:<\d* x )?)(.*?)(| addrspace\(\d\)) *\*(|>)(?:$| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$))")

def conv(match, line):
  if not match:
    return line
  line = match.groups()[0]
  if len(match.groups()[5]) == 0:
    line += match.groups()[2]
  line += match.groups()[3]
  line += ", "
  line += match.groups()[1]
  line += "\n"
  return line

for line in sys.stdin:
  if line.find("getelementptr ") == line.find("getelementptr inbounds"):
    if line.find("getelementptr inbounds") != line.find("getelementptr inbounds ("):
      line = conv(re.match(ibrep, line), line)
  elif line.find("getelementptr ") != line.find("getelementptr ("):
    line = conv(re.match(normrep, line), line)
  sys.stdout.write(line)

apply.sh:
for name in "$@"
do
  python3 `dirname "$0"`/update.py < "$name" > "$name.tmp" && mv "$name.tmp" "$name"
  rm -f "$name.tmp"
done

The actual commands:
From llvm/src:
find test/ -name *.ll | xargs ./apply.sh
From llvm/src/tools/clang:
find test/ -name *.mm -o -name *.m -o -name *.cpp -o -name *.c | xargs -I '{}' ../../apply.sh "{}"
From llvm/src/tools/polly:
find test/ -name *.ll | xargs ./apply.sh

After that, check-all (with llvm, clang, clang-tools-extra, lld,
compiler-rt, and polly all checked out).

The extra 'rm' in the apply.sh script is due to a few files in clang's test
suite using interesting unicode stuff that my python script was throwing
exceptions on. None of those files needed to be migrated, so it seemed
sufficient to ignore those cases.

Reviewers: rafael, dexonsmith, grosser

Differential Revision: http://reviews.llvm.org/D7636

llvm-svn: 230786
2015-02-27 19:29:02 +00:00
Duncan P. N. Exon Smith be7ea19b58 IR: Make metadata typeless in assembly
Now that `Metadata` is typeless, reflect that in the assembly.  These
are the matching assembly changes for the metadata/value split in
r223802.

  - Only use the `metadata` type when referencing metadata from a call
    intrinsic -- i.e., only when it's used as a `Value`.

  - Stop pretending that `ValueAsMetadata` is wrapped in an `MDNode`
    when referencing it from call intrinsics.

So, assembly like this:

    define @foo(i32 %v) {
      call void @llvm.foo(metadata !{i32 %v}, metadata !0)
      call void @llvm.foo(metadata !{i32 7}, metadata !0)
      call void @llvm.foo(metadata !1, metadata !0)
      call void @llvm.foo(metadata !3, metadata !0)
      call void @llvm.foo(metadata !{metadata !3}, metadata !0)
      ret void, !bar !2
    }
    !0 = metadata !{metadata !2}
    !1 = metadata !{i32* @global}
    !2 = metadata !{metadata !3}
    !3 = metadata !{}

turns into this:

    define @foo(i32 %v) {
      call void @llvm.foo(metadata i32 %v, metadata !0)
      call void @llvm.foo(metadata i32 7, metadata !0)
      call void @llvm.foo(metadata i32* @global, metadata !0)
      call void @llvm.foo(metadata !3, metadata !0)
      call void @llvm.foo(metadata !{!3}, metadata !0)
      ret void, !bar !2
    }
    !0 = !{!2}
    !1 = !{i32* @global}
    !2 = !{!3}
    !3 = !{}

I wrote an upgrade script that handled almost all of the tests in llvm
and many of the tests in cfe (even handling many `CHECK` lines).  I've
attached it (or will attach it in a moment if you're speedy) to PR21532
to help everyone update their out-of-tree testcases.

This is part of PR21532.

llvm-svn: 224257
2014-12-15 19:07:53 +00:00
Chandler Carruth 9a0051cd59 [SDAG] Make the DAGCombine worklist not grow endlessly due to duplicate
insertions.

