Summary:
For vector element types which are not byte-sized, we would generate
incorrect scalar offsets and produce incorrect codegen.
This optimization could potentially be supported in the future, e.g. by
loading in bytes, then shifting and masking out the remaining bits of
the vector element. However, without an upstream target to test against
it's best to avoid the bad codegen in the simplest possible way.
Related to this bug:
https://bugs.llvm.org/show_bug.cgi?id=27600
Reviewed by: foad
Differential Revision: https://reviews.llvm.org/D78568