Commit Graph

2 Commits

Author SHA1 Message Date
Matt Arsenault 4d7d38333b R600/SI: Print more immediates in hex format
Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets.

This approximately matches what the shader compiler does.

llvm-svn: 206335
2014-04-15 22:32:49 +00:00
Matt Arsenault 71b71d25eb R600/SI: Fix assertion on infinite loops.
This isn't the most useful case to fix in the real world,
but bugpoint runs into this.

llvm-svn: 201177
2014-02-11 21:12:38 +00:00