The old behavior could cause arbitrarily bad memory usage in the DAG
combiner if there was heavy traffic of adding nodes already on the
worklist to it. This commit switches the DAG combine worklist to work
the same way as the instcombine worklist where we null-out removed
entries and only add new entries to the worklist. My measurements of
codegen time shows slight improvement. The memory utilization is
unsurprisingly dominated by other factors (the IR and DAG itself
I suspect).

This change results in subtle, frustrating churn in the particular order
in which DAG combines are applied which causes a number of minor
regressions where we fail to match a pattern previously matched by
accident. AFAICT, all of these should be using AddToWorklist to directly
or should be written in a less brittle way. None of the changes seem
drastically bad, and a few of the changes seem distinctly better.

A major change required to make this work is to significantly harden the
way in which the DAG combiner handle nodes which become dead
(zero-uses). Previously, we relied on the ability to "priority-bump"
them on the combine worklist to achieve recursive deletion of these
nodes and ensure that the frontier of remaining live nodes all were
added to the worklist. Instead, I've introduced a routine to just
implement that precise logic with no indirection. It is a significantly
simpler operation than that of the combiner worklist proper. I suspect
this will also fix some other problems with the combiner.

I think the x86 changes are really minor and uninteresting, but the
avx512 change at least is hiding a "regression" (despite the test case
being just noise, not testing some performance invariant) that might be
looked into. Not sure if any of the others impact specific "important"
code paths, but they didn't look terribly interesting to me, or the
changes were really minor. The consensus in review is to fix any
regressions that show up after the fact here.

Thanks to the other reviewers for checking the output on other
architectures. There is a specific regression on ARM that Tim already
has a fix prepped to commit.

Differential Revision: http://reviews.llvm.org/D4616

llvm-svn: 213727
2014-07-23 07:08:53 +00:00
Alp Toker cb40291100 Fix known typos
Sweep the codebase for common typos. Includes some changes to visible function
names that were misspelt.

llvm-svn: 200018
2014-01-24 17:20:08 +00:00
Stephen Lin f799e3f944 Convert CodeGen/*/*.ll tests to use the new CHECK-LABEL for easier debugging. No functionality change and all tests pass after conversion.
This was done with the following sed invocation to catch label lines demarking function boundaries:
    sed -i '' "s/^;\( *\)\([A-Z0-9_]*\):\( *\)test\([A-Za-z0-9_-]*\):\( *\)$/;\1\2-LABEL:\3test\4:\5/g" test/CodeGen/*/*.ll
which was written conservatively to avoid false positives rather than false negatives. I scanned through all the changes and everything looks correct.

llvm-svn: 186258
2013-07-13 20:38:47 +00:00
Andrew Trick 97a1d7c475 Fix tail merging to assign the (more) correct BasicBlock when splitting.
This makes it possible to write unit tests that are less susceptible
to minor code motion, particularly copy placement. block-placement.ll
covers this case with -pre-RA-sched=source which will soon be
default. One incorrectly named block is already fixed, but without
this fix, enabling new coalescing and scheduling would cause more
failures.

llvm-svn: 184680
2013-06-24 01:55:01 +00:00
Diego Novillo c63995394d Add a new function attribute 'cold' to functions.
Other than recognizing the attribute, the patch does little else.
It changes the branch probability analyzer so that edges into
blocks postdominated by a cold function are given low weight.

Added analysis and code generation tests.  Added documentation for the
new attribute.

llvm-svn: 182638
2013-05-24 12:26:52 +00:00
Manman Ren 1a5ff287fd TBAA: remove !tbaa from testing cases if not used.
This will make it easier to turn on struct-path aware TBAA since the metadata
format will change.

llvm-svn: 180796
2013-04-30 17:52:57 +00:00
Chandler Carruth 881d0a7966 Add a much more conservative strategy for aligning branch targets.
Previously, MBP essentially aligned every branch target it could. This
bloats code quite a bit, especially non-looping code which has no real
reason to prefer aligned branch targets so heavily.

As Andy said in review, it's still a bit odd to do this without a real
cost model, but this at least has much more plausible heuristics.

