I have totally no idea why, but MSVC linker is sensitive about
file names of archive members. If we do not make import library
file names to the same as the DLL name, MSVC link *crashes*
when it is processing the library file. This patch is to set
the same name.
llvm-svn: 246535
The rules for dllexported symbols are overly complicated due to
x86 name decoration, fuzzy symbol resolution, and the fact that
one symbol can be resolved by so many different names. The rules
are probably intended to be "intuitive", so that users don't have
to understand the name mangling schemes, but it seems that it can
lead to unintended symbol exports.
To make it clear what I'm trying to do with this patch, let me
write how the export rules are subtle and complicated.
- x86 name decoration: If machine type is i386 and export name
is given by a command line option, like /export:foo, the
real symbol name the linker has to search for is _foo because
all symbols are decorated with "_" prefixes. This doesn't happen
on non-x86 machines. This automatic name decoration happens only
when the name is not C++ mangled.
However, the symbol name exported from DLLs are ones without "_"
on all platforms.
Moreover, if the option is given via .drectve section, no
symbol decoration is done (the reason being that the .drectve
section is created by a compiler and the compiler should always
know the exact name of the symbol, I guess).
- Fuzzy symbol resolution: In addition to x86 name decoration,
the linker has to look for cdecl or C++ mangled symbols
for a given /export. For example, it searches for not only
_foo but also _foo@<number> or ??foo@... for /export:foo.
Previous implementation didn't get it right. I'm trying to make
it as compatible with MSVC linker as possible with this patch
however the rules are. The new code looks a bit messy to me, but
I don't think it can be simpler due to the ad-hoc-ness of the rules.
llvm-svn: 246424
lib.exe has a feature to create import library files (which contain
short import files) from module-definition files. Previously, we were
using that feature, but it turned out that the feature is not complete
for us.
There seems no way to specify "Import Types" in module-definition file.
lib.exe always adds "_" to given symbols and specify IMPORT_NAME_UNDECORATE.
We need more fine-grainded control on that value.
This patch teaches LLD to create short import files itself.
We are still using lib.exe, but the use of the tool is limited to create
empty import library files. We then create short import files and add them
to the empty files as new members.
This patch does not intend to change the functionality. LLD produces
the same import libraries as before. I'll make another change to create
different import libraries in a follow-up patch.
llvm-svn: 246292
This has a few advantages
* Less C++ code (about 300 lines less).
* Less machine code (about 14 KB of text on a linux x86_64 build).
* It is more debugger friendly. Just set a breakpoint on the exit function and
you get the complete lld stack trace of when the error was found.
* It is a more robust API. The errors are handled early and we don't get a
std::error_code hot potato being passed around.
* In most cases the error function in a better position to print diagnostics
(it has more context).
llvm-svn: 244215
We create a module-definition file and give that to lib.exe to
create an import library file. A module-definition has to be
syntactically and semantically correct, of course.
There was a case that we created a module-definition file that
lib.exe would complain for duplicate entries. If a user gives
an unmangled and mangled name for the same symbol, we would end
up having two duplicate lines for the mangled name in a module-
definition file.
This patch fixes that issue by uniquefying entries by mangled
symbol name.
llvm-svn: 243587
I don't fully understand the rationale behind the name mangling
scheme used for the DLL export table and the import library.
Why only leading "_" is dropped for the import library while
both "_" and "@" are dropped from DLL symbol table? But this seems
to be what MSVC linker does.
llvm-svn: 243490
In many places we assumed that is64() means AMD64 and i386 otherwise.
This assumption is not sound because Windows also supports ARM.
The linker doesn't support ARM yet, but this is a first step.
llvm-svn: 243188
If a symbol is exported as /export:foo, and foo is resolved as a
mangled name (_foo@<number> or ?foo@@Y...), that mangled name should
be written to the export table. Previously, we wrote the original
name to the export table.
llvm-svn: 242342
Most build system depends on existence or time stamp of a file.
This patch is to create an empty file for /pdb:<filename> option
just to satisfy some build rules.
llvm-svn: 240948
This avoids undefined behaviour caused by an out-of-range access if the
vector is empty, which can happen if an object file's directive section
contains only whitespace.
llvm-svn: 240183
Alternatename option is in the form of /alternatename:<from>=<to>.
It is an error if there are two options having the same <from> but
different <to>. It is *not* an error if both are the same.
llvm-svn: 240075
The linker has to create an XML file for each executable.
This patch supports that feature.
You can optionally embed an XML file to an executable as .rsrc
section. If you choose to do that (by passing /manifest:embed
option), the linker has to create a textual resource file
containing an XML file, compile that using rc.exe to a binary
resource file, conver that resource file to a COFF file using
cvtres.exe, and then link that COFF file. This patch implements
that feature too.
llvm-svn: 239978
On Windows, we have to create a .lib file for each .dll.
When linking against DLLs, the linker doesn't use the DLL files,
but instead read a list of dllexported symbols from corresponding
lib files.
A library file containing descriptors of a DLL is called an
import library file.
lib.exe has a feature to create an import library file from a
module-definition file. In this patch, we create a module-definition
file and pass that to lib.exe.
We eventually want to create an import library file by ourselves
to eliminate dependency to lib.exe. For now, we just use the MSVC
tool.
llvm-svn: 239937
DLL files are in the same format as executables but they have export tables.
The format of the export table is described in PE/COFF spec section 5.3.
A new class, EdataContents, takes care of creating chunks for export tables.
What we need to do is to parse command line flags for dllexports, and then
instantiate the class to create chunks. For the writer, export table chunks
are opaque data -- it just add chunks to .edata section.
llvm-svn: 239869
Resource files are data files containing i18n messages, icon images, etc.
MSVC has a tool to convert a resource file to a regular COFF file so that
you can just link that file to embed resources to an executable.
However, you can directly pass resource files to the linker. If you do that,
the linker invokes the tool automatically. This patch implements that feature.
llvm-svn: 239704