Fixes PR13265.

llvm-svn: 161409
2012-08-07 09:45:24 +00:00
Manman Ren cb36b8c2e6 MachineCSE: Update the heuristics for isProfitableToCSE.
If the result of a common subexpression is used at all uses of the candidate
expression, CSE should not increase the live range of the common subexpression.

rdar://11393714 and rdar://11819721

llvm-svn: 161396
2012-08-07 06:16:46 +00:00
Chandler Carruth 4190b507c5 Flip the new block-placement pass to be on by default.
This is mostly to test the waters. I'd like to get results from FNT
build bots and other bots running on non-x86 platforms.

This feature has been pretty heavily tested over the last few months by
me, and it fixes several of the execution time regressions caused by the
inlining work by preventing inlining decisions from radically impacting
block layout.

I've seen very large improvements in yacr2 and ackermann benchmarks,
along with the expected noise across all of the benchmark suite whenever
code layout changes. I've analyzed all of the regressions and fixed
them, or found them to be impossible to fix. See my email to llvmdev for
more details.

I'd like for this to be in 3.1 as it complements the inliner changes,
but if any failures are showing up or anyone has concerns, it is just
a flag flip and so can be easily turned off.

I'm switching it on tonight to try and get at least one run through
various folks' performance suites in case SPEC or something else has
serious issues with it. I'll watch bots and revert if anything shows up.

llvm-svn: 154816
2012-04-16 13:49:17 +00:00
Chandler Carruth 8c0b41d656 Add a somewhat hacky heuristic to do something different from whole-loop
rotation. When there is a loop backedge which is an unconditional
branch, we will end up with a branch somewhere no matter what. Try
placing this backedge in a fallthrough position above the loop header as
that will definitely remove at least one branch from the loop iteration,
where whole loop rotation may not.

I haven't seen any benchmarks where this is important but loop-blocks.ll
tests for it, and so this will be covered when I flip the default.

llvm-svn: 154812
2012-04-16 13:33:36 +00:00
Chandler Carruth 8c74c7b1c6 Tweak the loop rotation logic to check whether the loop is naturally
laid out in a form with a fallthrough into the header and a fallthrough
out of the bottom. In that case, leave the loop alone because any
rotation will introduce unnecessary branches. If either side looks like
it will require an explicit branch, then the rotation won't add any, do
it to ensure the branch occurs outside of the loop (if possible) and
maximize the benefit of the fallthrough in the bottom.

llvm-svn: 154806
2012-04-16 09:31:23 +00:00
Chandler Carruth ccc7e42b1f Rewrite how machine block placement handles loop rotation.
This is a complex change that resulted from a great deal of
experimentation with several different benchmarks. The one which proved
the most useful is included as a test case, but I don't know that it
captures all of the relevant changes, as I didn't have specific
regression tests for each, they were more the result of reasoning about
what the old algorithm would possibly do wrong. I'm also failing at the
moment to craft more targeted regression tests for these changes, if
anyone has ideas, it would be welcome.

The first big thing broken with the old algorithm is the idea that we
can take a basic block which has a loop-exiting successor and a looping
successor and use the looping successor as the layout top in order to
get that particular block to be the bottom of the loop after layout.
This happens to work in many cases, but not in all.

The second big thing broken was that we didn't try to select the exit
which fell into the nearest enclosing loop (to which we exit at all). As
a consequence, even if the rotation worked perfectly, it would result in
one of two bad layouts. Either the bottom of the loop would get
fallthrough, skipping across a nearer enclosing loop and thereby making
it discontiguous, or it would be forced to take an explicit jump over
the nearest enclosing loop to earch its successor. The point of the
rotation is to get fallthrough, so we need it to fallthrough to the
nearest loop it can.

The fix to the first issue is to actually layout the loop from the loop
header, and then rotate the loop such that the correct exiting edge can
be a fallthrough edge. This is actually much easier than I anticipated
because we can handle all the hard parts of finding a viable rotation
before we do the layout. We just store that, and then rotate after
layout is finished. No inner loops get split across the post-rotation
backedge because we check for them when selecting the rotation.

That fix exposed a latent problem with our exitting block selection --
we should allow the backedge to point into the middle of some inner-loop
chain as there is no real penalty to it, the whole point is that it
*won't* be a fallthrough edge. This may have blocked the rotation at all
in some cases, I have no idea and no test case as I've never seen it in
practice, it was just noticed by inspection.

Finally, all of these fixes, and studying the loops they produce,
highlighted another problem: in rotating loops like this, we sometimes
fail to align the destination of these backwards jumping edges. Fix this
by actually walking the backwards edges rather than relying on loopinfo.

This fixes regressions on heapsort if block placement is enabled as well
as lots of other cases where the previous logic would introduce an
abundance of unnecessary branches into the execution.

llvm-svn: 154783
2012-04-16 01:12:56 +00:00
Chandler Carruth 03adbd46ca Take two on rotating the block ordering of loops. My previous attempt
was centered around the premise of laying out a loop in a chain, and
then rotating that chain. This is good for preserving contiguous layout,
but bad for actually making sane rotations. In order to keep it safe,
I had to essentially make it impossible to rotate deeply nested loops.
The information needed to correctly reason about a deeply nested loop is
actually available -- *before* we layout the loop. We know the inner
loops are already fused into chains, etc. We lose information the moment
we actually lay out the loop.

The solution was the other alternative for this algorithm I discussed
with Benjamin and some others: rather than rotating the loop
after-the-fact, try to pick a profitable starting block for the loop's
layout, and then use our existing layout logic. I was worried about the
complexity of this "pick" step, but it turns out such complexity is
needed to handle all the important cases I keep teasing out of benchmarks.

This is, I'm afraid, a bit of a work-in-progress. It is still
misbehaving on some likely important cases I'm investigating in Olden.
It also isn't really tested. I'm going to try to craft some interesting
nested-loop test cases, but it's likely to be extremely time consuming
and I don't want to go there until I'm sure I'm testing the correct
behavior. Sadly I can't come up with a way of getting simple, fine
grained test cases for this logic. We need complex loop structures to
even trigger much of it.

llvm-svn: 145183
2011-11-27 13:34:33 +00:00
Chandler Carruth a054580993 Rework a bit of the implementation of loop block rotation to not rely so
heavily on AnalyzeBranch. That routine doesn't behave as we want given
that rotation occurs mid-way through re-ordering the function. Instead
merely check that there are not unanalyzable branching constructs
present, and then reason about the CFG via successor lists. This
actually simplifies my mental model for all of this as well.

The concrete result is that we now will rotate more loop chains. I've
added a test case from Olden highlighting the effect. There is still
a bit more to do here though in order to regain all of the performance
in Olden.

llvm-svn: 145179
2011-11-27 09:22:53 +00:00
Chris Lattner 6a144a2227 Upgrade syntax of tests using volatile instructions to use 'load volatile' instead of 'volatile load', which is archaic.
llvm-svn: 145171
2011-11-27 06:54:59 +00:00
Chandler Carruth 9ffb97e631 Introduce a loop block rotation optimization to the new block placement
pass. This is designed to achieve one of the important optimizations
that the old code placement pass did, but more simply.

This is a somewhat rough and *very* conservative version of the
transform. We could get a lot fancier here if there are profitable cases
to do so. In particular, this only looks for a single pattern, it
insists that the loop backedge being rotated away is the last backedge
in the chain, and it doesn't provide any means of doing better in-loop
placement due to the rotation. However, it appears that it will handle
the important loops I am finding in the LLVM test suite.

llvm-svn: 145158
2011-11-27 00:38:03 +00:00
Chandler Carruth 7adee1a01a Fix a silly use-after-free issue. A much earlier version of this code
need lots of fanciness around retaining a reference to a Chain's slot in
the BlockToChain map, but that's all gone now. We can just go directly
to allocating the new chain (which will update the mapping for us) and
using it.

Somewhat gross mechanically generated test case replicates the issue
Duncan spotted when actually testing this out.

llvm-svn: 145120
2011-11-24 11:23:15 +00:00
Chandler Carruth d394bafd2d When adding blocks to the list of those which no longer have any CFG
conflicts, we should only be adding the first block of the chain to the
list, lest we try to merge into the middle of that chain. Most of the
places we were doing this we already happened to be looking at the first
block, but there is no reason to assume that, and in some cases it was
clearly wrong.

I've added a couple of tests here. One already worked, but I like having
an explicit test for it. The other is reduced from a test case Duncan
reduced for me and used to crash. Now it is handled correctly.

llvm-svn: 145119
2011-11-24 08:46:04 +00:00
NAKAMURA Takumi 0b3e996485 test/CodeGen/X86/block-placement.ll: Add explicit -mtriple=i686-linux. X86 Win32 CodeGen does not support EH yet.
llvm-svn: 145101
2011-11-23 12:18:22 +00:00
Chandler Carruth 99fe42fbd9 Relax an invariant that block placement was trying to assert a bit
further. This invariant just wasn't going to work in the face of
unanalyzable branches; we need to be resillient to the phenomenon of
chains poking into a loop and poking out of a loop. In fact, we already
were, we just needed to not assert on it.

This was found during a bootstrap with block placement turned on.

llvm-svn: 145100
2011-11-23 10:35:36 +00:00
Chandler Carruth 8c68f1f3c8 Handle the case of a no-return invoke correctly. It actually still has
successors, they just are all landing pad successors. We handle this the
same way as no successors. Comments attached for the next person to wade
through here and another lovely test case courtesy of Benjamin Kramer's
bugpoint reduction.

llvm-svn: 145098
2011-11-23 08:23:54 +00:00
Chandler Carruth 4a87aa0c31 Fix a crash in block placement due to an inner loop that happened to be
reversed in the function's original ordering, and we happened to
encounter it while handling an outer unnatural CFG structure.

Thanks to the test case reduced from GCC's source by Benjamin Kramer.
This may also fix a crasher in gzip that Duncan reduced for me, but
I haven't yet gotten to testing that one.

llvm-svn: 145094
2011-11-23 03:03:21 +00:00
Chandler Carruth ee54feb6f6 Fix a devilish miscompile exposed by block placement. The
updateTerminator code didn't correctly handle EH terminators in one very
specific case. AnalyzeBranch would find no terminator instruction, and
so the fallback in updateTerminator is to assume fallthrough. This is
correct, but the destination of the fallthrough was assumed to be the
first successor.

This is *almost always* true, but in certain cases the loop
transformations will cause the landing pad to be the first successor!
Instead of this brittle logic, actually look through the successors for
a non-landing-pad accessor, and to assert if more than one is found.

This will hopefully fix some (if not all) of the self host miscompiles
with block placement. Thanks to Benjamin Kramer for reporting, Nick
Lewycky for an initial stab at a reduction, and Duncan for endless
advice on EH (which I know nothing about) as well as reviewing the
actual fix.

llvm-svn: 145062
2011-11-22 13:13:16 +00:00
NAKAMURA Takumi 76dfa03874 test/CodeGen/X86/block-placement.ll: Relax expressions for Win32.
llvm-svn: 145011
2011-11-20 12:49:45 +00:00
Chandler Carruth 18dfac385b The logic for breaking the CFG in the presence of hot successors didn't
properly account for the *global* probability of the edge being taken.
This manifested as a very large number of unconditional branches to
blocks being merged against the CFG even though they weren't
particularly hot within the CFG.

The fix is to check whether the edge being merged is both locally hot
relative to other successors for the source block, and globally hot
compared to other (unmerged) predecessors of the destination block.

This introduces a new crasher on GCC single-source, but it's currently
behind a flag, and Ben has offered to work on the reduction. =]

llvm-svn: 145010
2011-11-20 11:22:06 +00:00
Chandler Carruth 20df3953d3 Add some comments to the latest test case I added here to document what
is actually being tested. Also add some FileCheck goodness to much more
carefully ensure that the result is the desired result. Before this test
would only have failed through an assert failure if the underlying fix
were reverted.

Also, add some weight metadata and a comment explaining exactly what is
going on to a trick section of the test case. Originally, we were
getting very unlucky and trying to form a block chain that isn't
actually profitable. I'm working on a fix to avoid forming these
unprofitable chains, and that would also have masked any failure from
this test case. The easy solution is to add some metadata that makes it
*really* profitable to form the bad chain here.

llvm-svn: 145006
2011-11-20 09:30:40 +00:00
Chandler Carruth f3dc9eff16 Move the handling of unanalyzable branches out of the loop-driven chain
formation phase and into the initial walk of the basic blocks. We
essentially pre-merge all blocks where unanalyzable fallthrough exists,
as we won't be able to update the terminators effectively after any
reorderings. This is quite a bit more principled as there may be CFGs
where the second half of the unanalyzable pair has some analyzable
predecessor that gets placed first. Then it may get placed next,
implicitly breaking the unanalyzable branch even though we never even
looked at the part that isn't analyzable. I've included a test case that
triggers this (thanks Benjamin yet again!), and I'm hoping to synthesize
some more general ones as I dig into related issues.

Also, to make this new scheme work we have to be able to handle branches
into the middle of a chain, so add this check. We always fallback on the
incoming ordering.

Finally, this starts to really underscore a known limitation of the
current implementation -- we don't consider broken predecessors when
merging successors. This can caused major missed opportunities, and is
something I'm planning on looking at next (modulo more bug reports).

llvm-svn: 144994
2011-11-19 10:26:02 +00:00
Chandler Carruth 9b548a7fcf Rather than trying to use the loop block sequence *or* the function
block sequence when recovering from unanalyzable control flow
constructs, *always* use the function sequence. I'm not sure why I ever
went down the path of trying to use the loop sequence, it is
fundamentally not the correct sequence to use. We're trying to preserve
the incoming layout in the cases of unreasonable control flow, and that
is only encoded at the function level. We already have a filter to
select *exactly* the sub-set of blocks within the function that we're
trying to form into a chain.

The resulting code layout is also significantly better because of this.
In several places we were ending up with completely unreasonable control
flow constructs due to the ordering chosen by the loop structure for its
internal storage. This change removes a completely wasteful vector of
basic blocks, saving memory allocation in the common case even though it
costs us CPU in the fairly rare case of unnatural loops. Finally, it
fixes the latest crasher reduced out of GCC's single source. Thanks
again to Benjamin Kramer for the reduction, my bugpoint skills failed at
it.

llvm-svn: 144627
2011-11-15 06:26:43 +00:00
Chandler Carruth ed5aa547bc Fix an overflow bug in MachineBranchProbabilityInfo. This pass relied on
the sum of the edge weights not overflowing uint32, and crashed when
they did. This is generally safe as BranchProbabilityInfo tries to
provide this guarantee. However, the CFG can get modified during codegen
in a way that grows the *sum* of the edge weights. This doesn't seem
unreasonable (imagine just adding more blocks all with the default
weight of 16), but it is hard to come up with a case that actually
triggers 32-bit overflow. Fortuately, the single-source GCC build is
good at this. The solution isn't very pretty, but its no worse than the
previous code. We're already summing all of the edge weights on each
query, we can sum them, check for an overflow, compute a scale, and sum
them again.

I've included a *greatly* reduced test case out of the GCC source that
triggers it. It's a pretty lame test, as it clearly is just barely
triggering the overflow. I'd like to have something that is much more
definitive, but I don't understand the fundamental pattern that triggers
an explosion in the edge weight sums.

The buggy code is duplicated within this file. I'll colapse them into
a single implementation in a subsequent commit.

llvm-svn: 144526
2011-11-14 08:50:16 +00:00
Chandler Carruth 1071cfa4ae Teach machine block placement to cope with unnatural loops. These don't
get loop info structures associated with them, and so we need some way
to make forward progress selecting and placing basic blocks. The
technique used here is pretty brutal -- it just scans the list of blocks
looking for the first unplaced candidate. It keeps placing blocks like
this until the CFG becomes tractable.

The cost is somewhat unfortunate, it requires allocating a vector of all
basic block pointers eagerly. I have some ideas about how to simplify
and optimize this, but I'm trying to get the logic correct first.

Thanks to Benjamin Kramer for the reduced test case out of GCC. Sadly
there are other bugs that GCC is tickling that I'm reducing and working
on now.

llvm-svn: 144516
2011-11-14 00:00:35 +00:00
Chandler Carruth 8d15078927 Rewrite #3 of machine block placement. This is based somewhat on the
second algorithm, but only loosely. It is more heavily based on the last
discussion I had with Andy. It continues to walk from the inner-most
loop outward, but there is a key difference. With this algorithm we
ensure that as we visit each loop, the entire loop is merged into
a single chain. At the end, the entire function is treated as a "loop",
and merged into a single chain. This chain forms the desired sequence of
blocks within the function. Switching to a single algorithm removes my
biggest problem with the previous approaches -- they had different
behavior depending on which system triggered the layout. Now there is
exactly one algorithm and one basis for the decision making.

The other key difference is how the chain is formed. This is based
heavily on the idea Andy mentioned of keeping a worklist of blocks that
are viable layout successors based on the CFG. Having this set allows us
to consistently select the best layout successor for each block. It is
expensive though.

The code here remains very rough. There is a lot that needs to be done
to clean up the code, and to make the runtime cost of this pass much
lower. Very much WIP, but this was a giant chunk of code and I'd rather
folks see it sooner than later. Everything remains behind a flag of
course.

I've added a couple of tests to exercise the issues that this iteration
was motivated by: loop structure preservation. I've also fixed one test
that was exhibiting the broken behavior of the previous version.

llvm-svn: 144495
2011-11-13 11:20:44 +00:00
Chandler Carruth bd1be4d01c Completely re-write the algorithm behind MachineBlockPlacement based on
discussions with Andy. Fundamentally, the previous algorithm is both
counter productive on several fronts and prioritizing things which
aren't necessarily the most important: static branch prediction.

The new algorithm uses the existing loop CFG structure information to
walk through the CFG itself to layout blocks. It coalesces adjacent
blocks within the loop where the CFG allows based on the most likely
path taken. Finally, it topologically orders the block chains that have
been formed. This allows it to choose a (mostly) topologically valid
ordering which still priorizes fallthrough within the structural
constraints.

As a final twist in the algorithm, it does violate the CFG when it
discovers a "hot" edge, that is an edge that is more than 4x hotter than
the competing edges in the CFG. These are forcibly merged into
a fallthrough chain.

Future transformations that need te be added are rotation of loop exit
conditions to be fallthrough, and better isolation of cold block chains.
I'm also planning on adding statistics to model how well the algorithm
does at laying out blocks based on the probabilities it receives.

The old tests mostly still pass, and I have some new tests to add, but
the nested loops are still behaving very strangely. This almost seems
like working-as-intended as it rotated the exit branch to be
fallthrough, but I'm not convinced this is actually the best layout. It
is well supported by the probabilities for loops we currently get, but
those are pretty broken for nested loops, so this may change later.

llvm-svn: 142743
2011-10-23 09:18:45 +00:00
Chandler Carruth 70a38058b1 Don't hard code the desired alignment for loops -- it isn't 16-bytes on
all x86 systems. Sorry for the breakage.

llvm-svn: 142656
2011-10-21 16:41:39 +00:00
Chandler Carruth 8b9737cb54 Add loop aligning to MachineBlockPlacement based on review discussion so
it's a bit more plausible to use this instead of CodePlacementOpt. The
code for this was shamelessly stolen from CodePlacementOpt, and then
trimmed down a bit. There doesn't seem to be much utility in returning
true/false from this pass as we may or may not have rewritten all of the
blocks. Also, the statistic of counting how many loops were aligned
doesn't seem terribly important so I removed it. If folks would like it
to be included, I'm happy to add it back.

This was probably the most egregious of the missing features, and now
I'm going to start gathering some performance numbers and looking at
specific loop structures that have different layout between the two.

Test is updated to include both basic loop alignment and nested loop
alignment.

llvm-svn: 142645
2011-10-21 08:57:37 +00:00